March 30, 2012
StarCraft: Brood War
March 28, 2012
Under the March Sun
 With the new Major League Baseball season officially starting early this morning in Japan, I knew it was time to finish this book- Charles Fountain's Under the March Sun: The History of Spring Training. Backing up to about a month ago, I stumbled upon an old Visa gift card, prompting me to go on a quick Amazon shopping spree. Along with a few other items, I reloaded my backlog with a stack of new games, ending up with about $6.50 left over. Apparently I was wrong but I was under the impression that this couldn't be combined with my regular credit card and would thus have to find stuff to buy for under $6.50, so I naturally checked out the "100 Kindle Books for $3.99 or less" and bought three that seemed potentially interesting. I'm not going to hold any of these books to particularly high standards- they are likely very cheap for a reason. Anyway Under the March Sun is first in a three part series of cheap non-fiction, although it will probably be a while until I get to the others. March Sun tells exactly what its subtitle claims- the history of spring training. The problem with this is that spring training isn't really all that interesting. I found that at the start of the book, when Fountain covered the old-timey history up through the twenties or so, most of the information was based on anecdotes, which actually made it a pretty interesting read- the players and management were forced to play in the cheapest fields and sleep in old army barracks, and the tension between the professional ball players and the citizens of small towns in Florida led to some pretty funny episodes. Another decent chapter told of the shockwaves Jackie Robinson breaking the color barrier sent throughout spring training- it was hard enough to play on a big league team relatively progressive cities, but the towns in the deep south were far behind in their views and it made for a thought-provoking read to see how different a world spring training could be for a black athlete. Slightly less interesting were a few chapters based around the history of specific teams' spring training facilities over the last few decades- the lightning in a bottle of Dodgertown, the insanity of Red Sox in Fort Myers, and the way the Astros of all teams managed to ring in a new era of professionalism in spring training. Unfortunately between these chapters of slight intrigue there were plenty of chapters that delt with the nitty-gritty of the finance and dealings that got different teams to different spring training facilities. This wasn't really something I cared about, so it made the book drag pretty badly. In a moment of hilariously terrible quality control, the entire last chapter is written twice somehow. Finally, the last third of the book or so contains an informative appendix of straight information for anyone looking for some facts. I can't imagine there's a better place to look if you're interested in the history of spring training, I just also can't imagine there are many people that interested in the history of spring training.
 With the new Major League Baseball season officially starting early this morning in Japan, I knew it was time to finish this book- Charles Fountain's Under the March Sun: The History of Spring Training. Backing up to about a month ago, I stumbled upon an old Visa gift card, prompting me to go on a quick Amazon shopping spree. Along with a few other items, I reloaded my backlog with a stack of new games, ending up with about $6.50 left over. Apparently I was wrong but I was under the impression that this couldn't be combined with my regular credit card and would thus have to find stuff to buy for under $6.50, so I naturally checked out the "100 Kindle Books for $3.99 or less" and bought three that seemed potentially interesting. I'm not going to hold any of these books to particularly high standards- they are likely very cheap for a reason. Anyway Under the March Sun is first in a three part series of cheap non-fiction, although it will probably be a while until I get to the others. March Sun tells exactly what its subtitle claims- the history of spring training. The problem with this is that spring training isn't really all that interesting. I found that at the start of the book, when Fountain covered the old-timey history up through the twenties or so, most of the information was based on anecdotes, which actually made it a pretty interesting read- the players and management were forced to play in the cheapest fields and sleep in old army barracks, and the tension between the professional ball players and the citizens of small towns in Florida led to some pretty funny episodes. Another decent chapter told of the shockwaves Jackie Robinson breaking the color barrier sent throughout spring training- it was hard enough to play on a big league team relatively progressive cities, but the towns in the deep south were far behind in their views and it made for a thought-provoking read to see how different a world spring training could be for a black athlete. Slightly less interesting were a few chapters based around the history of specific teams' spring training facilities over the last few decades- the lightning in a bottle of Dodgertown, the insanity of Red Sox in Fort Myers, and the way the Astros of all teams managed to ring in a new era of professionalism in spring training. Unfortunately between these chapters of slight intrigue there were plenty of chapters that delt with the nitty-gritty of the finance and dealings that got different teams to different spring training facilities. This wasn't really something I cared about, so it made the book drag pretty badly. In a moment of hilariously terrible quality control, the entire last chapter is written twice somehow. Finally, the last third of the book or so contains an informative appendix of straight information for anyone looking for some facts. I can't imagine there's a better place to look if you're interested in the history of spring training, I just also can't imagine there are many people that interested in the history of spring training.Silent Hill
 I've played so many Resident Evil games over the course of my logging, but never delved into its biggest competitor in the survival horror genre- the Silent Hill series. The first game, Silent Hill came out in 1999, three years after the original Resident Evil, so at that point RE was nearly three games deep- remember what I said in my Dragon Warrior II post about missing those quick sequels? Anyway most of the reviews I had read claimed Silent Hill goes for a more creepy overall vibe rather than the more 'visceral' scares of Resident Evil, and I suppose I agree. Silent Hill offers up an overall much more creepy environment, and does so in a very clever way- to mask the PlayStation's hardware limitations, your field of view is only a few yards, so for most of the game you're either almost completely surrounded by darkness or a blizzard. You really never know what will pop up right in front of you until you're standing next to it. For the most part the game plays pretty similar to its survival horror counterparts- you run around exploring for whatever pieces of equipment and keys can open the next door while trying to find your mysteriously disappearing daughter. There's a bit more plot here than in the Resident Evil series as you try to stop a town from being taken over by some ultimate evil, but the voice work is laughably bad and time and time again made me appreciate the fact that video game voices are done by professionals these days. Silent Hill also has no inventory management, allowing you to carry everything you find. This easiness is offset by the much more difficult riddles and puzzles. A typical Resident Evil puzzle is hardly a puzzle at all and usually more of a fetch quest, but Silent Hill has some interesting puzzles that take a bit of time to solve- usually involving deciphering some vague poetry passage. Still though, there's only a few of these in the game and for the most part you're looking for 'Storeroom Key' or 'Red Plate" or shit like that. This is something I find fun, and I would like to attempt some sort of modern day version of these survival horror games that have little emphasis on action. Supposedly Resident Evil: Revelations is exactly that, but I wouldn't expect a post on that for a long time.
 I've played so many Resident Evil games over the course of my logging, but never delved into its biggest competitor in the survival horror genre- the Silent Hill series. The first game, Silent Hill came out in 1999, three years after the original Resident Evil, so at that point RE was nearly three games deep- remember what I said in my Dragon Warrior II post about missing those quick sequels? Anyway most of the reviews I had read claimed Silent Hill goes for a more creepy overall vibe rather than the more 'visceral' scares of Resident Evil, and I suppose I agree. Silent Hill offers up an overall much more creepy environment, and does so in a very clever way- to mask the PlayStation's hardware limitations, your field of view is only a few yards, so for most of the game you're either almost completely surrounded by darkness or a blizzard. You really never know what will pop up right in front of you until you're standing next to it. For the most part the game plays pretty similar to its survival horror counterparts- you run around exploring for whatever pieces of equipment and keys can open the next door while trying to find your mysteriously disappearing daughter. There's a bit more plot here than in the Resident Evil series as you try to stop a town from being taken over by some ultimate evil, but the voice work is laughably bad and time and time again made me appreciate the fact that video game voices are done by professionals these days. Silent Hill also has no inventory management, allowing you to carry everything you find. This easiness is offset by the much more difficult riddles and puzzles. A typical Resident Evil puzzle is hardly a puzzle at all and usually more of a fetch quest, but Silent Hill has some interesting puzzles that take a bit of time to solve- usually involving deciphering some vague poetry passage. Still though, there's only a few of these in the game and for the most part you're looking for 'Storeroom Key' or 'Red Plate" or shit like that. This is something I find fun, and I would like to attempt some sort of modern day version of these survival horror games that have little emphasis on action. Supposedly Resident Evil: Revelations is exactly that, but I wouldn't expect a post on that for a long time.March 26, 2012
Dragon Warrior II
 Dragon Warrior II came out just a few months after the original Dragon Warrior- remember when that was a thing? But it's incredible how much improvement was made in such a short span of time. The original Dragon Warrior was a very forgettable boilerplate RPG that featured one-on-one turn based combat and relatively nothing in the story department. You find a new town, then you grind, then you go to a dungeon for some fetch quest, rinse and repeat. Dragon Warrior II does follow this pattern somewhat, but gives enough options to not feel like a linear game. It's set in the same land as the original Dragon Warrior, 100 years in the future as the heirs of King Loto set about to defeat a new evil, encountering a few chararacters and environments from the original Dragon Warrior along the way. The change from one character to three in a party opened up some new strategies that would become commonplace in future RPGs, and this is complimented by fighting multiple enemies at the same time. The system isn't quite perfect- each time you meet a new playable character they are woefully underleveled and never really quite catch up as the game progresses. At least the characters are varied enough that they each add their own unique element to battles- Lorasia, a basic warrior; Moonbrook, the much weaker mage; and Cannock, who's a little in between. Complimenting the huge progress in combat are the great strides taken to improve moving about the overworld. Now there's not just one save location in the whole land, but one in every town, which made exploring the world much more fun and easy. In addition the party attains a boat early on, allowing for plenty of exploration right from the get-go. I realize that a lot of the things I'm praising the game for are standard tropes of RPGs now, and honestly I didn't find this game particularly great compared with modern games- it just never felt like a chore, but that's really because I pulled double logging duty, playing the game while watching some seasons of tv on Netflix. It is however easy to see Dragon Warrior II's importance in the history of gaming- there were major improvements over Dragon Warrior and hopefully this continues with the last of the Game Boy Color ports I play, the class-based Dragon Warrior III.
Dragon Warrior II came out just a few months after the original Dragon Warrior- remember when that was a thing? But it's incredible how much improvement was made in such a short span of time. The original Dragon Warrior was a very forgettable boilerplate RPG that featured one-on-one turn based combat and relatively nothing in the story department. You find a new town, then you grind, then you go to a dungeon for some fetch quest, rinse and repeat. Dragon Warrior II does follow this pattern somewhat, but gives enough options to not feel like a linear game. It's set in the same land as the original Dragon Warrior, 100 years in the future as the heirs of King Loto set about to defeat a new evil, encountering a few chararacters and environments from the original Dragon Warrior along the way. The change from one character to three in a party opened up some new strategies that would become commonplace in future RPGs, and this is complimented by fighting multiple enemies at the same time. The system isn't quite perfect- each time you meet a new playable character they are woefully underleveled and never really quite catch up as the game progresses. At least the characters are varied enough that they each add their own unique element to battles- Lorasia, a basic warrior; Moonbrook, the much weaker mage; and Cannock, who's a little in between. Complimenting the huge progress in combat are the great strides taken to improve moving about the overworld. Now there's not just one save location in the whole land, but one in every town, which made exploring the world much more fun and easy. In addition the party attains a boat early on, allowing for plenty of exploration right from the get-go. I realize that a lot of the things I'm praising the game for are standard tropes of RPGs now, and honestly I didn't find this game particularly great compared with modern games- it just never felt like a chore, but that's really because I pulled double logging duty, playing the game while watching some seasons of tv on Netflix. It is however easy to see Dragon Warrior II's importance in the history of gaming- there were major improvements over Dragon Warrior and hopefully this continues with the last of the Game Boy Color ports I play, the class-based Dragon Warrior III.March 25, 2012
StarCraft
March 24, 2012
MadWorld
March 23, 2012
Breaking Bad Season 3
 Holy shit. Now that's an awesome season of tv. While Breaking Bad's first and second seasons were very good, the show hadn't quite made the jump into the 'best show on tv' discussion for me as I know Stan has mentioned before. But season 3 changed all that and I can see why Breaking Bad gets all the hype. After season 2 ended with a bit of an odd disaster that didn't really move the plot ahead, and then Walt losing his family but set in a seemingly comfortable position money and health-wise, I guess the only thing left to do is go bigger- suddenly Walt is dealing with potential multi-million dollar deals, and yet the lives of him and those he cares about have never been in greater danger. Events from early in season two finally come back to bite them in the ass, and it appears that this had all been planned since the pilot episode- smart writing! I mean, seriously, this show has it all- fantastic acting and writing, beautiful cinematography, and a really compelling story. I wish I could jump right into season four to get ready for the fifth and final season, which should be airing in a few months, but the DVDs have not come out yet. Hopefully when they do Netflix will get them streaming and I'll be ready to go.
 Holy shit. Now that's an awesome season of tv. While Breaking Bad's first and second seasons were very good, the show hadn't quite made the jump into the 'best show on tv' discussion for me as I know Stan has mentioned before. But season 3 changed all that and I can see why Breaking Bad gets all the hype. After season 2 ended with a bit of an odd disaster that didn't really move the plot ahead, and then Walt losing his family but set in a seemingly comfortable position money and health-wise, I guess the only thing left to do is go bigger- suddenly Walt is dealing with potential multi-million dollar deals, and yet the lives of him and those he cares about have never been in greater danger. Events from early in season two finally come back to bite them in the ass, and it appears that this had all been planned since the pilot episode- smart writing! I mean, seriously, this show has it all- fantastic acting and writing, beautiful cinematography, and a really compelling story. I wish I could jump right into season four to get ready for the fifth and final season, which should be airing in a few months, but the DVDs have not come out yet. Hopefully when they do Netflix will get them streaming and I'll be ready to go.March 22, 2012
Professor Layton and the Last Specter

March 21, 2012
Serenity
 It's funny, after the series finale of Firefly, I admitted that while it was a fun show, I had no problem with the fact that it was prematurely cancelled. Now after watching the wrap-up sequel of a move Serenity, I'm starting to think I'll miss these characters. Firefly as a series was just a bit too hit or miss with each episode for me, but I found Serenity a strong and engaging continuation of the story that could have potentially kept going long after the movie. The series itself is set 500 years in the future, as overpopulation has forced humans to move to some other part of the galaxy and terraform different planets into hospitable places. A new government known as the Alliance has been formed, but they mostly control an inner ring of planets. Anything goes on the outer 'frontier' planets, so captain Mal and his crew spend most of their time working illegal jobs and trying to stay out of the Alliance's watchful eye. This normally wouldn't be too hard, but at the start of the series the crew accidentally takes in a fugitive doctor and his Alliance-brainwashed and possibly psychic sister who are fleeing Alliance forces. The movie Serenity sets out to answer some of the long-standing questions of the shortened series- Why was this girl brainwashed? Why does the government need her back? And how do the Reavers, a horrible band of hyper-aggressive space pirates only mentioned in passing during the series factor into it all? Serenity did a great job of drawing me back in to this story and you could tell series creator Joss Whedon was going for broke and enjoying his inflated budget. Even though this was meant to conclude the series and episodes after could never be the same (a few major characters get killed off), suddenly I want more episodes of Mal and his crew taking down the Alliance. So all in all, a very enjoyable experience and series-capper that put me in the group of wishing the series stuck around a little longer.
 It's funny, after the series finale of Firefly, I admitted that while it was a fun show, I had no problem with the fact that it was prematurely cancelled. Now after watching the wrap-up sequel of a move Serenity, I'm starting to think I'll miss these characters. Firefly as a series was just a bit too hit or miss with each episode for me, but I found Serenity a strong and engaging continuation of the story that could have potentially kept going long after the movie. The series itself is set 500 years in the future, as overpopulation has forced humans to move to some other part of the galaxy and terraform different planets into hospitable places. A new government known as the Alliance has been formed, but they mostly control an inner ring of planets. Anything goes on the outer 'frontier' planets, so captain Mal and his crew spend most of their time working illegal jobs and trying to stay out of the Alliance's watchful eye. This normally wouldn't be too hard, but at the start of the series the crew accidentally takes in a fugitive doctor and his Alliance-brainwashed and possibly psychic sister who are fleeing Alliance forces. The movie Serenity sets out to answer some of the long-standing questions of the shortened series- Why was this girl brainwashed? Why does the government need her back? And how do the Reavers, a horrible band of hyper-aggressive space pirates only mentioned in passing during the series factor into it all? Serenity did a great job of drawing me back in to this story and you could tell series creator Joss Whedon was going for broke and enjoying his inflated budget. Even though this was meant to conclude the series and episodes after could never be the same (a few major characters get killed off), suddenly I want more episodes of Mal and his crew taking down the Alliance. So all in all, a very enjoyable experience and series-capper that put me in the group of wishing the series stuck around a little longer.Final Fantasy XII
March 20, 2012
Breaking Bad Season 2
 Speaking of hyped of seasons of tv, here's Breaking Bad's second season. As the first season ended, we saw just how completely nuts Tuco the dealer could be, and protagonist meth cooks Walt and Jesse realize just how hardcore a situation they're getting themselves into- dealing the best chrystal meth in the state of New Mexico. The season gets off to an explosive start as the Tuco problem leads Jesse and Walt down to Mexico in one of the standout episodes of the season. After just barely escaping any trouble the two decide to go their separate ways and get out of the meth game, but of course the show brings them back together and raises the stakes even higher as the two seem to be on their way towards becoming kingpins. What's more, the second season debuts Mr. Show alum Bob Odenkirk as criminal lawyer Saul Goodman, injecting some humor into the show with a great new character. And towards the end of the season Walt and Jesse have to come face to face with major repercussions for their actions. All in all I'm not quite sold on this show being as good as Mad Men, but it's close and I've been told Breaking Bad only gets better from here. At the moment I'm halfway through season three, and that seems to be the case. Expect a post in the next few days.
Speaking of hyped of seasons of tv, here's Breaking Bad's second season. As the first season ended, we saw just how completely nuts Tuco the dealer could be, and protagonist meth cooks Walt and Jesse realize just how hardcore a situation they're getting themselves into- dealing the best chrystal meth in the state of New Mexico. The season gets off to an explosive start as the Tuco problem leads Jesse and Walt down to Mexico in one of the standout episodes of the season. After just barely escaping any trouble the two decide to go their separate ways and get out of the meth game, but of course the show brings them back together and raises the stakes even higher as the two seem to be on their way towards becoming kingpins. What's more, the second season debuts Mr. Show alum Bob Odenkirk as criminal lawyer Saul Goodman, injecting some humor into the show with a great new character. And towards the end of the season Walt and Jesse have to come face to face with major repercussions for their actions. All in all I'm not quite sold on this show being as good as Mad Men, but it's close and I've been told Breaking Bad only gets better from here. At the moment I'm halfway through season three, and that seems to be the case. Expect a post in the next few days.March 19, 2012
Game of Thrones: Season 1
Downton Abbey: Series Two
 Do I get to post this? Sure, why not. I caught Downton Abbey series one on Netflix but planned ahead and Tivoed series two. And then I started it up just days after the series two finale aired. I'm behind the curve, but only slightly! And since the dvds are apparently already out, I'll go ahead and post on this. I wouldn't say the second series of Downton was better than the first, but it's pretty close to matching it. My only real issue is formatting- there's a few double episodes that stretch out for a full two hours, which can drag without a break in the middle. Other than that, still a solid set of episodes. We start off at war, as two of Downton's own young men are fighting on the front lines of World War I and the Abbey is being temporarily converted to a military hospital. I was a little lost on the logistics of this but there's still plenty of drama at home and on the battlefield. Downton suffers casualties, and as the war ends the abbey is plunged into an even more desperate situation, ultimately leading to a very satisfying finale. While the search for an heir to take over Downton takes a back seat to the War, this didn't feel like the series was moving in a dark or unwanted new direction. Enough loose threads still exist that I feel like I have a good idea as to where the third series will go, but I'll likely have to wait until next January or so to find out what happens. Until then, Downton, you'll be missed.
 Do I get to post this? Sure, why not. I caught Downton Abbey series one on Netflix but planned ahead and Tivoed series two. And then I started it up just days after the series two finale aired. I'm behind the curve, but only slightly! And since the dvds are apparently already out, I'll go ahead and post on this. I wouldn't say the second series of Downton was better than the first, but it's pretty close to matching it. My only real issue is formatting- there's a few double episodes that stretch out for a full two hours, which can drag without a break in the middle. Other than that, still a solid set of episodes. We start off at war, as two of Downton's own young men are fighting on the front lines of World War I and the Abbey is being temporarily converted to a military hospital. I was a little lost on the logistics of this but there's still plenty of drama at home and on the battlefield. Downton suffers casualties, and as the war ends the abbey is plunged into an even more desperate situation, ultimately leading to a very satisfying finale. While the search for an heir to take over Downton takes a back seat to the War, this didn't feel like the series was moving in a dark or unwanted new direction. Enough loose threads still exist that I feel like I have a good idea as to where the third series will go, but I'll likely have to wait until next January or so to find out what happens. Until then, Downton, you'll be missed.The Cave
 Have you heard of Plato's Allegory of the Cave? I'll paraphrase from Wikipedia. Basically it's a famous allegory from The Republic wherein people are forced to live their entire lives stuck in a dark cave, strapped down and immobile, staring straight ahead at a wall (logistics like food and activity don't matter here). Now suppose that behind them there are other people and a large fire. The people would grow accustomed to the shadows and echoes on the wall, until a point where they're not reflections of reality but the only reality in existence (again, don't ask questions, just run with it). The people would make guesses to eachother as to what shadows and echoes they would hear next, and whoever could figure out patterns in the shadows would surely be deemed very wise. Now assume that one of these people was released from the shackles and turned around to look at the fire and other actual, real things. Wouldn't the person be blinded and unable to handle looking at these real objects, immediately attempting to look back at the more familiar shadows? Would he be angry at his captors as they drag him out of the cave, away from everything he understands as reality? However after who knows how much time on the outside, he finally starts to get acclimated- seeing things that aren't just reflections, getting used to the light, maybe after a while being able to observe the sun. Finally after part one- the Cave and part two- the Release comes part three- the Return. Surely the guy, now much wiser as to how the world works, pity the poor fools still strapped down, watching the wall? Suppose he's brought back to his home in the cave. Now that he's no longer accustomed to the game and the dark, he'd probably have a tough time observing and predicting the shadows on the wall, and be considered stupid by his old friends. 'Why bother leaving the cave," they'd ask, "if you'll only return corrupted and stupefied?" It's a pretty interesting idea that to me seems to say that people really just like things that are comfortable and easy to digest even when they may be very clearly wrong. Apparently in The Republic this is analyzed to another level about meeting god or having a spiritual epiphany or something, but the idea seems mostly the same.
 Have you heard of Plato's Allegory of the Cave? I'll paraphrase from Wikipedia. Basically it's a famous allegory from The Republic wherein people are forced to live their entire lives stuck in a dark cave, strapped down and immobile, staring straight ahead at a wall (logistics like food and activity don't matter here). Now suppose that behind them there are other people and a large fire. The people would grow accustomed to the shadows and echoes on the wall, until a point where they're not reflections of reality but the only reality in existence (again, don't ask questions, just run with it). The people would make guesses to eachother as to what shadows and echoes they would hear next, and whoever could figure out patterns in the shadows would surely be deemed very wise. Now assume that one of these people was released from the shackles and turned around to look at the fire and other actual, real things. Wouldn't the person be blinded and unable to handle looking at these real objects, immediately attempting to look back at the more familiar shadows? Would he be angry at his captors as they drag him out of the cave, away from everything he understands as reality? However after who knows how much time on the outside, he finally starts to get acclimated- seeing things that aren't just reflections, getting used to the light, maybe after a while being able to observe the sun. Finally after part one- the Cave and part two- the Release comes part three- the Return. Surely the guy, now much wiser as to how the world works, pity the poor fools still strapped down, watching the wall? Suppose he's brought back to his home in the cave. Now that he's no longer accustomed to the game and the dark, he'd probably have a tough time observing and predicting the shadows on the wall, and be considered stupid by his old friends. 'Why bother leaving the cave," they'd ask, "if you'll only return corrupted and stupefied?" It's a pretty interesting idea that to me seems to say that people really just like things that are comfortable and easy to digest even when they may be very clearly wrong. Apparently in The Republic this is analyzed to another level about meeting god or having a spiritual epiphany or something, but the idea seems mostly the same.March 18, 2012
Uncharted: Golden Abyss
 Let me begin this post by saying that I have yet to play Uncharted 3. However, based on my playing of Uncharted and Uncharted 2, this game stands up to its console brethren in every way.
 Let me begin this post by saying that I have yet to play Uncharted 3. However, based on my playing of Uncharted and Uncharted 2, this game stands up to its console brethren in every way. March 16, 2012
The Girl Who Played with Fire
March 15, 2012
Resident Evil 4
March 14, 2012
Eternal Darkness: Sanity's Requiem
 Some feel that Eternal Darkness: Sanity's Requiem is one of the GameCube's best games, an underappreciated gem of the survival-horror genre, with one of the most interesting gimmicks in gaming history. I will agree with the latter two statements, but overall I don't feel this is in the must-play tier of games from GameCube's library. It was fun, but had some flaws as well. Still though, the game bombed despite its very intriguing premise and critical acclaim which has left many fans clamoring for some kind of sequel. If Eternal Darkness 2 came out I'd probably play it. The reason why is because Eternal Darkness has such a fantastic gimmick- the sanity meter. Basically along with health and magic meters found in all sorts of games, you also have sanity. Every time you run into an enemy you lose some, but if you kill him in a specific way you can recover your lost sanity. But if you start to lose, say, a quarter of your sanity bar, the game will start to get a bit uncomfortable. The camera starts to tilt, the music gets off-key, maybe you hear someone laughing at you in the background. Lose some more sanity and you'll start to hallucinate- phantom knocks on doors, phones will ring, statues will move, stuff like that. Fall to near-empty on sanity and the game will just flat out shit all over the idea of the fourth wall. The game will suddenly turn monochrome. You see the volume get turned down and your save file deleted. My personal favorite, after a big moment early on in the game, was a fake-out ending/sequel advertisement- "The darkness has been destroyed for now... but see what happens next in Eternal Darkness 2: Sanity's Redemption." Finally falling to empty will not only have all of these effects, but hurt your health bar as well. Seriously, the first few hours of this game when you can't really help what level sanity you're at can be seriously scary and fun, constantly making you think you accidentally hit your remote. The thing is, sanity is not the only thing in this game. The rest of the game consists of basically a time-traveling Resident Evil knock-off where you live through the experiences a dozen people have had over the course of history with a mysterious book, the Tome of Eternal Darkness. There's more of a focus on melee combat, and I rarely used a gun. There's also magic spells, which both help and hurt the game. They're actually set up in an interesting way, and it's pretty fun to experiment and discover new spells. Your magic regenerates as you move, and this leads to a downside- once you learn spells that can recover health and sanity, I found myself running in circles for a few minutes after tough battles just trying to get back to full health. It might have helped if magic regenerated faster later in the game. Also, once you discover the recover sanity spell, there's really no reason to ever hallucinate again in the game. I think a few segments where you can't access your sanity recovery spell would have added a lot of tension later in the game. Still though, these seem like easy fixes that could make this game a must-play. Rumor has it a sequel is being worked on for Wii U, so we'll see what the future brings.
Some feel that Eternal Darkness: Sanity's Requiem is one of the GameCube's best games, an underappreciated gem of the survival-horror genre, with one of the most interesting gimmicks in gaming history. I will agree with the latter two statements, but overall I don't feel this is in the must-play tier of games from GameCube's library. It was fun, but had some flaws as well. Still though, the game bombed despite its very intriguing premise and critical acclaim which has left many fans clamoring for some kind of sequel. If Eternal Darkness 2 came out I'd probably play it. The reason why is because Eternal Darkness has such a fantastic gimmick- the sanity meter. Basically along with health and magic meters found in all sorts of games, you also have sanity. Every time you run into an enemy you lose some, but if you kill him in a specific way you can recover your lost sanity. But if you start to lose, say, a quarter of your sanity bar, the game will start to get a bit uncomfortable. The camera starts to tilt, the music gets off-key, maybe you hear someone laughing at you in the background. Lose some more sanity and you'll start to hallucinate- phantom knocks on doors, phones will ring, statues will move, stuff like that. Fall to near-empty on sanity and the game will just flat out shit all over the idea of the fourth wall. The game will suddenly turn monochrome. You see the volume get turned down and your save file deleted. My personal favorite, after a big moment early on in the game, was a fake-out ending/sequel advertisement- "The darkness has been destroyed for now... but see what happens next in Eternal Darkness 2: Sanity's Redemption." Finally falling to empty will not only have all of these effects, but hurt your health bar as well. Seriously, the first few hours of this game when you can't really help what level sanity you're at can be seriously scary and fun, constantly making you think you accidentally hit your remote. The thing is, sanity is not the only thing in this game. The rest of the game consists of basically a time-traveling Resident Evil knock-off where you live through the experiences a dozen people have had over the course of history with a mysterious book, the Tome of Eternal Darkness. There's more of a focus on melee combat, and I rarely used a gun. There's also magic spells, which both help and hurt the game. They're actually set up in an interesting way, and it's pretty fun to experiment and discover new spells. Your magic regenerates as you move, and this leads to a downside- once you learn spells that can recover health and sanity, I found myself running in circles for a few minutes after tough battles just trying to get back to full health. It might have helped if magic regenerated faster later in the game. Also, once you discover the recover sanity spell, there's really no reason to ever hallucinate again in the game. I think a few segments where you can't access your sanity recovery spell would have added a lot of tension later in the game. Still though, these seem like easy fixes that could make this game a must-play. Rumor has it a sequel is being worked on for Wii U, so we'll see what the future brings.March 13, 2012
The Legend of Zelda: Skyward Sword

I was really confused going into purchasing this game based on the reviews from two different online critics: IGN and Gamespot. IGN raved about how great this game is. Received a perfect scored. One of the best games for the Wii and perhaps the best Zelda title of all time – even better than Ocarina of Time. (Fairly extreme praise.) The other, Gamespot, had a much more lukewarm response. It’s OK, but nothing great. As for my own take? Well, in the end I’m going to have to side with Gamespot’s timid response. It’s just not that great of a game.
The Zelda franchise is an amazing collection of games that I hold very dear to me. With the exception for a few of the handheld titles and those rare – yet infamously awful – computer games (I don’t even know if those guys were even license by Nintendo to exist), I have played through every Zelda game. Now, Skyward Sword isn’t necessarily an awful game when left on its own, but in comparison with the evolution of the franchise it does not stand out well. This might just be me, but I have very high expectations for what these games should be. Just as Ocarina of Time was able to break so many boundaries in the RPG-adventure genre, while formulating an amazing story, I look for ever new game to “wow” me like its predecessor… and every game has failed to reach its mark.
With the exception of Majora’s Mask, I have been increasingly unimpressed by each new Zelda title that has been released since its N64 days – for reference, turning into the Dark Hero after collecting all the masks in Majora’s Mask is awesome.
But to the point of Zelda’s failure, why is this? It’s not the necessarily the repetition of the game play. Despite what others may say, I love always getting the bow or the hookshot as items; they’re staples of the franchise. It’s definitely not the storylines… it’s really all about the environments. Every time I enter into a Zelda-world it feels as though I’m playing with a doll set. Things feel small and playfully scaled back as to not overwhelm the audience. Why is this? Why not give me a seemingly expansive world I could ride through on horseback for a hour or so. Plenty of other sandbox games do this already. Can’t Zelda? The closest it ever came to this was in Windwaker. Sailing from island to island, discovering hidden secrets, that was fun. Skyward Sword attempted to do this again with their mapping system, but with one meager city that the whole game revolves around it still feels stunted. You know what I want… a map like Shadow of the Colossus. What is probably the most visually breathtaking game I’ve ever played sold itself on this expansive, beautiful map. I remember the walk to main temple was along this huge bridge the stretched over the map of the entire game which allowed you to take in everything the environment had to offer. I pulled back on my analog stick to make my horse slowly walk just so I could enjoy the beauty in true cinematic fashion. Skyward Sword should have made me feel this way, but never did.
And my second beef kind of runs tangent to my first problem with Zelda’s environments feeling too small. Why are there only ever just a handful of characters to every game? In Skyward Sword, I understand that you’re trying to save the world or some crap, but for who? The 12 people that live on that main island-town you’re from? The previous games did better than this in creating the illusion of walking through populated towns and cities, but it still wasn’t anything impressive. I want to know that lives are on the line if I fuck up solving this temple. Then some monster will rise and destroy hundreds if not thousands of innocent townspeople. Oh, but no. Just give me some quirky item vendors and kid trying to catch a butterfly. That’s my world. I’ll do my best to pretend I care what happens to these people.
Sigh…
The more I think of it the more I honestly realize that Skyward Sword isn’t that bad of a game, I just have high standards. I could continue to lay into it that the graphics are sub-par or that it’s 2012 and I’m still constantly reading text boxes, but at this point I don’t really see the point. Despite all these flaws, the game is entertaining and still delivered on the fun, puzzle-solving temples. I guess I just see the perfect Zelda game lurking out there in the distance. Always building my hopes up thinking this will be the one. Nope. One day - maybe - we’ll see Zelda immersed in a Shadow of the Colossus environment with the vast character mapping system we would see in… oh, let’s say a Final Fantasy game. Then just have Ganondorf slay hundreds of villages before awakening some ancient evil monster that threatens the world itself. Now we have Zelda game worth playing.
March 12, 2012
Mad Men: Season 4
March 11, 2012
Breaking Bad Season 1

March 8, 2012
Firefly: The Complete Series
 Firefly is one of those series that gets all sorts of geeks up in arms about its premature cancellation. I never really paid much attention to it but it sounded alright- a sort of sci-fi/western crossbreed. So I finally gave it a shot recently and I can say I'm impressed, but not depressed over its cancellation. Firefly's a very fun show to watch- basically in the future the fringe parts of the universe are populated but uncivilized and are very similar the the Old West frontier. Our plucky hero, captain Malcolm Reynolds leads a crew on his smuggling space-ship, carrying out mostly illegal jobs just to make a living. At the start of each episode, one of two main characters gives out a spiel that covers the basic point of the show, and each ends with a line that'll help you understand what it's all about- "You got a job, we can do it- don't much care what it is." and "Find a crew, find a job, keep flying." There's little in terms of overarching plot aside from a general sense of avoiding the galactic government and a subplot where the ship's newest crew members, a doctor and his sister, try to figure out why the sister got brainwashed, but at the end of the prematurely cancelled series it's still very much unresolved. As such the episodic nature can produce some very different results but for the most part I found the episodes enjoyable. That said even though I know there's a movie I'll be able to watch, Serenity, that wraps the whole thing up, I wouldn't be too sad if I never saw any more Firefly. It's a fun show, but it also feels like it would have fit in with the late-90's Saturday afternoon fantasy shows like Xena, Hercules, and Jack of All Trades. I'm sure this is a better show than all of those, but getting into wacky adventures and action just doesn't seem to work as well in primetime.
 Firefly is one of those series that gets all sorts of geeks up in arms about its premature cancellation. I never really paid much attention to it but it sounded alright- a sort of sci-fi/western crossbreed. So I finally gave it a shot recently and I can say I'm impressed, but not depressed over its cancellation. Firefly's a very fun show to watch- basically in the future the fringe parts of the universe are populated but uncivilized and are very similar the the Old West frontier. Our plucky hero, captain Malcolm Reynolds leads a crew on his smuggling space-ship, carrying out mostly illegal jobs just to make a living. At the start of each episode, one of two main characters gives out a spiel that covers the basic point of the show, and each ends with a line that'll help you understand what it's all about- "You got a job, we can do it- don't much care what it is." and "Find a crew, find a job, keep flying." There's little in terms of overarching plot aside from a general sense of avoiding the galactic government and a subplot where the ship's newest crew members, a doctor and his sister, try to figure out why the sister got brainwashed, but at the end of the prematurely cancelled series it's still very much unresolved. As such the episodic nature can produce some very different results but for the most part I found the episodes enjoyable. That said even though I know there's a movie I'll be able to watch, Serenity, that wraps the whole thing up, I wouldn't be too sad if I never saw any more Firefly. It's a fun show, but it also feels like it would have fit in with the late-90's Saturday afternoon fantasy shows like Xena, Hercules, and Jack of All Trades. I'm sure this is a better show than all of those, but getting into wacky adventures and action just doesn't seem to work as well in primetime.March 7, 2012
I Am Number Four
 So this movie came out a year ago, so I'm a little late to the bandwagon but.... I'm totally digging it! I had no idea what to expect going into this movie. Someone once told me it was good. I only knew of it as the movie Dianna Agron from Glee was in. Apparently it's about aliens! Well let me tell you something, this movie had all the makings of a Marissa must see.
So this movie came out a year ago, so I'm a little late to the bandwagon but.... I'm totally digging it! I had no idea what to expect going into this movie. Someone once told me it was good. I only knew of it as the movie Dianna Agron from Glee was in. Apparently it's about aliens! Well let me tell you something, this movie had all the makings of a Marissa must see.March 6, 2012
Dragon Warrior
 I've completely lost my mind, so before finishing up the lengthy Final Fantasy series I've jumped into its biggest rival/competitor/whatever- the Dragon Warrior/Quest series. Depending on the installment this series switches names, so just assume the words 'Warrior' and 'Quest' are the same thing for the rest of these bloggings. Why would I take on such a monumental task? Well, the truth is, almost the entire series of nine games is available to play on a handheld system, and I find that rpgs lend themselves especially well to handhelds. There's something easy about picking up a game and sort of paying attention while grinding but also watching something on tv in the background. The first three games in this series got ported to Game Boy Color, then IV - VI and IX as well are available on DS. Eventually when I get down to Dragon Warrior VII and Dragon Quest VIII I'll have to play them on a console. I'm not quite sure how I'll even play VII at the moment because it has not reached downloadable PSOne Classic status but it's also kinda expensive online. I'll worry about that later; for now, let's talk about the first installment in the series: Dragon Warrior. This is a decently tough little rpg that has only a few things to do but a lot of grinding in between major events. I'm okay with this, I know it's a staple of the series. And the grinding seems expecially worth it in this game- you see some pretty significant upgrades every time you gain a level, even though there's a good amount of time between levels. The game also features a one-man party- your character is on his own, searching for a kidnapped princess and eventually killing off some bad guy who's trying to take over the world. You can technically save any time, but this quits you out of the game, and every time you load that save it immediately deletes itself. In addition you have a sort of home base with permanent saves. Basically that means if you ever suddenly have to put down the game for a bit you can pick it up hours later in the same spot, but there's no saving right before a boss and reloading every time you die. This really wasn't so bad, as traversing the world map doesn't take long and I rarely had to fight any boss more than three times; it's pretty easy to tell if you're going to be powerful enough or not. The combat it also fairly simple but very quick. Overall Dragon Warrior is not a particularly great game, but it seems like a very good port of a very old-school rpg to the point where it doesn't feel entirely devoid of interesting content. For such an early installment, that's good enough for me.
 I've completely lost my mind, so before finishing up the lengthy Final Fantasy series I've jumped into its biggest rival/competitor/whatever- the Dragon Warrior/Quest series. Depending on the installment this series switches names, so just assume the words 'Warrior' and 'Quest' are the same thing for the rest of these bloggings. Why would I take on such a monumental task? Well, the truth is, almost the entire series of nine games is available to play on a handheld system, and I find that rpgs lend themselves especially well to handhelds. There's something easy about picking up a game and sort of paying attention while grinding but also watching something on tv in the background. The first three games in this series got ported to Game Boy Color, then IV - VI and IX as well are available on DS. Eventually when I get down to Dragon Warrior VII and Dragon Quest VIII I'll have to play them on a console. I'm not quite sure how I'll even play VII at the moment because it has not reached downloadable PSOne Classic status but it's also kinda expensive online. I'll worry about that later; for now, let's talk about the first installment in the series: Dragon Warrior. This is a decently tough little rpg that has only a few things to do but a lot of grinding in between major events. I'm okay with this, I know it's a staple of the series. And the grinding seems expecially worth it in this game- you see some pretty significant upgrades every time you gain a level, even though there's a good amount of time between levels. The game also features a one-man party- your character is on his own, searching for a kidnapped princess and eventually killing off some bad guy who's trying to take over the world. You can technically save any time, but this quits you out of the game, and every time you load that save it immediately deletes itself. In addition you have a sort of home base with permanent saves. Basically that means if you ever suddenly have to put down the game for a bit you can pick it up hours later in the same spot, but there's no saving right before a boss and reloading every time you die. This really wasn't so bad, as traversing the world map doesn't take long and I rarely had to fight any boss more than three times; it's pretty easy to tell if you're going to be powerful enough or not. The combat it also fairly simple but very quick. Overall Dragon Warrior is not a particularly great game, but it seems like a very good port of a very old-school rpg to the point where it doesn't feel entirely devoid of interesting content. For such an early installment, that's good enough for me.The Rum Diary

Back in my college days (ugh… it feels so weird to say that), I went through a bit of a Hunter S. Thompson phase. This was during the time I worked at our college newspaper – turning out ground-breaking news like “Five Tips on How to Cope with your 8AM Class while battling a Hangover” – and accessorized my life with alcohol, cigarettes, and various forms of narcotics and hallucinogenics. Top that off with an over-indulgence in In-N-Out burgers along with a complete lack of exercise and it’s clear that I am the complete model of perfect health. Anywho, during this time I read an excessive amount of Hunter S. Thompson. Why? It was my angsty, drug-riddle phase of my life. Who really knows why I was doing anything at all? That aside, Thompson is a brilliant writer with Fear and Loathing in Las Vegas being one of my favorite reads of all time – check it out if you haven’t already. However, I’m not here to discuss Thompson’s greatest triumphs, but rather his greatest folly.
The Rum Diary, Thompson’s first novel, is not that great alone. In fact, I believe it was the last work he ever got published. Not by the strength of the novel’s compelling story mind you, but probably just because the publishers believed they could make a few extra bucks if they expanded upon Thompson’s library. So, what we have here then is the film adaptation from an already less-than-great novel. Now, I’m not saying that this was going to be a train wreck from the start. There are plenty of great movies based off of lack-luster books – The Godfather for instance. (Can anyone out there tell me that Mario Puzo’s novel is any good, let alone better than the movie?) Also, we have Johnny Depp reprising his role – sort of – as Hunter’s alter ego, Paul Kemp (not to be confused with the other alter ego, Fear and Loathing in Las Vegas’ Raul Duke). And the director/screenwriter is NOT Terry Gilliam (the one responsible for the Vegas adaptation), but some other dude who must have been passionate about the project. All-in-all, I can see everyone’s interest in the project, but guess what… the movie sucked donkey balls.
While the acting and production value are all fine – Puerto Rico looks amazing – the story was just appalling. Let me give you a brief low-down on the what the novel is about. Struggling journalist Paul Kemp lands in Puerto Rico to work for the dying local newspaper. Not much happens in regards to that storyline as Thompson focuses his character’s lust for a blonde bombshell he spots on the plane he flew in one. Eventually he meets her as she's dating some American entrepreneur that’s looking to make some big bucks exploiting the island. Can’t really remember anything else of any importance happening until the entire cast goes to Carnival where everyone gets super drunk and the blonde girl taken off by a group of locals while dancing provocatively with them – you’re suppose to assume she gets raped as the alcohol delirium sweeps over the festival. Her boyfriend gives up on her and his dreams, setting sail on his boat to wherever (best scene of the book; not included in movie – will touch on this later), and Paul quits his job at the paper and flies back home. Anti-climatic. No?
The movie attempts to correct these problems by creating some higher stakes and motivations for its characters. They explain this whole devious interest to exploit the natural resources and build a bunch of new hotels in the area (they did a nice job nodding towards Thompson’s ridicule of the “American Dream” on this part). With all this crime and corruption, Kemp gets hired to spin news stories and ads that will help appease the masses at the new developments. Up to the halfway point, I’m liking it. Then we reach Carnival. Same thing pretty much happens as in the book, only they skip the pivotal moment when the entrepreneur-guy faces his defeat, loses his girl, and sets sail alone. Instead, the guy just dumps the girl (who will later meet up with Kemp then running back to the US). Kemp finds that the paper has closed down, then hatches this master plan to put out one last issue that exposes all the crime that he’s been a part of. To do one last good deed. This all builds up until they get to the office to find all the printers have been taken away. Everything has failed. At that point Kemp says good-bye to his friends and sets sail, stealing the entrepreneur's yacht. Much like the book, nothing is resolved and yet there's not really a large enough sense of defeat to call it a tragedy. I'm apathetic towards it. Don't know how to feel.
Suddenly, as if the director was aware that he was leaving his audience stranded he tosses in a quick epilogue. Text fades into the screen: “Paul sailed back to New York where he met up with that blonde chick. They married. Oh, and one day he did become a successful writer. Yay! The End” Alright, I might be paraphrasing here a bit... but seriously? The movie ends with them summarizing what could have been an entirely different movie. A more entertaining and fulfilling movie. Sigh...
At least Depp is solid. If anyone gets another urge to get Thompson's work back on the big screen, using Depp while he's still age appropriate, adapt Fear and Loathing on the Campaign Trail '72. Throw a drug crazy, bizarre journalist into politics as he follows the presidential election of what will become Nixon's second term... Thompson vs. Nixon.
Whatever could come of it, it has to be better than The Rum Diary.

 







