And here's the sequel to Dungeons and Dragons: Tower of Doom. It's Shadow
Over Mystara, a game that made a few improvements and certainly stands out
as the better game, but still wasn't really any fun to play twenty years after
its release. Two more classes have been added to the game, upping the total to
six, and I felt like there was more balance here than in Tower of Doom
between classes, allowing me between lives to switch to whichever class would
work best in the current situation. This meant that even though the game was
longer, I died far fewer times and enjoyed the experience more, but not much
more. Maybe I was wrong about that "more challenge = better" theory.
Either way, I'm glad to have this unnecessary shit out of my backlog.
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