May 8, 2010

Darksiders

All I knew about Darksiders before purchasing it was that it was a) well-reviewed and b) essentially a mature, post-apocalyptic Zelda-clone. If that doesn't make you want to put down what you're doing now and start playing it, then I don't know what will. Darksiders sees you not as a prepubescent elf-boy, but as War, one of the four horsemen of the apocalypse. It seems the battle between Heaven and Hell has started prematurely and War's been summoned to get to the bottom of things. If the plot seems kind of cliche, I'd have to agree with you. The truth is, Darksiders feels like a very unoriginal game. A few people who watched me play bits and pieces all came to the conclusion that it's God of War meets Legend of Zelda. The comparisons seem apt. But is that really a bad thing? I haven't even played God of War, yet I've heard great things about the combat system, which is supposedly what Darksiders is imitating here. And who doesn't love the dungeon exploration and zany items of the Zelda series? Also of note were the World of Warcraft inspired character and environment designs, Gears of War and MLB 98 levels of steroids, and even the gun from Portal. And guess what, they all come together excellently. The game was about 18 hours long, and at no point got boring. If you've played a little too much of the previously mentioned games, then you might get bummed out by the lack originality. But if you're looking for a game to hold you over before the next Zelda game comes out, then Darksiders might be just what you're looking for.

No comments:

Post a Comment