January 22, 2010

Quantum of Solace

It's pretty much a given these days that all games based on movies will be terrible. No matter how many times we've heard "this time it will be different," mediocre movie-based games keep making it to the shelves and likely get bought by people who don't know much about video games as gifts or something. One game in history stands apart from the rest, however- Goldeneye. Goldeneye was not only a great FPS for its time, but really the first one to get it right on consoles, proving that the genre was not limited to the PC. Hell, I didn't even have an N64, but I dropped plenty of hours of my young life into that game. So perhaps there can be an exception to the rule- Goldeneye not only didn't suck, but it was awesome. I played small parts of The World is Not Enough, and unlike the movie, it didn't suck either. So it seems that James Bond games are at least given a small pass- while they might not stand up to the top shooters of our generation, such as Halo or Call of Duty, there's still at least some fun to be had. This was the mindset I was in going into Quantum of Solace. It might not blow my mind, but I knew it wouldn't be terrible. And surprise surprise, I was right. While borrowing the Call of Duty 4 engine, Quantum of Solace delivered refreshing gameplay and helped relieve me of my FPS overload I've been on recently. The plot follows fifteen action packed scenes from both Daniel Craig movies Casino Royale, which I have seen, and Quantum of Solace, which I haven't. It's odd, I felt like there was much more of a focus on scenes from the former than the latter, yet the game's name stands as is. The shooting elements are basically the same as in the Call of Duty series, but unlike war veterans and space marines, James Bond is not known for being a walking gun. Hand-to-hand combat was integrated to great success and neither that nor gunplay felt much stronger than the other- everything depended on the situation. Bond isn't always trying to fight people either- stealth elements and free-running chases were used sparingly, as well as a nice groggy stumbling journey through a hotel to reach Bond's car, and more importantly, a defibrillator to kickstart his heart. The campaign was short, maybe even a bit shorter than Modern Warfare 2's, but just like MW2 this kept it from getting too long- straight FPSes always seem to drag towards the end more than most games. Overall, there's really no need to play this game unless you're a hardcore fan of the series, due to the fact that other games on the market really blow it out of the water, but it's refreshing to know that when people say all movie games suck, there's still an exception.

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