December 26, 2010
Rocky Balboa
December 22, 2010
Halo: Reach

I know, it’s been forever. I told myself at the beginning of December, “Trevor, this is the month. Regardless of how busy you think you are, we’re getting shit done! End of story.”
Hardly.
Joining the mainstream here, I have recently completed Halo: Reach. Having only beaten two of the previous (following?) four games, Halo and Halo 3, I won’t praise myself as a Halo expert, but I didn’t understand lick of what was going on in this game. Ok, prior knowledge of this epic tells me of the war between the Covenant and humans as they race across the galaxy to activate the Halo rings, which are in turn suppose to be a weapon used to destroy the Flood - those damn pesky parasite-creatures that can apparently wipe out the whole world if not properly contained. So after playing most of the trilogy I think I’ve got a fair grasp on this storyline, but Bungie and Microsoft can’t leave well-enough alone. Not when there’s money to be made.
Let’s rewind the clock. Before the discovery of Halo. Before Master Chief is awoken. A simpler time. We enter Reach.
What is Reach? I have no fucking clue. Once again, regardless of what I knew from the trilogy, none of this seemed to apply. The only thing I’m sure of is that the human’s are losing this war against the Covenant... and the Spartans’ suits looked a lot cooler in the past. But wait, why is there a war against the Covenants? I find myself pondering. Who knows? Once again, no idea of what’s going on.
Now, I realize there are answers to these questions. That there is a coherent storyline that - I’m sure - many people were able to follow, easily. But I guess my lack of understanding doesn’t strain from a convoluted plot, it’s from a boring plot. I could barely keep my attention through half of the cut scenes in the game. Oh, we’re getting chase from point A to point B again? Oh, we have to destroy this _________ to make another stand against the Covenant? This is all new and refreshing. How innovated, I can’t imaging my brain wandering away from these captivating dilemmas that all mirror each other.
The Halo franchise is a great FPS, and I have just as much fun with it as the next guy, but do you have to beat the story to death. What was wrong with the trilogy? The story was over, wasn’t it? Did we have to reopen it again for just another few million dollars?
Oh, wait. I see your point.
Ok, well... if there’s anything else I have to say about the game is that the ending sucked. I can’t say anything for Halo II, but the first and third games all have incredible endings where you drove out on your Warthog as disaster nipped at your exhaust pipe. It was awesome, both times. However, the ending with this guy was pretty anti-climatic. Jumped into a big gun and shot down shit. Wasn’t even that hard and it was over in the blink of an eye. You’d figure if the makers were going to recycle the same damn game again, they would at least make sure to include the best part. Guess not. Eh, lame.
Well, at least Bungie claimed - while the credit scene begins to roll - that this is the end to the franchise. I don’t know that I necessarily believe them, but I am somewhat relieve. Let’s see something new. I know you guys can do it... I think? At least think of it like this: You’ve done your big blockbuster and made heaping globs of cash. Now it’s time to do something risky, avant-garde. Sure, you may fall flat on your face and disgrace yourself totally, but at least you’ll be making a stab at trying to bring something new and fresh into the world - something that and can captivate audiences as they bare witness to your stunning creation.
And if all else fails, I’m sure a prequel to the prequel is long overdue.
December 20, 2010
Young Frankenstein
December 19, 2010
X-Men Arcade

The year was 1992 and I was five. So neither did I play or remember when this game came out. But as I grew older and Fox Kids started airing X-Men the Animated Series, did I notice Nightcrawler and Colossus on the side of arcade cabinets. Then my quarters disappeared.
This Xbox Live and PSN game made by Konami was polished and released by Backbone Entertainment. It is the same game you'll fine in the dusty corner of any forgotten arcade, but made for the stay at home gamer; which helps and hinders the game play. First of all, if you want to beat the arcade game, you're going to need more than $20 and at least five friends. Both were hard to come by at a young age. So this download game is $10 and has multiplayer online so every one can enjoy the full game. Choice given are difficulty, four or six player and which style you want to play. The styles are USA and Japanese. After playing the Japanese game, I realize that American arcades really were just a place to loose money.
In the American X-Men arcade game you had 3 lives, a ten hit health bar and two orbs which represented uses of your super powers. If you use your super powers, you lose life until you're down to your last hit. Then you start using the orbs. So if you even want any help fighting the Blob or the White Queen, just do it like a normal person with punches and kicks. You're just throwing your life away using super powers apparently.
In the Japanese version, which for some reason still is all in English, with just a smattering of Japanese subtitles, the game is much more designed for playing at home on a console. You still have the same health bar and orbs, except you use the orbs first and then you start tapping into your life force for your powers (which isn't canon, but nothing from this game really is.) This means you can at least blow up everything on screen then get your punches in afterwards. The single best reason to play the Japanese version is that it has drop items! Something that would save too many quarters in America, you can pick up extra health and extra orbs for powers. This version makes playing the whole game a much more enjoyable experience.
Now playing and beating the game isn't hard. You don't rack up points, you rack up continues. So if you do well, you can keep on going after you die. But its not like you get 2 or 3 continues each level. No, you get about 100 each time you punch the air. So the game loses any kind of challenge right away. Can't fight Nimrod? Then just die one thousand times and maybe you can finally get a punch in. Even in Expert mode, where you need those 100 lives to get past the first level, no one has to use any kind of strategy. Just power spam until your life is used up, then die and get them all back. It is really the only depressing part of the game, that there isn't anything stopping you from beating this once epic monster of challenge in less than 25 mins. (Which is a trophy.) The only incentive really is to beat it fast with little death to end up on the online leaderboards.
The real treasure is that is a great port from the arcade, includes wonder mutants which any X-Men fan enjoys, yes even Dazzler, so any one a fan of beat-em-ups, X-Men or only spending $10 on the arcade game ever again, this is a fun download that can be beaten a few times with friends.
December 17, 2010
The Great Outdoors
December 16, 2010
The Legend of Zelda: A Link to the Past

Hollywoodland
December 15, 2010
Where the Wild Things Are
Halo: Reach
The last Halo effort coming from Bungie before they move on to other things, Halo Reach is a prequel that according to most reviews righted all the wrongs of the maligned ODST. I thought ODST was decent if not overpriced, so I went into Reach with high hopes. And to be honest, they weren't really met (in the campaign only!). Reach tells the story of some major sacrafice that allowed Master Chief to do what he did in the first three games, something really brave and noble. The thing is, the game couldn't keep me interested long enough to actually know what that sacrafice was. The game's fantastic from a technical standpoint- it looks amazing, excellent voice talent, and probably my favorite music of the entire series. The shooting gameplay is as great as ever. But when it came to running through the actual missions, it just seemed like more of the same. "Run to point A! Kill everyone there until we tell you to move on! Now shoot this random thing til it explodes! Run away!" Nothing I felt like I hadn't done before. Aside from a surprise mission half-way through that introduces a fun new vehicle, only the graphics made it feel like anything new. However, that's not to say this is a bad game. A mediocre campaign to me was saved by the best online multi-player yet. I've only played it a few times at Stan's house, but the introduction of upgrades like sprint, jetpack, and my personal favorite hologram, all add a fresh new twist to the same great gameplay Halo's had all this time. And honestly, online play is what most people are going to buy this game for anyway. So yeah, single-player didn't do much for me, but don't let that scare you off.




