January 8, 2014

Columns III


"Whoa, whoa, whoa," you must be saying. "Hold the phone. What happened to Columns II?" It's a great question, and one Wikipedia answered for me; Columns II never got ported from the arcade to the Sega Genesis. It's that simple!

"Whew," you manage to utter, while sighing one of those deep relieving sighs. But then something catches your eye. "So let me ask you this. Why does this game's cover art feature a middle-aged guy with a receding hairline in a yellow T-shirt, acid-washed jeans, and running sneakers sitting on a bounty of gem-like things atop one column between two others?" That's also a great question, but sadly, one that cannot be answered. By anyone. Since 1993, at least.

Alright, anyway, Columns III was - surprise! - exactly like Columns . Almost. The major difference was that it was competitive; you had to do your Tetris-like shape-dropping faster than your AI opponents in this one, and those AI opponents increased in difficulty until the game's brief "story mode" was finished.

Oh yeah - on the title screen, this game's full name was revealed to be Columns III: Revenge of Columns. Yeesh.

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