February 9, 2017

Everest


Because it's a snow day, mo'fuckas! I'm kind of torn on this one. On one hand it's a competently made dramatization of a famous climbing tragedy, and at least respecting it feels like the right thing to do. On the other hand, it's got so many characters to serve (kill) that it doesn't really feel like any one climber's story, at least until the end when one of them survives with an assload of frostbite and makes it home to his wife.

Don't get me wrong - making real life tragedies into big-budget movies is as American as apple pie, and it's not surprising that the 1996 Everest disaster became a movie, just that it took so long to become one. But I still find myself asking what the point is if you aren't going to take any artistic liberties. Respect for the victims, sure, I get it - let's show them dying exactly how they did, no embellishing - but there's very little drama in this disaster movie. I can't help but think of the last movie I saw with Jake Gyllenhaal freezing half to death after a natural disaster - The Day After Tomorrow. That shit's ridiculous as hell, but at least it was entertaining. At least I was legitimately rooting for Jake and his friends to survive. That sounds horrible, and I probably didn't word it right - this is, again, a movie about real people who died real, tragic deaths - but my point is that the movie does nothing to make you feel the disaster as it closes in. It's played as straight as a documentary, for the most part. And I get it, I do - too much schmaltz or heartstring tugging and they'd get accused of milking a real tragedy. But isn't that already what they're doing? Showing, and profiting from, dramatic reconstructions of real people's real deaths? I dunno - I'm still struggling to understand why this got made. What is the story here? What is the narrative? It doesn't feel like it should be enough to just say, "these were some ambitious people, and then they all died." I mean, that's a movie to make, sure, but it's nihilistic in tone, which this one wasn't. Gah! The more I write the more lost I am. Where's the thread? Who's the hero? What's the moral?

Trev's Movie Dump: January 2017

Are we done with these? The "dumps," I mean. Seems like we were committed to spooling out our collective film and TV rantings into these meaty dumps for a while. Now, I see we're going back to our consistent yet pellet-sized droppings. I'm not complaining or anything. It's just...

Eh, I'll complain about anything. I really just need a hobby. You know, something besides writing on this blog. Anywho...

Moana

Disney has been killing it this year. Especially their animation division -- I mean, they're even giving Pixar a run for their money. Pixar for Christ's sake! (I think I ranked Moana and Zootopia both over Finding Dory this year -- but, hey, they're all great movies.)

This film is more of a Disney classic. Your standard, delightful musical following the princess-who's-not-a-princess on an almost fairly tale-like adventure. The music is excellent (a tip of the hat over to Lin Manuel-Miranda for help on that one), and voice acting is spot on. Sure, the Rock isn't the best singer, but he's great in his role of Maui -- the demigod who's completely full over himself despite sending the world into crisis mode. Best scene? It's got to be when Moana and Maui venture into the underworld (at least I think it was called that) to steal back Maui's weapon from a treasure hoarding crab voiced by Jemaine Clement. One of the film's best diddies is in this scene. My only complaint would be that our heroes' time in this world lasted just a tad longer.

Hell or High Water

Many, many people have recommended this film to me. A modern day western, as it's been explained. Well, I'll continue on the trend of recommending this film to others like it were a goddamn chain letter. 

This film is slow burn that's beautifully shot with even more mesmerizing performances. I think this totally deserves the Oscar praise it's received, and wouldn't be entirely surprised if it went home with best screenplay -- I say still having yet to watch all the nominations on that list. 

Don't Breathe

Sam Raimi and Frede Álvarez are teaming up again after the Evil Dead reboot no one asked for. This time to tell a story about a couple of Detroit-based robbers who get word that some blind ex-military guy is secretly holding only a small fortune hidden in his house somewhere. Seems like it's going to be an easy job (despite them not knowing the layout of the house at all, nor where the money could be stashed -- I mean, what if it's in a safe no one knows the combination to?), but these are a naïve group of kids. 

The film was shot fairly well, and the story definitely has some sharp turns that will leave you screaming at your TV, "NO! God, that's soooo gross!" However, it's not a great film. Certainly not a film worthy of all the hype it received over the fall when we had other superb horror films this year with the likes of The Witch and The Conjuring 2 -- the verdict is still out on Quija 2: Origin of Evil, but the critics certainly didn't hate it. Perhaps I'll get to that film soon. Perhaps not. 

Jack Reacher: Never Go Back

Normally, I'm all about a Tom Cruise action film. The Mission Impossible franchise is a ton of fun! Then Jack Reacher came along and it felt like he was Ethan Hunt's vagabond cousin taking a year off from spy-work to just travel the countryside. Still fun, just toned back a bit.

Then they decided to give Reacher a sequel. (Not surprising. It is a book series after all.) But a poor move. I could not get into this movie for the life of me. They keep the idea that Jack Reacher is this tough-as-nails fighter who's existence is more myth than man. The army couldn't hold him, so he broke free and now he cruises the country looking to take down any bad guy that has the misfortune of getting in his face... whether that be some jerk at the local dive bar or corrupted government official. 

Where this movie switches things up is exploring the dilemma of can this machismo man actually find and hold onto love, or -- dare I say -- a family? The story forces Reacher to do two things. First, he's got to defend and clear the name of this military operative (whom he has a crush on) that's been wrongly accused of a crime. And, second, Reacher learns that he may have teenager daughter whom he also needs to keep safe from the bad guys. 

My major complaint is that these two conflicts (defending his love and his daughter) don't work well together. Either have the story about finding/saving your love, or a story about reconnecting/protecting your daughter. But squeezing in both feels like neither one is served properly making the whole story weak. I could see what they were trying to go for with this whole "family" idea. Reacher and his love both work to keep the girl save and now this loner actually has a family, but it just doesn't land well. 

When in doubt... make it simple. I think this film could have borrow from that logic. 

Speaking of logic... we don't need a third movie. Spoiler: Reacher's supposed daughter is not his daughter so I think we can call it quits here. 

Lara Croft and the Temple of Osiris


Two and a half years ago, Sween and I took down the quick and easy Lara Croft and the Guardians of Light, an arcade-style Tomb Raider game with a fixed camera and isometric views. This game is that game's sequel, and once again it was a five-hour eperience that we co-opped our way through over two nights. This one allowed for as many as four players to partake, it seems, and I'm curious how different the game would have been with four people and not two. More enemies? Harder puzzles? We'll never know!

Anyay, I think - think! - I remember the last game being more of a puzzler than this one, and so I think I liked it better. But only barely. This one was also glitch-ridden, although it wouldn't shock me in the least if the last one was too.

Will there be a third Lara Croft and... game? And if there is, will anyone else join us in a playthrough? For ten bucks or so, these have been pretty fun little experiences so far.

February 8, 2017

Café Society


Over on Letterboxd I said, of this one:
Fifty-some-odd movies into his career, Woody Allen's got nothing left to prove to anyone (aside from, well, you know). Dude's been churning out a movie a year for a long time now, always with an impressive cast of established actors taking their turns being in a Woody Allen movie. Every so often one of his films still leaves an impression on the zeitgeist and earns some recognition and acclaim, but most of them are nothing special, nothing new, just another Woody Allen movie, ho-hum, your mileage may vary. Anyway, Café Society is a comedy about a Jewish guy's romantic mishaps and it's set in the 1930s in both New York and Los Angeles. It was fine! Nothing special, nothing new, just another Woody Allen movie, ho-hum, your mileage may vary.
Blech. Not my best work, but you know what? I think I made my point.

February 7, 2017

Sneaky Pete: Season 1


I had my doubts. A crime caper originally intended for CBS, created by Bryan Cranston and the guy who made House, but then CBS bailed and so did the House guy, and then Graham Yost took over and now the whole thing's on Amazon Prime, and oh by the way it stars Giovanni Ribisi? Yeah, that sounded like a recipe for a tonally confused procedural I had no interest in seeing. But reviews were just good enough, and I liked Justified and Bryan Cranston just enough, and although I've got too much TV on my plate already, Marissa has gone away for a couple weeks - just long enough - for me to give this a shot. (And hey, I could always bail, right?)

But man - I liked this! I may have even really liked this. And why should I be surprised? It's got exactly the same clever wit that made Justified so endearing, and Bryan Cranston as the antagonist steals absolutely every scene he's in - which is like ten or fifteen over the course of the whole season. Ribisi is actually perfect in this role of a slippery con artist who's in way over his head, and the whole thing is set back and forth between New York, its surrounding suburbs, and a rural farm upstate. This is an obvious pick for anyone who liked Justified and it's even got some Shane Black vibes and in several episodes it's got the feel of a "great big heist" movie.

The first season's ten episodes long and stands alone pretty well, but a second one has been confirmed. Give this a shot! I thought it was very frenetic and very fun. The year might only be like one tenth over, but so far Sneaky Pete is my best new show of 2017.

The Forest


So Yoga Hosers became, once I saw it, the worst 2016 release I'd seen so far (out of 36). That lasted for about a day or two, as now The Forest instantly slides in at #37 of 37. I had heard only bad things about this one, but sometimes a bad movie is still an interesting viewing experience, you know? (When they're 90 minutes long, I mean - not when they're Suicide Squad, which I still have no interest in seeing.) Average movies are obviously better than bad movies, but notoriety is almost more of a blessing than mediocrity. Here - name some of the worst movies you've ever seen. Very easy, right? Now name some movies you'd give, like, a C-minus. You're blanking, right? Because they're totally forgettable.

Another reason to watch a panned movie is purely to play the contrarian. Yeah, this might suck, but what if I can derive some enjoyment from it that eluded everyone else? What if I somehow "get" what it's going for where several others failed? What if, since all art is subjective, I end up totally loving this one? What if it just speaks to me? (Note - this only ever happens with comedies.) One man's trash, and so on, and so forth.

But I should have known better. Yoga Hosers was a sprawling mess from start to finish, but no one making it ever really thought it wouldn't be. It's tempting to ask, of any disaster, "How did this get made?" But in the case of Yoga Hosers that's a really easy question to answer. It got made because Kevin Smith has the money, the connections, and the industry experience to make just about anything he really wants to make, and he also stopped trying to make good movies, content instead to make feature-length in-jokes for his friends and his fans. Hell, he even gave his daughter a lead role in a legitimate feature film - why wouldn't Yoga Hosers have gotten made?

This lengthy set-up is here for me to say, as you may expect, that The Forest is a different animal altogether. It's a horror movie, presumably meant to be scary and at least half-decent and not, you know, a Yoga Hosers-style sprawling mess; The Forest, one would think, was not made as a joke, and did not come from marijuana and apathy. It seems like this is the type of movie that a lot of people invested a lot of time and money and effort in, and a movie that wasn't already giving a preemptive middle finger to an onslaught of one-star reviews. No, The Forest just kind of sucks. And not in a fun way like, say, The Happening. The Happening is a movie we can all laugh at, both when it came out and still to this day. It is bad, but hilariously so. The Forest, on the other hand, is the annoying kind of bad, which is to say that it ends up being bad even though it starts out seeming like something that might be, dare I say, half-decent. It's the kind of bad movie where, despite a few dumb jump scares and an absence of character motivation, I was still on board with it right up through the two thirds mark. "Okay, this isn't good or anything," I was thinking, "but it's not nearly as bad as all those reviews would have had me believe."

And then everything just went to shit. The little intrigue built up throughout the movie, which had a barebones but compelling enough hook and a legitimately unsettling atmosphere, just completely disappeared as the third act broke. "Oh. This? This is what we were building toward? Oh." The ending is somehow both predictable (tropes on tropes on tropes) and nonsensical (completely unrelated to the story being told up to that point). Don't bother! This isn't fun bad. I was wrong to assume it might be. It's just bad.

February 5, 2017

The Witness

Alright, it's been at least two months since I played this game. Despite promising myself I was going to 100% this guy, I'm throwing in the towel and walking away. For me... it's done. 

The Witness is a fantastic puzzle game that in many ways reminded me of my experiences with Myst as a kid. You start out knowing nothing, and bit by bit you learn the rules of the game and how to navigate the world you've been randomly thrown into. Normally, I'm not a huge fan of puzzle games. Not that I dislike them or anything, but I typically don't have the mental endurance to make it through them without substantial support from a walkthrough guide. However, I was strongly encouraged by Sween to give this game my all and not wimp out by using guides. Begrudgingly, I agreed only to be astonished by how many puzzles I was able to accomplish based on my own wit. It was also interesting to compare with others what puzzles came second nature to them and what puzzles were exceedingly difficult. When examining any play-through comparisons, it seems as though we all have very different reactions to different puzzle sets. 

I did a quick breakdown of my own experience and did a ranking of the most challenging levels (1 being the hardest):

1. Town
2. Bunker
3. The Caves
4. Treehouse
5. Swamp
6. Keep
7. Quarry
8. Monastery 
9. Desert Ruins
10. Symmetry Island
11. Glass Factory
12. Shady Trees
13. Orchard
14. Jungle
15. Entry Area (not including figuring out the "secret area")

Did I get them all? Anywho, it probably comes as no surprise that the Town was the hardest. It combines just about every rule that's in the game other than the Caves section. I listed Bunker above the Caves just because I couldn't figure out the color palate bullshit --  especially during the elevator sequence  This was one of the few times I caved and used a walkthrough to help me out... and I'm still not even sure how I was suppose to solve the elevator puzzle!

All that aside, the game was a terrific challenge and really gave me a huge sense of satisfaction when I finally completed a puzzle. 

Enough praising the game. Now for my gripes. My biggest issue with the game was the story buried underneath -- or lack there of. This island is shrouded in mystery. A mystery I desperately wanted a direct answer to. After I reached the first ending, I took it upon myself to 100% the game in hopes of uncovering each and every ending to possibly find an answer to what this island was? What's with all the audio tapes? What are the meaning of the stone statues? Why was I here and why can't I escape? And so on... However, these environmental puzzles were -- oh, how should I say -- they were complete bullshit. There's nothing clever about hiding a puzzle in an hour video you have to watch. And if you miss it you have to watch it all over again? That's just sadistic. Needless to say, I'm not a masochist. I abandoned 100%-ing this game as soon as I realized it was one big joke that Jonathan Blow was using to laugh at us. 

That said... I still wanted to know if there was an answer to my question. A reason for why this all was. In case anyone is curious, here is the main "secret ending" to the game.


Ok... So it seems as if this was all a chemically induced dream state or some shit. I'm guessing we wake up to find we're the developer (possibly Jonathan Blow?) and we see all the random development tools around the house. To boot, we also see a PICC line in his arm. Is the guy sick? Was this necessary for him to have such a weird dream? 

Honestly this brings up more questions than answers them. I'm sure if I thoroughly studied the video I could make a lot of Lynch-ian connections to what was happening in the game, but I have no motivation for that. 

I know this game has been brought up by many to be one of the greatest games of 2016, but I just don't see it. Don't get me wrong, it's a terrific game. The puzzles are beautifully constructed. And with a little concentration and observation, you have all the tools to be able to solve even the toughest challenge. However, are the challenges worth it to solve if there's no emotional/narrative payoff. For me, no. I want a reward that gives me a clear resolution on what is happening here, but what I got felt like someone was answering my question with another question. And that shit just don't fly. 

Make no mistake, Blow is a talented gamemnaker. I will gladly keep returning to his upcoming projects (well, I read that his next game is going to be in development for roughly 20 years, so... we'll see about that), but I hope in the future his games move beyond just a satisfying environment and gameplay. I hope his next game brings forth a truly intriguing and emotionally exciting story that can help pay off whatever challenges comes next.

PS -- How many endings did this game actually have? I counted two: the one with the elevator where the island resets itself, and the one with the secret portal that brings you back to reality. Was there anything I was missing? What happens when you 100% the game and solve every environmental puzzle? Throwing that out there because my curiosity is far from being satisfied; however, I don't want to spend one more second attempting to unpack this enigma of a game.  

Yoga Hosers


Here is a bittersweet tragicomedy in five acts.

1994 - Clerks, famously made on just $27,000, premieres to universal acclaim. Critics earnestly compare Kevin Smith to Linklater and Tarantino. He is 24 years old.

2004 - With a mixed track record of five dick-and-fart-joke movies under his belt, Smith attempts a PG-13 romantic comedy. Jersey Girl gets torn to shreds and Smith enters a deep depression.

2008 - Returning to his comfort zone of dick-and-fart-joke movies, Smith releases Zack and Miri Make a Porno during "Peak Seth Rogen" and expects a huge hit. Instead it bombs. Smith once again enters a deep depression, and begins smoking marijuana in order to cope with his stress and anxiety.

2014 - Smith, now 44 years old, high all of the time, has spent years feuding with everyone from Bruce Willis to Southwest Airlines. He releases Tusk, a real mess of a movie, but an interesting one, and a welcome change of pace after a decade spent pursuing mainstream success. He finally seems to be at peace with his career, more focused on "having fun making weird-ass movies" than "giving a shit."

2016 - Yoga Hosers happens. It is, critics and audiences agree, the worst movie of Kevin Smith's long career. And he does not enter a deep depression.

February 4, 2017

The English Patient


Happy 20th anniversary to the 1996 Oscars! Here's me, talking about that year's Best Picture:
Amazing to think this is twenty years old - that's "only," not "already." Felt like a deliberate throwback or love letter to a time when "prestige film" meant wartime romances set in Northern Africa. How does a movie with plane crashes and torture scenes and landmines and burn victims and attractive people gettin' it feel so long and so slow? But the actors are good, Ralph Fiennes is exceptional, and there's just enough meat on this bone to forgive all the fat.

Resident Evil 7: Biohazard


First thing's first. The name of the this game is Resident Evil 7: Biohazard. However, the original title to the series was never Resident Evil, that only happened when the series was brought over to America. In fact the original Japanese title was... Biohazard. (I think when the game was first adapted for American audiences there was already a game called "Biohazard," hence the need for the title change.) So my question is this: Is the Japanese game called Biohazard 7: Biohazard?! Eh, just a confusing thought I had. Onto the post!

I've played a handful of scary games in my time. Silent Hill II, Amenesia: The Dark Descent, Eternal Darkness... these are all games that gave me the heebie-jeebies. (One of those games listed I still haven't beaten because it was all too panic inducing. This game, however... the seventh installment of the Resident Evil  franchise was a complete fucking terror. 

As I go through this game, I'm going to go through the elements I disliked the most and work up to what I love the best. 

Ok, so par to the Resident Evil franchise, easily the worst part of the game is the dialogue -- and to a larger extent the voice acting. Most of the lines spoken continue to sound wooden and stiff as if I were playing one of the first games from the series. On top of the that, some of the southern accents in this game (it takes place in a Louisiana bayou after all) are terrible. Listen to Zoe Baker's accent. I swear she keeps drifting into some weird-sounding British dialect. The content of those lines are also either heavy on exposition or another tired excuse on why no one can talk about said exposition -- it's quite literally one or the other. I mean, this franchise known for its convoluted plots (maybe it's not as bad as say, Metal Gear, but it's not great) and is typically forced into explaining some weird scientific-horror mumbo-jumbo in a way that people can comprehend so they don't lose touch with any emotional ties audiences have with the characters. The answer to pulling this off usually comes down having the characters explain it to one another in a very bland, inorganic  fashion --  it's ain't pretty, but it gets the job done. I will say, to keep you in the dark on what's happening, as your main character (a guy named Ethan) keeps trying to figure out what's going on, he gets the old "There's no time, I can't tell you!" right before you spend 10 minutes walking along with the person in silence who clearly can't be bothered to give some fundamental facts on what the fuck is actually going on. Ugh... the dialogue is a point of a frustration for me.

TL;DR: The dialogue is not the best. Nothing new to a Resident Evil  game, but this installment doesn't do much to raise that bar. 

What about the story?

The story... it's not half bad. Without giving too much away, the narrative structure was decent. There was an exciting build, some interesting reveals, and somewhat complex characters with fun arcs. Like I mentioned, I really don't want to give anything away as the game has only been around for a week with few having the opportunity to grab it. More to the point, this is a game I expect everyone to play, because...

The ambiance. The best part of the this game -- the element that invokes the most fear and allows you to completely immerse yourself in the game's world -- is the ambience. Prior to this game, I would have given Silent Hill 2 my nod for best horror ambiance. But, now... fuck no. Resident Evil 7 completely transports you to place of pure terror, vulnerability, apprehension, and goddamn excitement. 

Example, I let Zoë try her hands at the opening of this game. (Roughly the 30min of gameplay.) She got about 5 minutes in before she threw down the controller. Then I continued to play for her, having her watch form the back of the room. It wasn't long before I turned around and saw her doubled-over with tears streaming down her face just because the game was too intense. And I can't fault her. It's terrifying.  

Part of the success in the ambiance is due to the environment. This isn't some giant overwhelming map with hordes and hordes of villains in it. No, it's actually quite a contained map -- intimate even -- that forces you to revisit old areas again and again with the potential of unlocking secrets that were at one point, unaccessible. Like most Resident Evil games, the ammo is sparse and your inventory is extremely limited. That said, there's a lot of back and forth between save points forcing the player to serious consider what guns or items are necessary, and what you can do without. This means you're never as prepared as you would want to be adding into that layer of vulnerability that keeps the ambiance as terrifying as it does.

Without a doubt, there's a great deal more I can say about this game. What does it mean to the franchise? How does this fit in with the classic tropes of Resident Evil, meaning Umbrella Corporation and the T-virus? Where does this game lie in the Resident Evil timeline? All questions I would love to mull over with your folks, but first thing's first...

Play this fucking masterpiece. (Preferably with a change of underpants nearby.)