March 28, 2013

Ico


The more I played the game Ico, the more I thought that this would be an increibly easy game to describe. So many third person adventure games are so loaded with cutscenes, missions and collectibles, but Ico has nothing like that- there's a simple story, simple gameplay, and just a whole lot of relatively simple puzzles. The premise involves a young boy (Ico) born with horns, who is shunned from his village and held captive in an abandoned castle. After breaking free from his cell, he runs into a girl (Yorda) who speaks a language he does not understand, but communicating through gestures and calls the two work together to escape the castle. Ico is the more mobile of the two, and is the one players control- he can do just about every action in the game, as well as drag Yorda along in whatever direction he chooses. Yorda on the other hand can't climb ropes, attack enemies (all of which aside from the final boss are exactly the same), or jump large gaps, but unlike Ico she has some sort of spiritual connection to the castle that allows her to open up doors telepathically. Clearly, the game is based on the 'teamwork' mentality, as it's impossible to get far at all without bringing Yorda with you. And in my opinion, it worked. You could call the entire game one long escort mission, but that would be doing it a disservice. Yorda is relatively easy to protect, and you can only reach a 'game over' screen in two ways- failing to protect Yorda from enemies, or having Ico fall a great distance. Enemies won't even try to hurt Ico! Like I said before, the combat and puzzles are all fairly simple and forgettable; even the scenery, beautifully updated in HD for the remake I played, starts to get old pretty quickly. The whole point of the game seems to be to truly emulate 'companionship'- Yorda can't even speak to Ico, but she's his only friend inside this huge, mostly empty castle. You lose her for a brief period towards the end of the game, and the loss is truly felt, unlike in other games where you'd be thankful to not have to defend some AI companion anymore. While the game was successful in this way though, I can't ignore that almost all of the gameplay involved looking at the same objects and fighting the same enemies over and over. There's no depth to the game beyond your first play. Still though, it's an experience unlike any other game I've played, and is one of the classic examples brought up in the whole games-as-art debate. I recommend playing through it, but don't expect to be blown away by brilliance; it's a game that's subtle with its storytelling.

4 comments:

  1. Yeah. I'm glad I played this, and it works really well for the "games as art" argument. But of all the non-shitty games I own it's probably close to the bottom of the list of games I'd want to play again. It hit emotional beats with the best of them, but the gameplay itself was, well, one giant monotonous escort mission, like you said.

    As far as games that make you feel companionship go, I heartily recommend the PS3 DLC title Journey. Took an hour to play, but that's one I'd play again and again.

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  2. Oh don't worry. I've been on a roll with gaming lately so I've finally been able to start digging into the 'wishlist' portion of my backloggery, and I can't imagine Journey will remain un-bought and un-played for too long.

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  3. Alright, March was huge for getting a lot of gaming done, although my posts don't quite reflect that. Still though I have enough games near completion that I'm willing to shoot for the moon with some April gaming goals-

    The Legend of Zelda: The Ocarina of Time (beaten, needs posting)
    God of War: Chains of Olympus (beaten, needs posting)
    Gears of War 3
    God of War: Ghost of Sparta
    Pushmo
    Beyond Good and Evil
    Dragon Quest V

    Curb Your Enthusiasm Season 2
    The Wire Season 2
    The Sopranos Season 2

    Sputnik Sweetheart by Haruki Murakami

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    Replies
    1. March was a weird month for me in that the post totals are unimpressive, but the work put in on several fronts should lead to a huge April.

      A month ago, I said: "My March goals... there's a lot of boldface text on my backlog page right now, including four books (all less than halfway finished) and three video games. I can't commit to all seven of those this month, but finishing at least four should be doable. Other than that, I simply aim to have... more completions than purchases."

      Well, of those seven in-progress games and books, I finished just one. Yuck. Elsewhere there were five seasons of TV seen and 3 movies watched. But I did have a net positive month, so... there's that.

      I also said, "My video game backlog stands at an even 50 right now, where it's kind of stalled out for close to a year. For that reason, I'll aim for 40 games or less by the start of summer." I want to amend this. BioShock Infinite just came out and it's one of those rare games that I have the desire to pay full price for just to play and beat immediately. But I'm not going to allow myself to do that until the video game backlog hits that 40 number. Hopefully this incentive pshes me harder to play video games than a lose "by the start of summer" benchmark.

      Finally, at the beginning of the year I came up with a goal on each of my four backlog fronts. Let's check in on my progress there.

      2 of the 5 oldest video games in the backlog beaten (good!)
      7 of the 11 then-remaining movies in the backlog watched (great!)
      5 of the 10 then-remaining HBO seasons watched (good!)
      0 of the 6 remaining science books read (awful!)

      As for April? Two video games are in all likelihood one sit-down away from completion. This doesn't include a few one-or-two-night games I've yet to start, like Twisted Metal, Black Ops II, or a few Sonic the Hedgehog games. I can't even pretend to make quantifiable goals based on my performance last month, but I wouldn't rule out beating 5 or more games this month. At least a couple of books will get finished too, for sure. And, as always, a handful of movies and shows. Twenty posts is probably too ambitious, but I'll offer myself up for a little redemption this April and say that fifteen posts is the goal.

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