Here's Flower, the spiritual successor to Flow and spiritual prequel of sorts to Journey. All three games are really more about enjoying the artistic experience than accomplishing any sort of tangible goal, and Flower is easily the thinnest of the set. You're a flower petal - or maybe you're the wind, blowing the flower petal around - and you whizz around the skies and the meadows into unopened flowers, that then also bloom and send their petals off to join you. There's the barest skeleton of a plot here. In the fourth level, there's an electrical issue with some telephone poles out in a field, and by the sixth level, you're restoring power and life to a big city, I think. But, really, all things considered, this is a game where you blow petals around and look at pleasant scenery and hear pleasant sounds. It's nothing to write home about.
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