March 13, 2017

Mighty No. 9


Oh hey shit yeah, a video game! Too bad it wasn't any good. Womp!

Of course, everyone warned me this wasn't any good. They were right. But ten dollars and a few hours of my time felt like a worthwhile flier for a game I'd been excited about for years on end.

You know, in hindsight, I only ever really even loved one or two Mega Man games; this might have been as good as half of them. At least it was something different - but then, shit, all we wanted was an old school Mega Man knockoff. Can't win with us petulant gamers, can ya?

The biggest issue here was the gameplay. It wasn't bad or broken, but it added this weird emphasis on speed to a side-scrolling shooter platformer. Why? Mega Man wasn't exactly a slow game, but at its best-designed it made you think about your plan of attack as you wound through levels and increasingly difficult obstacles. Mighty No. 9 had this weird combo-power-up system that emphasized rushing in blindly which doesn't really make sense when you can't see the layout of the level ahead of you.

It just never really clicked for me! Or anyone else, apparently. Oh well. Like I said - an easy flier. No harm done.

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