October 11, 2010

Trine


"Flawless" is a word that quite literally means "without flaws." It is only our frequent hyperbole that makes us believe it is synonymous with "fantastic" or "amazing." That said, Trine is a flawless game. Its just not very ambitious of out of the ordinary. It's a 15-level puzzle platformer that took me three sittings and six hours or so to beat. The concept is simple enough: traverse levels filled with enemies and pratfalls. Collect experience to upgrade your abilities and find barely-out-of-the-way treasure chests for statistical enhancements. You play as a wizard, a thief, and a knight, but only as one at a time. The wizard conjures objects, like boxes and planks, that can help you climb and traverse levels. The thief has a bow and arrow and a grappling hook - she's great to use to get to hard to reach places. And the knight is more or less your stereotypical bruiser. To greatly oversimplify it, you typically use the wizard to solve puzzles, the thief to get around, and the knight to vanquish enemies. You certainly need all three characters, but my favorite was the thief. By the end of the game, her arrows were so powered up that she was easily as powerful as the knight, but with long range and the capability to grapple around the levels. The knight was always best, however, for fending off hordes of enemies, and this was probably due to an innate defensive bonus. The wizard really sucked at combat; all he could do was conjure up boxes to drop on enemies, and at times this became very frustrating when the thief and knight were already dead (to be revived at checkpoints throughout the level). In the end I enjoyed the game a lot and although it was quick and simple it lacked imperfections of any kind. I mean, I did play this on my PC instead of a gaming console, and that's something I typically avoid at all costs. I could easily go off on a rant about this, but why bother? A quick game deserves a quick post.

No comments:

Post a Comment