January 18, 2012

Call of Duty 2


The problem with playing a game like Call of Duty 2 is that I've already played four other Call of Duty games, three of them newer (and better) than this one. You can only fight so many virtual Battles of Stalingrad before they lose all appeal, and you can only clear out so many German bunkers and trenches and war-torn villages before doing so loses all appeal. In a way, playing this game was like folding laundry or mowing the lawn; it had to be done, but I just went into auto-pilot mode for half of it, zoning out and thinking about other stuff in the meantime. The shame of it all is that I'm sure Call of Duty 2 was a fine World War II FPS when it came out just six years ago. The graphics are nothing to scoff at and the game never glitched out or broke on me in any way. In both of these regards, it was miles ahead of Call of Duty: Classic, the Xbox Live Arcade port of the original PC game that I played over a year ago. That game felt clunky and slow and it looked shitty to boot. So at the very least, Call of Duty 2 was a big improvement over its predecessor. Unfortunately, that didn't make playing it a particularly enjoyable experience.

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