February 22, 2018

Crazy Ex-Girlfriend: Season 3


Oh fuck, right, I also finished up this season. So many seasons ending lately!

The second season of Crazy Ex-Girlfriend was excellent; the first was a bit shakier, and here in the third it just felt like it lost... something. Easily the darkest season yet, dealing directly and repeatedly with the idea of actual mental illness and how to live with it and cope with it. Except, I'm really not sure how deftly it handled those tpics. And furthermore, a lot of the characters just felt completely and totally adrift this season.

Rachel Bloom is incredibly talented, and while by no means am I hoping this show gets canceled or anything, I think a fourth season would make for a great final season, if you catch my drift. Plus then Bloom could go ahead and make the next big Broadway sensation. Win-win, right? But yeah - here's hoping for that fourth season at all, come to think of it, as this has yet to be renewed.

The Amazing Race: Season 30


This is the fifth or sixth season of The Amazing Race I have seen. It's an entirely forgettable and ignorable show, honestly. How this thing has won a dozen Emmys, I'll never know.

Anyway, Marissa wanted to watch this season because it featured a couple from Big Brother, which means the CBS reality show human centipede triangle - don't forget Survivor lending contestants to and borrowing them from both of these shows! - is still firing on all cylinders. And guess what! Team Big Brother won the whole dang thing. I wasn't even rooting for them by the end of it. Thankfully this season was mercifully shortened, compressed into just eight weeks (with four double doses of episodes) to serve primarily as Winter Olympics counter-programming.

Cool! We're done here.

Nirvanna the Band the Show: Season 2


Alright - this was one of my absolute favorite shows of 2017, a tough-to-describe cross between Nathan for You and Flight of the Conchords with plenty of very specific '90s and '00s gaming and movie and TV references thrown in. It felt almost tailor-made for me. It's made in Canada and the first season aired on something called Viceland in America. When Season 2 rolled around in October for Canadians, there was no American release date in sight. And then soon enough Viceland straight up folded. So now there's a show I absolutely love, seeking new distribution in America, still greenlit for a third season as far as I know, but there's no certainty around any of it.

So, fuck it. I watched this second season over a series of links to Google Drive over the course of the last three months or so.

It's still very good! It's probably not as good as the first season, and maybe a little smaller in scope - which is weird, since so many shows tend to get bigger and bolder with time. But it's still very funny, very enjoyable, and very much a show that I couldn't push any harder, except for that nagging issue involving its complete lack of a legitimate platform at the moment. Gah!

Piracy, folks. Go for it.

February 7, 2018

South Park: The Fractured but Whole


This game picks up where 2014's The Stick of Truth left off, so let's go ahead and do the same. Right out of the gate, it's immediately the same type of game, filled with twenty years of South Park humor and references wrapped around some classic, basic JRPG elements. My biggest complaint about The Stick of Truth was that its core gameplay was very limited; you could only fight battles with one ally at a time, rather than a full blown party of four or five, and the move-sets were sort of basic and repetitive and didn't really lead to any interesting strategies. The Fractured but Whole heard all of these complaints, apparently, and completely revamped the battle system. Now you can fight alongside three other party members using a diverse array of attacks and commands. It made the game so much better, not only because of the added customization and scope, but because of all the mid-battle conversations that happen between various party members. Like, why play a South Park video game at all if not to hear the chatter between Stan and Wendy, Kyle and Cartman, or Tweak and Craig? It's the little things, you know?

Unfortunately, the game's not simply and clearly an improvement over its predecessor, because the story here is just... a mess! Not only did the first game have the benefit of coming first and setting the bar, but it actually delivered a fairly tight narrative with some side quests inspired by almost two decades of South Park lore and mythology. You're briefly abducted by aliens, one night; you head to Canada for a half hour of gameplay, and it's rendered in glorious 8-bit shittiness; you end up in Mr. Slave's ass, heeding the wisdom of the Sparrow Prince. This game just has less of a repertoire to work from, having already cherrypicked from the "greatest hits" last time around, so it's largely a combination of new stuff (Tweak and Craig are dating, PC Principal is here to call out microaggressions) and some of the lesser lore of old, like Dr. Mephesto's obsession with genetically engineering four-assed animals. The whole thing never really congeals into a story, as much as a sporadic assortment of quests, and when I hadn't beaten the game after squaring off with a Cthulhu-style monster in the basement of a police station - by far the most involved battle in the game - I was wondering what the hell the game had in store for an ending. It was... very weak, to say the least - just a gauntlet of time traveling paradoxes, each of them only adding layers of confusion and chaos to an otherwise pretty well-designed world. In this respect, it was a lot like South Park episodes and seasons - chock-full of good ideas, but completely petering out at the end, the writers' inability to craft a satisfying closure just completely, nakedly on display for the world to see in a finished product.

Oh well! This was still a ton of fun to play, to the point where I scored the old 100% completion metric, platinum trophy (or Xbox One equivalent) and all. I spent probably 25 hours on what's ostensibly a 15-hour game, and that's not nothing!

February 6, 2018

The Good Place: Season 2


Oof, I've been just the worst at posting in 2018. I've already given up on posting about movies and books - check Letterboxd and Goodreads respectively for those - but I should really not fall a week behind on TV posts! Anyway, The Good Place.

What a delightful little show this has become! Season 1 didn't exactly grab me right away, and I only ever checked it out because of its pedigree - Mike Schur doesn't make bad television, you know? - but Season 2 just kept reinventing the show, getting better and better every week, and I think at this point I'd genuinely call the show one of the best on TV.

A Vulture piece from a few weeks back (http://www.vulture.com/2018/01/the-good-place-all-the-ways-its-blown-up-its-own-premise.html) did a pretty good job of laying out why this is. More or less, the show constantly re-formats and tweaks its own status quo, never settling down for ore than an episode or two at once before completely yanking the rug out from underneath us - all while keeping its characters and their traits and relationships to one another fairly consistent. And there's a heart underneath it all; in all of its various iterations and formats, the show has always been, albeit very superficially, about being a good person, and moreover, about learning how to become a better person.

It's rarely laugh-out-loud hilarious, and it's only as poignant as you might expect an NBC comedy to be, but it's clever and it's inventive and it just keeps having fun. What's not to love about it? (Aside from the seasons being thirteen episodes long and cleaved nearly in half by a Christmas hiatus, of course. What's up with that?)