October 19, 2010

Left 4 Dead 2

In a way, I agree with Stan's criticisms of the game we tag-teamed over the last week- Left 4 Dead 2. There is no real plot to speak of, leaving the climax pretty unimpressive; the controls aren't nearly as tight as other top FPS games on the market right now; and the gameplay is designed in such a way that emphasizes teamwork until completely changing at the last minute. But that's fine. Because for me, Left 4 Dead 2 even more than it's predecessor is less about the challenge and more about "OH JESUS FUCKING ZOMBIES EVERYWHERE AAAUAUAHG." It's less about precision and storytelling, and more about the simple thrills of surviving the zombie apocalypse. I loved showing up and spraying tons of bullets into waves of zombies, and the crack of the bat taking a zombie's head off just didn't get old for me. Yeah, the gameplay was pretty shallow, and to me there's not nearly as much replay value as other games on the market. Perhaps my enjoyment came from the fact that I didn't have to buy the game (well technically I did, but as a Christmas gift for my brother so it's not the same) and my only real investment was my time. But during that time I had fun, which is all I really wanted out of Left 4 Dead 2. I just wish Valve would get back to the Half-Life series soon.

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