Here's the DS-only sequel to 2006's Final Fantasy XII, a controversial installment for the Final Fantasy series due to its completely revamped gameplay and years of development hell leading to things like the main character being replaced at the last minute with a kid who had little to do with the game's plot. Well one year later came its sequel, Revenant Wings, which completely revamped gameplay again, but managed to at least put main character Vaan at the center of his own story. The game is no longer really an RPG, but a real-time strategy game in which Vaan and a few other characters control monsters and attack enemy groups in packs. I've really barely played any RTSes except for WarCraft 2 when I was a little kid, and unfortunately FF XII: Revenant Wings couldn't measure up to the lofty standards of that really good game at all. Most of the problems in gameplay seem to stem from the fact that the DS doesn't seem all that suited to RTSes. It has two screens, sure, but both of them are fairly small and it was often difficult to click just right to tell your party which enemies to attack. Controlling almost entirely with a stylus made things even more difficult- RTS games require many button's worth of input, and often come with a high level of control customization so you can set up hotkeys for your own personal preference. Sure, difficulty in RTS games is supposed to come from trying to multitask, but all the time wasted navigating menus in Revenant Wings was mostly frustrating. Also the AI could be pretty bad- often I'd tell a player to walk away from an enemy so he could go heal himself, but he'd just stand around fighting and get himself killed. So yeah, this is another in that pile of Final Fantasy games that came out in the last decade that try to do something completely different from the rest of the series; and while I was a big fan of Final Fantasy XII, I just didn't enjoy its sequel much at all.
Yeah, I just reread my post to see if I voiced my gripes, and while it's a long and rambling post, I got a lot of the same knocks in there. Stylus control and piss-poor AI reduced what could have been a solid game to something mostly forgettable.
ReplyDeleteBUT, bird people! Right?