April 15, 2013

Sonic 3D Blast


I'll give Sonic 3D Blast this much - it did something new with a franchise that was growing old and stale really fast for me. This wasn't a side-scrolling fast-paced platformer, but a fast-paced isometric platformer instead. And boy, did it handle like shit. On the one hand, I give credit to Sega for taking a risk here, drastically altering the gameplay in its most famous series. After all, Super Mario 64 had come out a few months prior, changing platformers forever. This wasn't really a full-fledged 3D game, of course; just one where Sonic can move in four cardinal directions on the ground instead of just two. But levels were repetitive fetch quests, design felt horribly uninspired, and this was just overall a pretty bad game. I'm not sure if this was supposed to be Sega's answer to Super Mario 64 or not, but it feels several years older, clunkier, and more dated. But hey - no more Sonic in the backlog. Finally. One more game remains on this compilation disc, and my hope is to be done with it soon enough.

No comments:

Post a Comment