Many years ago, I got a few hours into this game before putting it down for an indefinite hiatus. That hiatus ended this morning when I woke up and, on the second day of a four-day weekend, decided to play it until beating it. That only took me an hour and a half to do, and half an hour of that I can attribute to relearning the control scheme, the gameplay mechanics, and more or less everything in general. The most telling thing I can say about this game is that I remember almost none of it at all. Six or seven years ago, I played it almost entirely through, and yet I needed to use Wikipedia to remind me of the plot up until the point I was at, and even then I had zero recollection of it whatsoever. It's simply a hack-and-slash game that many have compared to Resident Evil with Samurai warriors instead of zombies. Puzzle elements are there, but take a backseat to mostly-pointless slicing and dicing. I guess the very definition of the word "forgettable" seems to sum up this particular gaming experience for me. That said, there are a lot of people who enjoyed this game a lot, and I know it's one of the more popular and well-known titles on the PS2. Fortunately, I didn't buy all of the sequels to this game as I've done with several other games I ended up not liking that much (Viewtiful Joe comes to mind immediately, and I'm sure I'll be sick of the Call of Duty games soon enough). I can't give this game a hearty recommendation, but if you're really big into Resident Evil (looking at you, Sween) then this game may be more up your alley than it was up mine.
November 12, 2010
November 11, 2010
The Ice Harvest
Here's another one of those $4 DVDs I went nuts on back in September. Fortunately, it was a pretty solid movie. Aside from the three guys on the cover, Randy Quaid and Oliver Platt also star in this 2005 Harold Ramis movie adapted from a 2000 novel of the same name by one Scott Philips. Alright, now that all those details are out of the way, let's discuss the film itself. Again, I liked it. But it was nothing all that special. It's a heist movie, but it's also a dark comedy. Actually it felt a whole lot like Fargo or Burn After Reading in that regard, and I wonder if Ramis wasn't at least a little bit Coen-brother-inspired when he made this movie. I thought the acting was great. I thought the pacing was stellar too, as the movie comes in at just ninety minutes in length but feels padded enough to be a full-blown two-hour drama. The gist is that two lawyers (Cusack and Thornton) have just stolen two million dollars in Wichita, Kansas. It's Christmas Eve. But, of course, their getaway doesn't go completely as planned. And I don't just mean that the man they've stolen from is out to catch them, either. What made this movie interesting wasn't the big picture at all but instead all of the small twists thrown in. There's freezing rain. There's a cop who keeps pulling Cusack over. There are incidents at a strip club. There are marital and familial woes to be dealt with. The double-crossing and plot-twisting that typically accompany dark crime comedies are present as well, and the way all of the elements, both standard and different, combine makes for a movie that, while certainly not special or amazing, holds your interest throughout. I'd actually never heard of this movie before buying it, so I'm not sure how prevalent it is on TV, but I would definitely recommend it to anyone looking for an entertaining hour and a half. Maybe it's on Netflix or something. Your call!
Call of Duty: Classic
I beat this game at two in the morning last night but was just too tired (both physically and of the game itself) to make a write-up. CoD Classic is simply a graphically-enhanced port of the original Call of Duty game that came out for the PC in 2003. I knew going in that the game would probably be rather vanilla, being the first in the franchise, and also somewhat clunky and blocky, being a game from that PS2-GameCube era of 2003. But I still managed to be surprised, sometimes pleasantly, and sometimes in the utmost frustration. First, the gameplay. CoD seemed difficult in all the wrong ways. The control scheme was familiar and easy enough, but movement was rather slow. I know that's because of graphical frame rate limitations imposed by 2003, but it still felt annoying at times, especially when I was under fire. Furthermore, the game was very ambiguous at times in its instructions during missions. There was one car chase level I had to repeat about twenty or thirty times because the first nineteen or twenty-nine times I was shooting at the people in the cars chasing me rather than blowing up the cars themselves with explosives - but when the game's NPCs are yelling at you to "Shoot him! Shoot him!" instead of "Blow that car up!" or "Use the rockets!" it's pretty easy to make that, well, mistake. But no NPC order was more absurd than this one Soviet sniper's in the first Eastern Front level; armed with no ammunition, you're told to run straight from one coverage area to the next under heavy machine gun fire. The NPC basically says, I have the gun and you don't, so you'll need to run for it while I shoot those fuckers. And, yeah, he totally sucks at shooting those fuckers. I died at least thirty times doing exactly what was demanded of me before somehow miraculously making it. And this time I wasn't doing anything wrong. Finally, the worst gameplay occurred during a pair of tank-based levels. To control the tank, you needed to use the right stick to aim your gun, the left stick to move, and the A-button to turn. I promise you, it's even less intuitive than it sounds. But I can't rag on the game too hard for a few questionable directives and some shoddy tank controls. Let's move on to the story and pacing of the game itself. You do nine missions as an American, seven as a Brit, and ten as a Soviet. The American and British missions were fairly routine and been-there, done-that. Destroy some artillery. Capture some documents. Defend a bridge. You know the drill. I was often reminded of the 2001 miniseries Band of Brothers when playing these missions, and several even felt inspired by that HBO show. Of course, that's probably just because both the show and the game were based on actual World War II missions and events. But I have to give credit to the Soviet campaign for really giving me a different and more powerful sense of what that war was like. Right off the bat, as you cross a river toward Stalingrad in a boat with a few dozen other unarmed and terrified men, a commander is barking out orders like "not one step backward!" and "cowards will be shot on sight!" Several boats on your left and right are destroyed by German artillery and planes and all your own commander can do is scream about his hatred of cowards. Finally one man on your boat jumps ship - after its been grazed by artillery, no less - and the commander and several other men shoot him in the water, wasting valuable ammunition you'll soon find out the Soviets don't have. When you land, you're forced into a line behind a supply truck where one gun is being distributed to every other man as the distributor instructs, "If you have no gun, wait for the man with the gun to fall, then you pick up the gun." I'd heard before that the Soviet army had more men than guns but I always figured the "two men, one gun" thing was a tongue-in-cheek exaggeration of how rough the Soviets had it. Apparently, not so! (Because if I saw it on a video game, it must have happened!) Anyway, later in the campaign you're part of a group tasked with shooting retreating Russians (very briefly; it's not like this is the focus of any mission or anything). Basically, one of the few history lessons I took away from the game was that, yeah, Soviet Russia was a horrible, horrible place to live. Stalin used his men as cannon fodder, only even arming half of them and then threatening them with death for thinking twice about running off into battle. The numbers don't lie, and the Soviet Union had 9 or 10 million military deaths in World War II (and that'd before the 13 millions civilian deaths). By comparison, Germany had 5 millions military deaths and the U.S. and U.K. had 800,000 combined. Shit! But as so often seems to be the case, I think I had more fun with the Russian campaign than with the American or British ones. There's just something so gratifying about waving the red flag over the Reichstag in the heart of Berlin. World at War, which I played last winter, has the same climactic ending, and in a much more awesome and over-the-top fashion, but that didn't stop me from enjoying the same mission this time around. Granted, if I have to do the same thing again in CoD 2 or 3, then yeah, it'll probably get old. Speaking of those two games, I don't know when I'll get around to them. Part of me just wants to tear through this series, Mega Man style, but I could also use a bit of a break from these WW2 FPS games. Anyway, when it comes to appropriately rating this first Call of Duty game, I'd call it fun but by no means amazing or unique; it's no Modern Warfare and it's actually rather generic if anything. But with very few exceptions, the game was still fun and enjoyable. But you're probably better off with Black Ops, even for six times the price. Man, I can't wait to play me some Black Ops.
November 10, 2010
Picture This
Thanks to a totally unexpected debut post by our newest member Brian, I have the honor of making the 500th Back-Blogged logging. And to me, it only seems fitting that the privilege belong to no author other than Joseph Heller. I'm sure I've made it clear in blog entries past that one of my many smaller goals on the way to the ultimate goal of an empty and spotless backlog is to read Heller's seven novels, months apart, in publication order. Unfortunately, I've also made it clear that I've enjoyed each work less than the previous one. Picture This was both the hardest to find Heller novel and also the most poorly reviewed; I was looking forward to reading it, but really only so as to move along in my Heller catalogue. So imagine my great and pleasant surprise when, just thirty or forty pages into Picture This, I had finally found the long lost Heller wit I hadn't seen since first reading Catch-22 nine years ago. It's tough to summarize Picture This; the novel is really more commentary than story, and is told in a completely nonlinear fashion. Also, to try to describe it would not do it any justice whatsoever. But I'll try nonetheless. So, Rembrandt sits down in 17th century Holland and begins painting one of his most famous paintings, Aristotle Contemplating a Bust of Homer. The Aristotle in the painting becomes self aware (though he remains inanimate at all times - this isn't Harry Potter) and is culture-shocked at 17th century Holland (having just come from 4th century BC Greece). Eventually the painting ends up in 20th century New York in a museum. Now, very little of the novel, if any, is actually told from the perspective of Aristotle. Instead, an omnipresent narrator keeps jumping back and forth through space and time to do nothing more than describe these three eras, detailing major people and events that contributed to the history of Western civilization. And for the entirety of the 350-page book, Heller is ripping into everyone and everything all along the way. He's showing, without explicitly saying, that nothing ever changes. Men have always thirsted for blood, money, and power. People have always been cruel and unkind. No government has ever been able to avoid making rash and horrible decisions. All empires crumble and fade. The bullet point list of Heller's recurring morals and themes goes on and on. He's as cynical as I've ever seen him, but in an almost impossibly calm and collected manner. And it works. It works so well. With all due respect to Lewis Black, sometimes it's more efficient to merely mention something ridiculous than it is to scream about it. For instance, consider this one-sentence paragraph that ended a chapter regarding Rembrandt's ever-increasing popularity but ever-decreasing financial situation: "By the time he had died, Rembrandt could not afford a Rembrandt." Bam. So much said with so few words. Yes, Heller's back, and he's back big. Now in his sixties, he's almost thirty years older and wiser than he was when he wrote Catch-22 and it really does show. I still think Catch-22 is the better book, but Picture This is probably better-written and has a far more professionally monitored tone. The book isn't even irony-laden. It's more about lamenting than lampooning. I can understand why some people criticized Heller for being too sobering and deadpan this time around, but I absolutely loved it. In fact, numerous times while reading Picture This, I couldn't help but draw comparisons to The Boomer Bible, a favorite of mine (and Sween's!) that spends its first several-hundred pages mocking world history from the dawn of mankind to the present day. But whereas Boomer Bible is structured and monotonous, Picture This haphazardly bounces around between the ages drawing parallels only when necessary. I won't say that one works better than the other, as both are extremely effective at what they do and neither made me feel very good about humanity's outlook in general, but I will say that Heller just seems to have a way with words that few other authors possess. There's one part of the book in which Heller describes the trial of Socrates that wreaked havoc on my social injustice bone. I mean, the guy can flat out write. I've got just two more Heller books to go, and if patterns hold I should be done with Closing Time by March or so and Portrait of an Artist, as an Old Man sometime in June or July. But after this gem, I'm not sure if I can wait that long before returning to the Heller portion of my backlog.
November 9, 2010
Porco Rosso
Across the Adriatic Sea flies a red sea plane, flown by the WWI ace Porco Rosso. Times have changed and he is now the best bounty hunter in the islands, hunted by both Sea Plane Pirates and the Italian Government. What's a flying pig to do? Released in 1992, Porco Rosso is Hayao Miyazaki's sixth film as a director and is a triumph of animation, mechanical illustration and storytelling. Known for having common themes in his movies, Porco Rosso celebrates Miyazaki's wonder with flight, while having usual concentration of pacifism and feminism.
The artwork is sensational in two ways, fluidity and detail. From aerial combat and dog fights to a sultry singer's lips, movement so flows naturally that its easy to forget that this is all hand drawn. With animation so smooth and graceful, it's usual for animators to hold back detail to keep work moving. But with Miyazaki's animation studio, Studio Ghibli, no detail is every left behind. Every bolt and crease in the planes is tediously drawn. And while most characters aren't detailed towards realism, little detials like hair and wrinkles are always prominent in the studio's films. Even if you aren't a fan of anime or flying pigs, there are just clips that you should watch in amazement.
Now for a film so nice, I had to watch it twice. Once in Japanese and once in English. Now of course a foreign movie can be a hassle to read and enjoy visual, and most English dubs of anime stay very true with types of voices, grizzled characters get grizzled voices and so on and so on. When Porco Rosso was dubbed, its choices in voice actors were spot on with one exception. Michael Keaton. He tried his hardest to match Porco gruff personality; a personality that was inspired by 1940 leading men like Humphrey Bogart. He just misses a certain roughness in his throat that the Japanese actor had clearly in his. It's really alright though, Susan Egan's performance as Gina, the sultry night club owner was more than perfect. You know her as Meg from Disney's Hercules.
This is a classic story of the ugly underdog getting the upper-hand, and the girl. Been retold again and again; you know what you're getting into when you start the movie. But it's Studio Ghibli's diligent work and Miyazaki's style of storytelling gives you a movie with style, adventure and heart.
Miracle (2004)
I'd never actually seen Miracle all the way through before tonight. The parts I had seen included the opening montage, the formation of the team, one training montage, the hellish post-game workout in Sweden, Kurt Russell's excellent pre-game speech, and the climactic Soviet game. In other words, except for a scene in which the coach makes an unexpected roster cut, I hadn't missed a thing of any importance whatsoever. I'm kind of torn when it comes to judging this movie. I can't help but compare it to another Disney sports film, Remember the Titans, in which a ragtag group of kids learns to work as a team and overcome adversity thanks to a fantastic coach. And that's weird, because the similarities really end there. I liked Miracle. I did not love it. And although I can't speak for the world as a whole, I think that's the general consensus most people came to. The thing is, the real "Miracle on Ice" is such an awesome triumph story that it's almost impossible to dislike any movie based upon it, so long as said movie has decent acting, directing, editing, writing, and production value. And this one did. But none of the aforementioned areas were done in spectacular fashion. It's almost as if Miracle was just good enough not to be a disappointment. Remember the Titans worked so well because it was a little known feel-good story. Miracle almost didn't work because it was such a well-known feel-good story. And yet, it's tough not to like this movie. It's extremely basic and methodical in its approach to storytelling, and I could have used a lot more anti-Soviet emotional fuel to help make the on-screen game actually feel half as significant as the real-life one must have felt. But still, at the center of all the unspectacular filmmaking is a great story. It deserved a movie, and Miracle fits the bill just fine. It just seems like the movie could have been better in almost every way.
November 7, 2010
The League: Season 1
When The League was first advertised on FX about one year ago as the lead-out to the latter half of 2009's spectacular Always Sunny season, I was annoyed and uninterested. Like every college-educated white American man under the age of 40, I play fantasy football with all of my friends. I've done so for years. But if there's one thing I've learned about fantasy football, it's that any stories about any other person's team are completely boring. I therefore figured a show based on other (fictional) people's (fictional) fantasy teams would be absurdly uninteresting. But I was wrong! This show is actually pretty funny. And more importantly, very little of the humor is actually fantasy football related. To dismiss The League as nothing more than a show about a fantasy football league would be like dismissing Sunny as nothing more than a show about some friends who own a bar. I managed to catch the six-episode first season in a marathon a couple of months ago and decided to add The League to my regular viewing schedule and to buy the first season for repeated viewing pleasure. And to be honest, the 2010 season of The League has been at least as good as Always Sunny so far this year. But I'm not here to talk about the second season of The League; I'm here to discuss these inaugural six episodes. And I won't be dishonest or mislead you, dear readers; they weren't always spectacular. But each one felt better than the last. And the first wasn't even terrible! As it turns out, the five actors had literally just met each other about three hours before they began filming the first episode. So their lack of chemistry, in hindsight, makes perfect sense. Watching the first season, therefore, is kind of like watching a group of acquaintances grow closer and become friends. (Aww.) The other thing about the first season that struck me as odd was that despite being just six episodes long, it managed to tell the tale of an entire season of fantasy football. So the first two episodes handle the draft and Week 1 and thus take place in early September. But the final two episodes entail the two playoff weeks (either Weeks 15 and 16 or 16 and 17) and happen in late December. To the show's credit, the first two episodes clearly happen in the summer time and the last two are very much set in the winter. So, yeah. Production value. Still, it's just a little weird to cut out almost the entire regular season like that. But that's just a by-product of a shortened first season. The second season has already had a number of decidedly autumnal episodes, complete with pumpkins and Halloween. I also expect a nice Thanksgiving episode, and probably soon. Anyway, I've spoken at length about the show now and haven't really told you why it's funny. And the answer is simple: the characters. They're not outlandish or ridiculous, and for the most part they remind me of my own friends in some ways. And that's really why this show works. It's relatable. The scenes are largely ad-libbed and unscripted. It just feels very natural, albeit some improbable plot points put in for comedic value. Every episode really just boils down to five guys ragging on each other week in and week out. The five guys just happen to be played by professional actors and comedians. What's not to love?
November 4, 2010
Resident Evil Zero

Finally, with the beating of Resident Evil Zero, I have beaten the seven games of the Resident Evil main series. And aside from an on-rails shooter side game, I probably won't have to play another til Resident Evil 7 comes out, and that aint even announced yet. Anyway, this is the fifth game of the franchise, nestled in between fellow Gamecube games Code: Veronica and RE4. Chronologically, however, this is the prequel, taking place before everything else. You play as Rebecca Chambers, a rookie cop (there are so many rookie cops in Resident Evil) as well as Billy Coen, an escaped death row inmate out to prove his innocence. While gameplay is mostly the same as usual, a few gimmicks were introduced. First, you could switch between the two characters to use their unique abilities (Billy's more powerful, Rebecca can mix chemicals and herbs) as well as take different paths and shout out basic commands at eachother. Second, rather than multiple immersion-breaking boxes where you can stash your loot and find it again further on in the game, Resident Evil Zero is strict about leaving items places- if you can't carry that extra first aid kit, you've got to leave it there and maybe you'll come back to it later. I would have liked this idea had it not led to me completely missing the grenade launcher in the game, but it wasn't too necessary so I'll quit my bitching. Anyway these two gimmicks were just that- gimmicks! They were neat for a bit but hardly progressed the series forward, and it's obvious that the series was on its last breaths at this point- a change was needed, and it came in the next installment. And on that note, I think it's time to break down the Resident Evil series with some rankings:
1. Resident Evil 4- an easy choice for number one. A lengthy but action packed game that will scare the pants off you but never takes itself too seriously.
2. Resident Evil 2- perhaps due to my playing it immediately after the first installment, but this was leaps and bounds better as a sequel. Also of note- the top two games star Leon Kennedy.
3. Resident Evil Code: Veronica- the only other game in the series to nail the over-the-top atmosphere. The surprise antagonist here is even better than Wesker.
4. Resident Evil 5- The solid gameplay of 4 was improved slightly, but gone was the scary and fun atmosphere, replaced with a serious trek through Africa.
5. Resident Evil Zero- Tried a few new things, but ultimately didn't leave much of a mark.
6. Resident Evil 3- I played this just a few months ago, and barely remember anything about it other than the awkward villain's grunt- "Stars.... Stars...." Not very threatening.
7. Resident Evil- Seems like blasphemy to put the one that started it all last eh? But man, this was just a chore to get through. I never got frustrated with the others nearly as much as the first.
So there you have it folks, my opinions on the Resident Evil series in a nutshell. Will I continue ranking the series I play as I finish them, like here and with The Dark Tower? Yeah, probably.
November 3, 2010
It's Always Sunny in Philadelphia: Season 5
Holy shit. What an excellent season of television this was. It was so great, in fact, that it deserves an episode-by-episode breakdown, a format I've never yet used when posting about a season of television on this blog. I'll point out the plot and some highlights from each episode and then rate it out of five stars. Anyway, there were twelve wonderful episodes of Always Sunny that aired on FX in the autumn of 2009. And here they are, in order. In "The Gang Exploits the Mortgage Crisis," Frank and the boys decide to flip a house they've purchased at a foreclosure auction. The issue - there's always an issue with this crew - is that the original family still lives there and has ninety days to move out. Meanwhile, Dee attempts to become a surrogate mother for twenty-thousand dollars. Dennis and Mac's Honey and Vinegar routine was unforgettable, but the single scene that stole the episode for me was Dee's jack knife bellyflop. Four out of five stars. In "The Gang Hits the Road," the boys decide to go on a road trip to the Grand Canyon. Charlie has never been outside of Philadelphia (or eaten a pear). Mac has a jar of urine dumped on him. Dennis and Charlie try to grill hot dogs over a bonfire in an enclosed trailer. Dee drunkenly serenades a teenage boy with Soul Asylum's "Runaway Train." There simply wasn't a dull moment in this episode. Five out of five. "The Great Recession" used the economic crash of '09 as a plot point as Frank lost all of his savings. Mac and Dennis fire everyone from Paddy's while giving free drinks to a slew of homeless people in a misguided attempt to boost the Paddy's economy. I liked the shoe-slicing knife bit and Charlie's crab people idea, but Frank absolutely steals the show in this one when the thickness of his neck thwarts an attempt to hang himself. Twice. Five stars. "The Gang Gives Frank an Intervention" was an average-at-best episode, which means it was one of the worst of this excellent season. Frank goes off the deep end and attempts to be as deranged and disgusting as possible, which leads to a fair share of laughs on behalf of concepts like wine in a soda can, making someone feel trapped at an intervention, and uncle-niece relationships. Here's something of note: out of almost seventy episodes, this is the only one I can remember in which the gang actually feels bad about the way they've treated another human being; after all the terrible things they've done, it's "salting the snail" that evokes sympathy. Three stars. "The Waitress Is Getting Married" played off of Dee's numerous insecurities and there was a great line about Artemis putting bacon bits in her hair so as to feel like a Cobb salad during sex, but this was absolutely a Charlie episode. Whether he was getting stung while trying to retrieve honey from a hornet's nest, eating whole blocks of cheese, ordering "milksteak" at a restaurant, or declaring his hobbies and interests to be "magnets" and "ghouls" respectively, Charlie was making me laugh throughout the other-wise iffy episode. Four stars. "The World Series Defense" featured a humorous subplot for each character, and that made it a great episode. Frank returned to a fumigated apartment building using a rubber hose as a breathing device, Mac wrote a love letter to Chase Utley, Charlie pushed Dennis in front of a car and got into a mascot fight (as Green Man) with the Philly Fanatic, Dee tried to decide which Phillies player she was going to charge the field and kiss, and Dennis tried unsuccessfully to explain the whole thing to a judge. Four stars. Roddy Piper makes an excellent guest star appearance in "The Gang Wrestles For the Troops," an episode which also introduced us to Ben the temporarily wheelchair-bound soldier. The boys' inability to impress anyone with their chicken-like eagle costumes and song and dance was fantastic, as was Cricket's turn as a dirty-fighting over-the-top Muslim extremist heel. And who could forget Frank as the Trash Man or Dee as Desert Rose? Nearly lost amid all that was happening was Frank's awkward gift of jean shorts for Ben, followed by a salute, all while Seal's "Kiss From a Rose" played in the background. Five stars. The cold open for "Paddy's Pub: Home of the Original Kitten Mittens" was my favorite one in the show's history, in which Charlie simply shows a speechless gang his horribly tacky commercial for what are essentially nothing more than cat socks. The merchandising bug kicks in for the boys, however, and before long the episode is full of nudie pens, dick towels, guns that shoot out hard alcohol, and green eggs, which Frank considers a "jumping off point" but never really gets away from. Charlie's utter lack of a grasp on basic legal procedure comes into play yet again and Mac's attempts to void a few contracts end up with him simply eating them. Four out of five stars. "Mac and Dennis Break Up" was a rare miss in which Mac and Dennis, well, break up. It felt boring and predictable, unlike every other episode this season, but was saved by the secondary plot in which Charlie and Frank try to help Dee get her cat out of her wall. Three stars. "The D.E.N.N.I.S. System" was an interestingly formatted episode in which Dennis explains his foolproof system for seducing women to the rest of the gang. The latter half of the episode deals with their various inabilities to succeed with the plan. The episode was solid enough, but the lack of memorable lines and moments render it another three. The same could be said of "Mac and Charlie Write a Movie," in which Mac and Charlie... write a movie. Yeah, I guess I don't need to keep summarizing episodes with self-explanatory titles. Anyway, there just wasn't a lot going on here aside from Mac and Charlie pitching a terrible action movie and Dee struggling to portray a lifeless corpse as an extra in an M. Night Shyamalan movie. This was yet another three, and barely. Fortunately, the season ended on a high note with "The Gang Reignites the Rivalry," an episode about a flip cup tournament the gang has been banned from for ten years. Highlights included Frank's skinny jeans, Charlie trying to Good Will Hunting some frat kids, Dennis and Frank trashing the home of their former flip cup rival, and poisoned beer. This one was right on the fence between being a four and a five, but fuck it, I'll just give it the five. So to recap, this twelve-episode run of Always Sunny came out of the gate firing, maintained consistency in the middle episodes, and faded down the stretch but still ended with a bang. It contained four average Sunny episodes, four pretty good ones, and four amazing ones. And not a single stinker in the bunch! Unfortunately the sixth season of Always Sunny hasn't been nearly as strong so far, but I'm sure I'll get around to recapping that at a much later date. Like, October 2011, let's say.
November 1, 2010
October 2010 Recap
October was a better month than September. We logged 30 items collectively. Trevor put away a personal best six items, and that doesn't include his ill-received Fable II post. Keith was absent for a third straight month, and I think at this point the general idea is that he'll return when and if he wants to do so; it's really on him to decide whether or not to pursue a career in the logging industry. Sween and Marissa each added five posts of their own, Webber chipped in two, and I led the way with a dozen.
A month ago, I set a personal logging goal of 7-7-7 - that is to say, seven DVDs, seven games, and seven books in one calendar month. It was hell of ambitious and I knew it'd be nearly impossible to accomplish. But by aiming high, I still did alright after falling short, finishing 3 games, 4 books, and 5 DVDs. That grand total of twelve loggings is still pretty meager compared to my own "career" average of 19, but there are two important things to point out here. One is that the 12-count is still my highest since commencing a full time job. I hate to say it, but 20-post months may just be a thing of the past for me. And this means I've got to put an even higher emphasis on not buying new items. This brings me to my second point; with only four purchases in October (two DVDs and two games), I still netted a progress of +8 on the month (or -8 if you're going by items in my backlog). That's my biggest accomplishment since June (+10) and the four acquisitions are the best I've done since January. (There were four in that month as well.)
There are a few reasons to believe November will be an even more logger-friendly month than October was. One is a pair of four-day weekends (Veterans Day and then Thanksgiving). Another is Daylight Savings Time ending, ensuring very long and dark (and indoor-friendly) evenings. A third is a simple dwindling of the primetime TV schedule. If I'm watching less TV, I've got more time to log shit. All of this having been said, I should be able to have a better November than I did an October. This means logging at least 12 items and posting at least a +8 in the overall progress column. Why not shoot for 15 (a 5-5-5, for instance) and a +10? And although I never quite seem capable of coming through on my specific goals, I guess I should make a few anyway just for shits and giggles and overall direction.
In the video games department, I'll aim to complete Onimusha, the first Call of Duty game, and Final Fantasy III once and for all. These should combine to take up no more than eight hours of my time, but we'll see. Turning to books, I think it's time I head back for some more Joseph Heller; Picture This should be easy enough to finish off. And let's also throw in kids' book and a nonfiction book while we're at it. Mrs. Frisby and the Rats of NIMH and The Tipping Point fit the bill just fine. Finally, on the DVD front I'll go for three seasons of television, all from FX: the most recent seasons of The League and Always Sunny and the first one of Sons of Anarchy. Anyone else got something specific?
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