September 30, 2011
Friday Night Lights
In the past year or so I've finished off the tv series Friday Night Lights, which I believe was based off of a movie Friday Night Lights, which itself was based off H. G. Bissinger's book Friday Night Lights. FNL the book covers many of the same concepts that I saw in the show, but what's really noteworthy here is the difference in tone. The television series takes place in fictional Dillon Texas, which on the surface represents a fair comparison to the book's very real Odessa Texas- a town out in the middle of nowhere in western Texas where high school football reigns supreme. While it's easy to fall into the trap of thinking the tv series glorifies escaping your small town roots and getting out to see the world beyond high school football, it really should be viewed on a case by case scenario- we're ok with the fact that Tim Riggins is still living in Odessa at the end of the series, and I think everyone who grew attached to the show wishes Coach Taylor had done the same. What's more, the show really does glorify high school football as being more than a game- it's a place where Coach can help mold young men's minds using lessons that would never work in a classroom. It's in these regards that the book and the series differ. While Bissinger claims to have fallen in love with Odessa by the end of the book, the preceding 350 pages are a harsh critique of an awful, backwards town full of racism and misplaced values, where the heroes are the ones who try to get out. The lessons learned on the gridiron at best amount to vague ideas of 'brotherhood' that few can even agree on. Take, for instance, the star linebacker Ivory Christian who struggled throughout the season with whether it's even worth it to remain on the team, ultimately deciding that anything that gets him closer to a college scholarship is worth it. Or Boobie Miles, the superstar running back who had college recruiters knocking down his door until he tore his ACL in his senior year, resulting in a painful departure from the team and a lengthy feud with the entire town of Odessa. The population of Odessa appears to be completely misguided in so many different ways- the racism is constant and casual; they rise and fall economically with the oil industry but never seem to learn any lessons from it; they place a much greater emphasis on high school athletics than education. Seriously, this book is not about a community putting aside differences to root for a football team; it's about the football team exacerbating existing problems, and was quite a shock after enjoying the feel-good tv series. It's a thought-provoking piece of journalism, and an afterword written ten years after publishing serves as a nice justification for writing the book in the first place- Bissinger returns to Odessa and finds that the controversy the book created has led to a more diminished fan-dom of the football team; it's a nice closing to see that a town that had basically gone football crazy was slowly but surely turning itself around.September 28, 2011
Les Misérables
September 27, 2011
Sonic the Hedgehog Spinball
With my girlfriend out of the house tonight, I figured it was a perfect time to do a little bit of logging. (And making grilled cheese sandwiches.) Here's another really short and mostly pointless game from the Sonic Mega Collection. In case it wasn't totally obvious already, it's a Sonic pinball game. ("Spin"-ball - get it?) There's not a lot to say here. The game consists of four gigantic pinball tables that you must traverse by, well, playing pinball. Each table has a boss fight that only gets unlocked after you collect three chaos emeralds scattered around the table, and all of the boss fights more or less consist of bouncing your Sonic-ball off Robotnik's head. I have to say, at least this pinball spin-off makes sense; way too many video game franchises have received pinball spin-off games - Mario, Pac-Man, Metroid, Kirby, Pokémon - and at least Sonic has always been a fast-moving ball-shaped character. So the concept doesn't even feel like much of a stretch in this case. The game couldn't have taken me much more than an hour to beat, and there are plenty of YouTube videos of tool-assisted ten-minute runs; I didn't exactly relieve myself of an enormous burden by beating this game. Still, a logging is a logging, and the backlog is now another step closer to completion.
Blindness
September 26, 2011
My Name Is Earl: Season 3
September 25, 2011
Cronos

September 21, 2011
The History of the Siege of Lisbon

Well, here's my first taste of just straight up not liking a Saramago book. Like the previous three (Blindness, Seeing, The Stone Raft) it has a simple and interesting hook- a proofreader working on a non-fiction books called The History of the Siege of Lisbon deliberately adds a single word, thus changing the entire meaning of the book. As a parallel to this story, Saramago offers up his own interpretation of what happened during the siege of Lisbon, chastising the proofreader's inability to get it right, resulting in three different levels of meta-story that I'd normally eat up and beg for more. But I don't know, something about the tone here just didn't sit quite right with me. The run-ons and lack of punctuation that usually work fine seemed especially grating, and the interesting concept didn't end up going in any particularly interesting directions. I'd normally blame this on History being one of Jose Saramago's first books- perhaps he simply hadn't perfected his writing style- but this came out a few years after The Stone Raft, which, while odd, I found at least decent. Well, there's 8 more Saramago books on my Kindle, so unlike before I'm going to temper my expectations from the rest of them, aside from maybe the one Stan commented on- The Gospel According to Jesus Christ.
September 19, 2011
Assassin's Creed
The Assassin's Creed universe is expanding pretty quickly lately- this year will mark the third in a row with a full console game coming out for the holiday season. I really enjoyed Assassin's Creed 2 when I played it nearly 2 years ago, but if I have any hopes of catching up by the time Assassin's Creed 3 rolls around, I had to get the original Assassin's Creed out of the way quickly. For those who don't know, the background behind the series isn't to simply play as an assassin in a few different time periods, although that is the real meat of the game. The actual protagonist isn't simply Altair during the Crusades in Assassin's Creed or Ezio in 2, but Desmond Miles- a modern day supposed last living descendant of an order of assassins stretching back throughout history, who is being hunted down by the Knights Templar and forced to relive 'genetic memories' in a machine called the Animus to aid in their nefarious schemes. This provides an interesting framework for the game- for instance, the player doesn't have a health bar, but a 'syncing' bar- the better he follows along with Desmond's genetic memory of Altair, the better he syncs, but messing up (getting hurt, killing innocents) can deplete the bar to a point where Desmond literally needs to 'reset' the Animus. I found it an interesting way of tackling certain video game tropes- Desmond doesn't die, he 'resets.' Don't want Altair to reach a certain part of the city? That section of memory is 'locked.' Of course it all revolves around an interesting but completely bananas storyline about the end of the world in 2012, but it's told in such a fresh way that it manages to overshadow the innovative core gameplay. So many third-person adventure games tack on unnecessary stealth missions that break up the flow of the game, but Assassin's Creed manages to make the stealth angle feel so natural that normal combat begins to feel out of place- the high points of the game involve running undetected across rooftops and swooping in for a one-shot kill, while the low points involve long-winded counter-heavy battles that really only come about after the player has made a mistake and finish with little payoff. The game certainly had a bit more structure here than 2, it reminded me of Metroid Prime 2: Echoes's ability to make some sense out of a giant environment compared with Metroid Primes's freewheeling exploration- there may be a little less sense of wonder, but it provides you with an easy way of keeping track of progress, which becomes more important with more backlogging. The scenic viewpoints I liked in 2 were handled better here too- although there was less variation of towers to climb, they actually played an important and fun factor in the gameplay rather than being a slightly more interesting collectible for OCD completionists. That said, there are just so many huge improvements made between here and Assassin's Creed 2 for me to call it the better game- some fun platforming sub-levels, a fantastic economic system, and frankly 2 ran a lot faster and smoother. So while Assassin's Creed has a few things going for it, it wasn't until its sequel that things really kicked into high gear and became must-play.




