October 7, 2009
Metroid Prime
Don't let the image fool you, I haven't beaten the entire Metroid Prime Trilogy. Just the first one, Metroid Prime. A little background: Prime and Prime 2 came out on the Gamecube, and one of the few criticisms anyone had with the games was messy controls. When Metroid Prime 3 was released on the Wii, most called it "more of the same," but lauded the much improved motion-sensing controls. I had only played Prime 3 on the Wii and loved it, so I was understandably excited that Prime and Prime 2 were being ported to the Wii with new controls, all on one disc. I've been playing Prime 1 off and on throughout September, finishing it tonight with a 3-boss marathon. Stan has given a review already, so I'll be brief and highlight the main points. First, this game has absolutely genius level design. While the graphics are dated by now, the settings are memorable and creative. Not one thing is linear, but the backtracking is what makes the game: each time you get an item, you can make it a little further in some other direction. This is the type of level design I've only seen rivaled in the Legend of Zelda series. Second, this game has atmosphere, and tons of it. Few words are spoken at all, most of the game's story comes from reading about the ancient civilization whose ruins you are exploring. The music perfectly sets the mood- things can be fun, or tense and scary. Third, there just was nothing I could complain about. The one painful part was thankfully over within a few minutes (platforming up a large shaft while underwater). That's it, everything else was great. Boss fights were always frustrating at first, but could be completed within 2 or 3 tries. Metroid Prime was a blast, and given the somewhat small library of superb games on the Wii, any self-respecting Wii owner should probably pick this up, unless of course you played these the first time around.
Medium:
video game
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