September 30, 2011
Friday Night Lights
In the past year or so I've finished off the tv series Friday Night Lights, which I believe was based off of a movie Friday Night Lights, which itself was based off H. G. Bissinger's book Friday Night Lights. FNL the book covers many of the same concepts that I saw in the show, but what's really noteworthy here is the difference in tone. The television series takes place in fictional Dillon Texas, which on the surface represents a fair comparison to the book's very real Odessa Texas- a town out in the middle of nowhere in western Texas where high school football reigns supreme. While it's easy to fall into the trap of thinking the tv series glorifies escaping your small town roots and getting out to see the world beyond high school football, it really should be viewed on a case by case scenario- we're ok with the fact that Tim Riggins is still living in Odessa at the end of the series, and I think everyone who grew attached to the show wishes Coach Taylor had done the same. What's more, the show really does glorify high school football as being more than a game- it's a place where Coach can help mold young men's minds using lessons that would never work in a classroom. It's in these regards that the book and the series differ. While Bissinger claims to have fallen in love with Odessa by the end of the book, the preceding 350 pages are a harsh critique of an awful, backwards town full of racism and misplaced values, where the heroes are the ones who try to get out. The lessons learned on the gridiron at best amount to vague ideas of 'brotherhood' that few can even agree on. Take, for instance, the star linebacker Ivory Christian who struggled throughout the season with whether it's even worth it to remain on the team, ultimately deciding that anything that gets him closer to a college scholarship is worth it. Or Boobie Miles, the superstar running back who had college recruiters knocking down his door until he tore his ACL in his senior year, resulting in a painful departure from the team and a lengthy feud with the entire town of Odessa. The population of Odessa appears to be completely misguided in so many different ways- the racism is constant and casual; they rise and fall economically with the oil industry but never seem to learn any lessons from it; they place a much greater emphasis on high school athletics than education. Seriously, this book is not about a community putting aside differences to root for a football team; it's about the football team exacerbating existing problems, and was quite a shock after enjoying the feel-good tv series. It's a thought-provoking piece of journalism, and an afterword written ten years after publishing serves as a nice justification for writing the book in the first place- Bissinger returns to Odessa and finds that the controversy the book created has led to a more diminished fan-dom of the football team; it's a nice closing to see that a town that had basically gone football crazy was slowly but surely turning itself around.September 28, 2011
Les Misérables
September 27, 2011
Sonic the Hedgehog Spinball
With my girlfriend out of the house tonight, I figured it was a perfect time to do a little bit of logging. (And making grilled cheese sandwiches.) Here's another really short and mostly pointless game from the Sonic Mega Collection. In case it wasn't totally obvious already, it's a Sonic pinball game. ("Spin"-ball - get it?) There's not a lot to say here. The game consists of four gigantic pinball tables that you must traverse by, well, playing pinball. Each table has a boss fight that only gets unlocked after you collect three chaos emeralds scattered around the table, and all of the boss fights more or less consist of bouncing your Sonic-ball off Robotnik's head. I have to say, at least this pinball spin-off makes sense; way too many video game franchises have received pinball spin-off games - Mario, Pac-Man, Metroid, Kirby, Pokémon - and at least Sonic has always been a fast-moving ball-shaped character. So the concept doesn't even feel like much of a stretch in this case. The game couldn't have taken me much more than an hour to beat, and there are plenty of YouTube videos of tool-assisted ten-minute runs; I didn't exactly relieve myself of an enormous burden by beating this game. Still, a logging is a logging, and the backlog is now another step closer to completion.
Blindness
September 26, 2011
My Name Is Earl: Season 3
September 25, 2011
Cronos

September 21, 2011
The History of the Siege of Lisbon

Well, here's my first taste of just straight up not liking a Saramago book. Like the previous three (Blindness, Seeing, The Stone Raft) it has a simple and interesting hook- a proofreader working on a non-fiction books called The History of the Siege of Lisbon deliberately adds a single word, thus changing the entire meaning of the book. As a parallel to this story, Saramago offers up his own interpretation of what happened during the siege of Lisbon, chastising the proofreader's inability to get it right, resulting in three different levels of meta-story that I'd normally eat up and beg for more. But I don't know, something about the tone here just didn't sit quite right with me. The run-ons and lack of punctuation that usually work fine seemed especially grating, and the interesting concept didn't end up going in any particularly interesting directions. I'd normally blame this on History being one of Jose Saramago's first books- perhaps he simply hadn't perfected his writing style- but this came out a few years after The Stone Raft, which, while odd, I found at least decent. Well, there's 8 more Saramago books on my Kindle, so unlike before I'm going to temper my expectations from the rest of them, aside from maybe the one Stan commented on- The Gospel According to Jesus Christ.
September 19, 2011
Assassin's Creed
The Assassin's Creed universe is expanding pretty quickly lately- this year will mark the third in a row with a full console game coming out for the holiday season. I really enjoyed Assassin's Creed 2 when I played it nearly 2 years ago, but if I have any hopes of catching up by the time Assassin's Creed 3 rolls around, I had to get the original Assassin's Creed out of the way quickly. For those who don't know, the background behind the series isn't to simply play as an assassin in a few different time periods, although that is the real meat of the game. The actual protagonist isn't simply Altair during the Crusades in Assassin's Creed or Ezio in 2, but Desmond Miles- a modern day supposed last living descendant of an order of assassins stretching back throughout history, who is being hunted down by the Knights Templar and forced to relive 'genetic memories' in a machine called the Animus to aid in their nefarious schemes. This provides an interesting framework for the game- for instance, the player doesn't have a health bar, but a 'syncing' bar- the better he follows along with Desmond's genetic memory of Altair, the better he syncs, but messing up (getting hurt, killing innocents) can deplete the bar to a point where Desmond literally needs to 'reset' the Animus. I found it an interesting way of tackling certain video game tropes- Desmond doesn't die, he 'resets.' Don't want Altair to reach a certain part of the city? That section of memory is 'locked.' Of course it all revolves around an interesting but completely bananas storyline about the end of the world in 2012, but it's told in such a fresh way that it manages to overshadow the innovative core gameplay. So many third-person adventure games tack on unnecessary stealth missions that break up the flow of the game, but Assassin's Creed manages to make the stealth angle feel so natural that normal combat begins to feel out of place- the high points of the game involve running undetected across rooftops and swooping in for a one-shot kill, while the low points involve long-winded counter-heavy battles that really only come about after the player has made a mistake and finish with little payoff. The game certainly had a bit more structure here than 2, it reminded me of Metroid Prime 2: Echoes's ability to make some sense out of a giant environment compared with Metroid Primes's freewheeling exploration- there may be a little less sense of wonder, but it provides you with an easy way of keeping track of progress, which becomes more important with more backlogging. The scenic viewpoints I liked in 2 were handled better here too- although there was less variation of towers to climb, they actually played an important and fun factor in the gameplay rather than being a slightly more interesting collectible for OCD completionists. That said, there are just so many huge improvements made between here and Assassin's Creed 2 for me to call it the better game- some fun platforming sub-levels, a fantastic economic system, and frankly 2 ran a lot faster and smoother. So while Assassin's Creed has a few things going for it, it wasn't until its sequel that things really kicked into high gear and became must-play.My Name Is Earl: Season 2
Scarface (1983)
Flicky
September 17, 2011
Community: Season 2
September 12, 2011
Breaking Bad: Season One
Bioshock 2
Bioshock was a fantastic game that came out in 2007 to rave reviews across the board- to me it's the only game I've played that really pulled off the RPG/FPS hybrid flawlessly, leading to a game that not only relied on your shooting skills, but careful choices in grinding and upgrades. It got heaps of praise for its Ayn Rand-influenced storyline and immersive environment- Rapture, an art-deco utopia gone wrong located at the bottom of the ocean. The whole thing was just really fun, and to bring up the argument Stan mentioned in his Ico post, it's a major player in the "games as art" debate. My expectations were originally high for its sequel, 2010's Bioshock 2, but they were tempered as news came out of delays and members of 2K Marin abandoning the game for other projects. The resulting game ended up being still very good, but unfortunately just "more Bioshock". Bioshock 2 plays in relatively the same way with some small improvements- plasmids, the game's form of magic, can be dual-wielded with guns and other weapons, greatly improving the oft-forgotten spells from the first game; the introduction of the Big Sister added a nice element of tension to the usual grinding; and everything felt much more streamlined, allowing for me to fully explore some aspects of the first game I overlooked (remote hacking, researching enemies to gain an advantage, etc.). The story was good for FPSes, but really had nothing on the original Bioshock. But, well, that's a predecessor that's hard to top. I have a feeling that a complete change of setting will do wonders for the series, as the next sequel (prequel? spiritual successor?), Bioshock Infinite, abandons the underground world of Rapture entirely and takes place in a city floating in the sky. I won't get to it for a long time, but my hopes are high again.September 8, 2011
Sons of Anarchy: Season 3
September 7, 2011
The Sopranos: Season 3
September 5, 2011
My Name Is Earl: Season 1
Red State
September 4, 2011
Ico
September 3, 2011
Radiant Historia
Late in high-school, early in college, there was one rule of thumb that I usually followed when buying video games. If Atlas published it, I would love it. Now in recent years, that always hasn't been true, but for Radiant Historia, Atlas is showing my some love that I'll never forget. Some people will call this game a Chrono Trigger clone. I would call this a challenge to Chrono Trigger.
The game's time travel took into place the idea of multiple timelines. One big decision you make on early in the game makes two separate worlds, that you can travel back and forth from, learning from different perspectives. The game also ends about thirty different times. Sometimes you make a decision and everyone dies or the world ends or the world ends and everyone dies. So you have to travel back to 'nodes' or important parts of your personal history. When you go back, you're the only one that knows the future events, but all of your party retains the experience of those events. So travel to the beginning before the final boss, and you'll be tearing up enemies like no one's business.
The turn-based style of RPG is pretty unique. Instead of selecting enemy 1, 2 or 3, you actually fight them on a 3x3 grid. Your attacks push them or pull them or shift their positions, moving creatures onto the same square in the grid. Their you can perform combos and cast magic that will hit everyone. I've seen this before in Megaman Battle Network, but that was real-time, and you had a 3x3 grid you needed to move and dodge on. This one was way more chill, and make it a puzzle to plan and think out your future attacks.
The story isn't new at all, hero, princess, some bad guys destroying the world through evil blah blah blah. But the characters really wow'ed me because no one fit in a technical stereotype. There was no healer, no all attacker, no all magic user. They all were spread very evenly across the usefulness rainbow. Some healed stronger than others, some used more magic and some had unique abilities that moved the enemies around or laid traps. It was nice that I didn't have to pick my favorites and only use them, because everyone brought something to the table.
There is a lot more to say about this game, but I really don't want to. Instead I'm going to leave it like this: If you're a fan of RPGs, this is a game for your library.
September 2, 2011
Final Fantasy II
If anything can really get me in the mood for more video game logging, it's a situation like the one I had this week. Most Final Fantasy games take me around a month to get through. Final Fantasy II however was started up on Sunday and beaten early Friday morning (or late Thursday night really). I went into this one expecting the worst- most of my friends rank it among the worst of the series. But actually, I liked it way more than I thought I would. I dare say I'd rank it ahead of I, III and V. Perhaps the fact that it was easy and quick is making me like it so much. But that's not to say difficulty level is the only thing the game had going for it. I liked the leveling up system here- you only gain experience based on your actions in battle. If you keep hacking away with an axe, you'll get better with an axe than any other weapon. The drawback here was that by the end of the game characters ended up unbalanced- my superpowerful characters were still barely healing themselves at all with cure spells, and the 'ultima magic' that plays such an important role in the story ended up getting tossed to the wayside as I kept fighting physically. But then, it's on the player to decide how balanced they want to make their party. It wasn't as nice as some of the more recent installments, but it's much better than the overly simple FFI and needlessly complex FFIII. The story is pretty basic, but it was at least consistent- aside from a few cheesy death scenes that force a connection to characters I never liked in the first place, you get a basic story of rebels vs. an empire (apparently there was a heavy Star Wars influence) with some interesting subplots- saving an enslaved village, rediscovering 'extinct' races, taking down huge airships, etc. Maybe the fact that I didn't feel like my time was being wasted is why I enjoyed FFII. When the game starts to wear out it's welcome, you've reached the end. Anyway, next up on the list? Final Fantasy VIII.












