June 16, 2014

The Legend of Zelda: A Link Between Worlds



I heard two things about this before playing. For one, everyone said it was super easy. But, they also insisted that it was amazing. I think the game suffered a little for me only because it didn't have the nostalgia factor for me. I have never played the original (other than the first fifteen minutes or so). The gameplay was super solid, the graphics were stunning and the puzzles were satisfying. However, the puzzles were also pretty easy, the dungeons were too short and the bosses were easy (I only died on one of them out of the 10 or so bosses in the entire game). Also, I didn't figure out that you could capture fairies with the net until the last boss (so I never got that magic last-minute save). But with all that being said, the charm far outweighs any shortcomings. Just like games of the past, you are after the Triforce. However, before you can go after it you need to get a red, blue and green medallion to unlock the Master Sword. You then have to beat 7 dungeons to unlock the 7 stages. We've heard this before. What ties this game together and makes it feel fresh is the fact that you can turn yourself into a 2D painting and travel on walls. Because of this, the puzzles feel entirely fresh and because of that, so does the game. The game is short at about 15 hours, but it's an awesome 15 hours. This is just one of the many reasons that the 3DS might be the best system of all time. Play this. Anyway, it's always great to log a Zelda game This one lives up to the games that came before it.

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