December 18, 2015

Dragon Ball (Complete Series)


I'm not happy about this either...

It's been a long journey, but I've finally finished it. The series of Dragon Ball. No, not Dragon Ball Z, just Dragon Ball. The first one. The series where Goku (our plucky, young, super-strong hero) is still just an innocent kid and not the bulked up, super-Sayain character with lightning blonde hair most people probably think about when they hear of this franchise. In fact, there's no Sayain at all in this series all together – how disappointing – but I'll get to all of that in a moment. 

Initially I was going to write this really long backstory about how I willed myself to watch all 153 episodes of this mildly entertaining children's cartoon, but then I thought... fuck it. It's the Back-Blog. Sween's watched Human Centipede. Keith and Webber have watched Knucklehead. I see that no defense is necessary in my decision. Dragon Ball seems to be an extremely popular series, and – simply put – I wanted to know why. Unfortunately, with the first series down, I'm still no closer to finding any answers to this question. 

So, what's with this story? The story follows a little boy sporting a monkey's tail named Goku. When we first meet him, we find him just chilling in the middle of the woods waiting for his grandfather to return from some sort of excursion. He's discovered by this young girl, Bulma, who's on a quest to collect all seven Dragon Balls, of which Goku is protecting one – protecting it for his grandfather, although unaware of the power that it holds. 

"What exactly are the Dragon Balls?" I hear no one asking. Great question! There's some mythical dragon that sends seven Dragon Balls scattered throughout the world. Whenever all seven are gathered together, the dragon will appear granting a wish to one person. After the wish is granted, the balls take off, scattering to the far reaches of the world and will remain as inactive stones for one year before becoming Dragon Balls again. There was also an episode that explained the reason for the wish-granting dragon's existence, but I totally forget what happened – I burned through these episodes pretty fast. 

Anywho, refusing to give away his grandfather's Dragon Ball, Goku agrees to join Bulma on her quest, bringing the Dragon Ball along with him. So begins our journey and slowly we build our main cast throughout the entire first season and are gradually introduced to additional characters throughout the later seasons. But, for the most part, the central cast is established within the first 20 or so episodes. 

Ok, so what did I think of this show? I give it two out of five thumbs up. 

There's some mild action fun, but it's found few and far between the senseless, overdramatic dribble that stretches on for episodes at a time. In fact, that might be my largest compliant with this series, that it purposely seems like it's trying to run out the clock as if it's getting paid by the minute of being on air (well, they probably are). Each time a character stumbles into a big fight, prepare yourself as that fight will likely stretch out over multiple episodes. And the more important the fight, the more episodes it will bleed over to. I think the record was something like 6 or 7 episodes to conclude Goku's fight with his main rival, Piccolo Jr. 

This whole tactic wore me down fast. You see, there's a very simple formula they use to make these fights so long. First, they would have character A gear up to do some major move against character B. Now, while character A is charging their attack we cut to other supporting characters on the sideline who add expository dialogue before character A finally performs the attack. Looooong pause as the dust settles. Finally character B climbs to their feet proving that they've survived the assault. Both characters A and B have some sort of tea-time conversation (despite them being in the middle of a life or death fight) commenting on both their attacks and blocks, which concludes with character B now commencing to charge up for their attach. Rinse and repeat until there's a victor. 

It wears you down after a while. It got to the point where I was honestly considering just watching all of the recaps that start each new episode. Sure my experience would be nothing more than the narrator saying, "Last time on Dragon Ball..." but at least it would have saved me hours of watching characters screaming at the top of their lungs while charging their super attacks. 

Now, I suppose I could get into each saga's story arc, but it basically switches from one story arc focusing on getting the Dragon Balls, to the next (when the balls are inactive for a year) where Goku is likely either training to be better or participating in this worldwide fighter championship. So, not spending any extra time discussing that crap.

The more I write this, the more I remember how tedious the show really felt. To be fair, I always played it on the background while doing other shit. I never gave it my full attention, but, then again, its doesn't ask for it. It's a dopy cartoon that was churned out at lightning speed for years on end. 

But with fans loving the next series, Dragon Ball Z, it made me think that the original should be better. Rather, it's scaring me from progressing any further. 

Shame.

And then there's this... 


Enslaved: Odyssey to the West


Here's one from a few years back that I was able to finish off this morning. It's an action-adventure game with lots of platforming and hand-to-hand combat and even a few puzzles. You play as Monkey, a musclebound dude recently captured by a slaver ship in some post-apocalyptic future. The ship crashes and Monkey is able to escape alongside a fellow capture - a girl named Trip. Together, they must make their way back to Trip's hometown.

But there's a catch! To ensure that Monkey won't hurt her - and moreover, that he'll help her - Trip has locked a slave headband onto Monkey's head. If Monkey strays too far away from her or lets her die, the headband will kill him.

At first this game mechanic had me wary. My least favorite part of Ico was taking care of Yorda - and who among us enjoyed carrying Princess Ruto's entitled ass around inside Jabu-Jabu? As it turned out, aside from lending the game its title, the slave crown didn't really do much. Trip and Monkey worked like a beautiful team and, sure enough, developed an admiration and respect for each other along the way. In my entire play through I think the slave crown only killed me once, and it was when I dropped Trip off of a ledge by mistake. Wouldn't virtually every other game out there give you a game over for allowing a vital NPC to die in such a way? The game's tone didn't play into any master-and-slave dynamics either - there were plenty of other tropes to hit.

When it came to gameplay, Enslaved was just fine. It was smooth and easy to control without ever lagging or glitching, and in that respect it more or less met my baseline expectations of what a video game should be. Solid all around, even if it brought nothing new to the table. An easy low-risk B-plus with ordinary gameplay, generic post-apocalyptic environments, and three memorable characters. That's right, three! In addition to Monkey and Trip, there was this guy named Pigsy who joined up about two thirds into the game and provided some very welcome comic relief.

December 16, 2015

Fire Emblem


Here's another GBA game bought for five bucks or so on my Wii U. It's Fire Emblem - not the original game in the franchise, but the first to be released in the U.S.

Y'all know by now that I'm a big fan of tactical RPGs, but honestly? This one didn't do a whole ton for me. Or at least nothing new. Its gameplay was virtually identical to Fire Emblem Awakening, which I played only a year ago, and which also had a vastly better story. Now, there's nothing wrong with a franchise keeping the same core gameplay elements from game to game, but there were three other Fire Emblem games that came out between this one and that one. That's a whole lot of same-old same-old, no?

Oh, and a shout out to the Wii U's save state feature, which easily saved me hours and hours of retrying battles. This game was no cakewalk!

December 11, 2015

Madden NFL 25


Dang. This was disappointing. Sports video games - particularly baseball and football - were a big component of my teenage video gaming years, and just as I went on a retro kick with MLB 13: The Show, I was recently overcome by the urge to purchase and play a recent Madden NFL game. This one was released two years ago; it's really Madden NFL 14, but EA got really into the idea of promoting the 25th anniversary of Madden and here we are.

I did the same thing here that I did in MLB 13: The Show; I created my fantasy team from years gone by in an attempt to finally win a championship. This process - creating my fantasy team - was arduous, hellish, and actually impossible.

I'll spare you all the details (unless someone actually asks for them) but several features in Madden 25 - namely a salary cap and a strict set of minimum roster requirements - made what should have been an hour-long process into a treacherous slog of cycling through sluggish menu screens. It took me close to five hours, and thank God I had my laptop to watch Netflix while I did it. Worst of all, I couldn't even build my entire fantasy team. Individual defensive players were just far too expensive, even after I pulled a lot of tricks I'd discovered throughout the five-hour process, and at the end of the day I had to do without the likes of Eric Berry, Brandon Flowers, Antonio Gates, and a few other big names. Oh well.

Anyway, once that process was finished, I was finally able to start my season. Except Madden NFL 25 has no season mode. It has a "connected franchise" mode in which you get to experience all the joys of being an NFL owner - like setting concession prices and threatening to move the team if no new stadium is built! This mode features a whole new slew of sluggish menus to navigate through in order to tweak your depth chart or your playbook or start playing a game.

Look, all I wanted to do was compile some 40 players or so onto one team, and then take that team and win a Super Bowl and have some fun along the way. Madden NFL 25 made the whole experience  a very trying one.

I'll cut to the chase. I did it. I went 10-6 after starting 3-4. There was a bit of a learning curve, but I ended up winning my final five games - several in comeback fashion - in order to win the NFC North and make the playoffs. (Oh yeah - I played as the Bears. Because why not?) By this point I had figured out how to play the game, at least on offense to the point where I was scoring at will, and the playoffs posed no challenge to me whatsoever. Kind of anticlimactic, really. I mean, always fun to beat Peyton Manning's Broncos, don't get me wrong. But none of this made me feel as invested as MLB 13: The Show did.

The game's default setting is to play 7-minute quarters, which is weird, since every Madden game I'd played prior to this one had a 5-minute quarter default. Here are my team's statistics, adjusted for length of game:



I had plenty more to say when I began this post. I was going to build a little narrative for my team and explain why Jay Cutler started a few games for us, and talk about who the MVPs were, and also who the unsung heroes were. I was also going to whine about three or four different aspects of Madden gameplay and complain about how broken this game still is after 25 years, and how pathetic that is.

But I don't have it in me! I just don't care enough. This game has left me feeling kind of numb toward it.

In short, I had less fun with this one than I did with Madden NFL 09 six years ago. And I had less fun with that game than I did with the PS2 titles I had back in '02, '03, and '04. And I don't think it's me! I think Madden has just slowly gotten shittier throughout the years.

December 4, 2015

Jessica Jones (Season 1)

Another rousing success to the Netflix library. Burned through Jessica Jones perhaps even faster than I did Daredevil. And while I did really enjoy Jessica Jones, how does is rank in comparison to Netflix-Marvel predecessor? While I give Daredevil a win for besting the competition in regards to action scenes, I will say this for Jessica Jones... it's got one hell of a villain. 

The Purple Man, aka Zebediah Kilgrave, aka the scariest version of the 10th Doctor you'll ever see, has to be the most terrifying Marvel villain unveiled so far. Without spoiling anything, Kilgrave has the ability to manipulate people's minds with the command of his voice. From getting people to hand over their hard-earned cash to making someone cut out their own heart, he can make people do whatever he wants. And it's truly terrifying to see the different ways he uses his power. 

What's really scary, beyond the incredible control his superpower holds, is the fact that the man behind the power is a complete and total sociopath. Literally, he has no empathy or feelings to anyone else but recognition to his own appetites and desires. At one point in the show Jones accuses Kilgrave of being a murderer – killing innocent people – to which Kilgrave responds he's never physically killed anyone himself, thus freeing him from any guilt for his actions. And, technically, he's right. As far as I could tell, he's never punched anyone or pulled a trigger... from a legal standpoint, Kilgrave is in the clear of murder charges. But, still... it's a superpower that allows him to rape people's minds with a conscience that frees him from remorse, responsibility, or guilt. That's what's truly terrifying about this villain. 

And it makes him way more compelling to watch then, oh, let's say... A giant robot that wants to rip a eastern European town out of the Earth only to smash it back into the world thus destroying modern life? Yeah, it's a fascinating character compared to some of the other stuff Marvel has shoved out there.

Mentioning Ultron does bring me to a major issue I have with these new Netflix-Marvel shows. You see, I was initially under the impression when Daredevil came out that these Netflix shows would be outside of the canon already established in the Marvel Cinematic Universe (MCU). They would be their own gritty superhero stories, buried in the back alleys and dark neighborhoods of New York's seedy underbelly. But imagine my surprise when I heard mention of the New York alien attack from Avengers in Jessica Jones (ambiguously referred to as "The Incident"). Then in a following episode, seeing a kid running around Central Park wearing a Captain America costume. Point is: I was wrong about these being separate stories. These are all in the same canon. 

Now, maybe this isn't a big deal to some of you. Maybe you're saying, "Well, of course these are in the same canon. It's Marvel, isn't it?" I would totally be on board with that except for the fact that I find it difficult to believe that in a world where we've established S.H.I.E.L.D. and the Avengers, no one would turn and recognize there's a lunatic running about who can control people's minds. Or even going back to Daredevil, how come Kingpin never bumped into Tony Stark (or anything Stark related) at some sort of New York, high-class soirĂ©e? And there were scenes of Kingpin at these very events with billionaires and law-makers running around. 

I've heard rumors that Netflix has very specific limitations to how they refer to the rest of the MCU. For instance, they can't refer to any hero or MCU event by name (hence saying "The Incident" for the alien attack on New York or having to call Hulk as "The Green Guy"). Also, if you show any character, they can't be on screen for longer than a few seconds (like the kid in the Captain America costume who runs by the camera really quick in Jessica Jones). I have no idea on the validity to these statements, but if they are true, then it's a real head scratcher as to why you would put such limitations to anything apart of the behemoth franchise that is Marvel. 

Go figure?

Anywho, show is a certifiable blast! Despite the lamenting I did in this post, I was heavily addicted to the show and binged it in record time. Can't wait for the next Marvel series to hit Netflix so I can lose another of my weekends to it. 

December 2, 2015

Call of Duty: Black Ops II


Hey, another Call of Duty game! This is my ninth and the blog's seventeenth overall post on the franchise, which has really evolved over the last decade or more from a mundane WWII FPS series into an absurd sequence of playable action movies. And all within the lifecycle of the Xbox 360 - impressive!

I've been away from the series for just over three years, and my last post was on the first Black Ops game. I said there that "Since these games have been just fun as hell for several years now, what it takes to set an FPS apart from the pack is, in my mind, a good story and memorable characters. Black Ops has both, and as such, it just may be my favorite Call of Duty game ever." So imagine my disappointment when Black Ops II was more frustrating and confusing than exciting and fun.

What happened? Did the franchise somehow get substantially worse here, or did I somehow change in a way that left me feeling cold this time around? Sure, I was 24 then and 27 now - married, with a house, and all that - but I really don't want to pin this one entirely on "growing out of" the Call of Duty series. I mean, I've been playing Halo 5 a lot this fall and I have no complaints at all.

Something about the way Black Ops II unfolded just left me without any investment in the story or the characters. There are eleven total missions in the game, taking place in either the late '80s or the year 2025. There are also a few special "strike force" missions that you can play. I tried one and had no idea what was going on, failing miserably. They seemed cool in concept - top-down tactical battles where you had to deploy units and assign them to defend or attack or whatever - but in practice I had no idea what was going on and my forces were immediately overwhelmed.

It turns out that these missions, along with some choices you make in the main campaign, will significantly alter the story and its ending. And hey, why not? It was 2012 and alternate endings were all the rage thanks to BioShock and Infamous and others. But where those games pulled off the idea of karmic storytelling with tact and heart, this is Call of Duty we're talking about. Decisions often boiled down to things like "kill this guy or that guy" and "spare this prisoner or don't." None of it felt like it mattered, and the story suffered accordingly. In the middle of the game there was a mission where I had to prevent a guy from kidnapping a woman from a posh island resort. It was one of the most memorable missions, but when it ended in a successful kidnapping, I thought nothing of it; these things happen in movies and Call of Duty games all the time. Only after the game ended did I remember that woman and wonder what happened to her and why the game had never revisited that particular character or plot point. It turns out that I actually could have saved her, and that doing so would have allowed her to stop a massive cyberattack, drastically changing the ending. But I had no idea I could even save her! And once she was kidnapped, she was never mentioned again - presumably killed, I guess. Who knows?

That's the level of "decision making" that Call of Duty: Black Ops II allowed. Another big turning point came when I was told to shoot a prisoner with a sniper rifle from a long way off. He had a bag over his head. I shot him in the head, because that's what you do in these games - and also in real life. It turns out that if I'd shot the guy in the arms or legs instead - critically wounding him, rather than killing him swiftly - I'd have been rewarded with a more touching post-game cutscene. Wait, what? For being shittier with my aim?

Worst of all, in one mission late in the game - in which, by the way, the enemy has infiltrated a U.S. aircraft carrier by parachuting down onto its deck (don't get me started!) - you briefly take control of the game's primary antagonist, Menendez, and you have to make a decision bout whether or not to shoot the admiral in the head. This isn't good storytelling! Let the antagonist's motives and personality be established for me, the protagonist. Don't let me role play as a bad guy and ask me to make story-altering decisions! Naturally, as a "bad guy" I chose to shoot the admiral in the head. I'm not sure what it accomplished. As the "good guys" I always chose to spare prisoners and captives when in the same situations. Why am I role playing? Why am I controlling the antagonist? If I had killed myself, as Menendez, right then and there, would I have been given a checkpoint reloading screen? Probably! Even though, logically, well, I've just subdued the threat and the game should end two levels early with a minimal loss of civilian lives. Ugh.

Story aside, this was the most frustrating Call of Duty game I've played since Call of Duty III. Three separate times, I was forced to restart the level I was playing - once due to a freeze, once due to a disc read error, and once due to a faulty checkpoint trigger. In that last case, holy shit, the game just kept reloading me into a situation where I was already in the middle of being torn to shreds by drone fire, instead of reloading with me safely behind a wall or something. Bad! Broken!

There were also something like 50 different weapons to choose from - half of them futuristic and science-fictional in nature - which meant I never really had any understanding of what I was using or how I should use it. And the grenades! Oh man, the grenades. Half of my many deaths came when grenades were thrown in my direction and the "grenade indicator" on my HUD didn't show up. Blech. Just so damn frustrating.

Three more Call of Duty games have been released since this one, and I just don't know if it's worth it for me to continue. They're all on the Xbox One and PS4, so at least playing one of them would offer me something new in that respect, but... yeesh. I just really didn't enjoy this experience, guys.

November 30, 2015

Stan's TV Dump: Mid-Fall 2015

Plenty to discuss here at the end of the year! So much, in fact, that I'm splitting fall into three parts. There's just too much television!


Trailer Park Boys: Season 2
I'll apologize in advance - there will be a lot of Trailer Park Boys in this post. I enjoyed Season 1 just fine, but Season 2 is where I really started to see why this show became such a long-lasting cult classic. This season had Julian and Ricky getting out of prison and then growing weed in a trailer to sell back to the prison. They ultimately end up, of course, back in prison. Like I said last time, the show feels like a poor man's Always Sunny with even lower stakes. It works! Also, a young Ellen Page guest stars throughout this season.


Buffy the Vampire Slayer: Season 1
Speaking of cult classics, I finally got around to checking out Buffy. This first season aired back in 1997 and in addition to being gloriously dated it's got horrifically bad special effects. I loved it - though how much I was laughing at it instead of with it, I can't say. For what it's worth, the whole season gave me a huge retroactive crush on Sarah Michelle Gellar - something I never had during the original run of Buffy, from 1997 to 2003, as a nine-to-fifteen-year-old boy, somehow.


Trailer Park Boys: Season 3
Another season of Trailer Park Boys, another series of ill-hatched petty crimes from Ricky and Julian and friends. It's the third straight season to start and end with Julian in jail, but in a surprise twist (sorry), Ricky manages to avoid jail time this season. Moreover, he ends up taking over as the trailer park supervisor when his arch-nemesis Mr. Lahey ends up in jail. Looks like we're in for a doozy of a fourth season!


Trailer Park Boys: Season 4
It happens to every cult classic that runs for a long enough time, and for Trailer Park Boys it happened in the fourth season: a good old-fashioned shark jump. Where the show used to dabble in subtle humor based on character beats, the fourth season brought in plots like backyard wrestling, a mountain lion on the loose, and a deranged hand puppet with a mind of its own. Still hilarious - but very broadly a situational comedy at this point.


Master of None: Season 1
I really liked this. Aziz Ansari has always been a favorite of mine and I was looking forward to his new Netflix show for a long time. It's "fictional" in the broadest sense, and the main character is pretty clearly just a stand-in for Aziz. Episodes tend to have focused themes - dating, parents, being Indian, working as an actor, having kids - and at its worst the show could feel a bit on-the-nose and preachy. It felt a lot like Louie without all the surrealism, and it was definitely more consistent than Louie. I'm definitely on board for a second season of this one.


The Bastard Executioner: Season 1
It was with hesitation and reluctance that I set a series recording on my DVR for The Bastard Executioner, figuring that mixing Kurt Sutter and medieval warfare could lead to just the worst kind of show. But then, the same show's ceiling could be like a Game of Thrones-flavored second season of Sons of Anarchy. So why not give it a try? Sure enough, this thing flat out sucked. I gave up on trying to follow any sort of plot in about three episodes, and spent the remaining seven just putting this on in the background for any notable violent action scenes. And there weren't even that many! Apparently, the world at large agreed with me that there was nothing to see here; the show's been canceled after just one season, which is almost unheard of on FX.


Trailer Park Boys: Season 5
These seasons all sort of blend together - particularly the middle-of-the-run group. If this season was notable for anything, it was being ten episodes long instead of six or seven.


Trailer Park Boys: Season 6
Again, it's just not clear to me that I need to say anything special about this show at this point. Notably, this season didn't end with anyone going to jail. What a twist!


The Last Man on Earth: Season 1
I kept meaning to check this out last spring, but by the time I was ready to do so, the season was over and none of the episodes were readily available. Gah! Will Forte is the last man on earth - at least at first. I thought the season started out much stronger than it ended, with Forte slowly going insane from existential dread while doing all sorts of ridiculous "the world is a post-apocalyptic playground" things just to stave off boredom. By the end of the season, six other people have shown up - trickling in one by one, usually arriving with perfect comedic timing to foil something for Forte. I don't think the first season ended up being quite as good as its premise would have allowed; it quickly settled into a weird mostly-straight-played suburban sitcom with feuding neighbors, which was funny enough, but not quite as unique as the original premise. I'm looking forward to the second season, at least.


Man Seeking Woman: Season 1
Here's a surreal one from FX that feels like a series of high-concept sketches about modern dating. At its best, this was really clever and very funny. Unfortunately, the episodes varied pretty wildly in quality and the whole show felt pretty hit or miss. Brilliant in one episode, and then ridiculously stupid in the next. Even at its best, Man Seeking Woman felt like a poor man's Master of None. I'll watch Season 2, but it'll probably end up being DVR fodder at most.


Trailer Park Boys: Season 7
Maybe it's just a classic case of diminishing returns, but this seventh and then-final season of Trailer Park Boys just felt like it was going through the motions. Nothing notably funny happened at any point across ten episodes. The main conflict in this season involved smuggling drugs across the U.S.-Canadian border in toy trains, which seemed far-fetched even for this show. The season (and at the time, the series) ended with all the main characters from the trailer park enjoying a little cookout. Understated and pleasant, though not really tonally fitting. This all happened back in 2007, and Netflix has just recently made an eighth and ninth season; there's more for me to watch - I'm just not sure I'm in any rush at this point.

So yeah. I'll be back a month from now with the rest of what I saw in 2015.

November 21, 2015

Tomb Raider (2013)


Well, the new Tomb Raider just came out, and it seems like everyone loves it. This inspired me to go back and finally check out the last Tomb Raider - the reboot from 2013. I played it for four hours on Thursday and seven more on Friday to finish it off relatively quickly. So yeah - I liked it! The series has come a long way from where it was the last time I played it in 1999, and for better or worse this kind of felt like an entirely different game with an entirely different protagonist.

We'll touch on gameplay first. The new Tomb Raider borrows liberally and shamelessly from the Uncharted series. We've got cinematic cut scenes now, we've got cover-based gunfight mechanics, we've got a gorgeous open world, and we've got buttloads of quick time events. The game isn't exactly a clone; there's more emphasis on raiding and looting in Tomb Raider than there is in Uncharted, for instance (thought not much more) and while Uncharted has always been strictly level-based, Tomb Raider takes place on a big open island where you're encouraged to backtrack and revisit places and discover secrets, not unlike in a Metroid game. I don't think there's anything wrong with this! When I first experienced Uncharted, I quickly noticed that its DNA was crawling with Tomb Raider genes, along with virtually every other person familiar with both franchises. Video games have come a long way since the 1990s, and Uncharted was a pretty big part of that evolution; that a 2013 Tomb Raider game would play more like a 2011 Uncharted game than like a 1996 Tomb Raider game isn't really that surprising, I guess.

But it's not just the gameplay that's different. The Lara Croft in this reboot is such a far cry from the traditional Lara Croft. That Lara Croft was such a unique character not just in gaming but in pop culture. A high-class posh British woman with a sprawling estate and an insatiable desire to explore ancient ruins. She was brash, cocky, and loaded with swagger. Her cannon-chested, pencil-waisted attributes were cartoonish and absurd; her true sex appeal came from her confidence and "don't give a fuck" attitude. Do you guys remember the training tutorials in the early Tomb Raider games? They encouraged you to use Lara's feeble old butler for target practice! Truly, this rich-as-fuck Jessica-Rabbit-bodied devastatingly lethal British duchess did not give a fuck! She was basically a lady Batman, but instead of helping other people she spent her time trying to acquire more treasures. This is a woman who, pretty early on in the first game, just shoots down a motherfucking T-Rex! Just the ultimate badass.

The Lara Croft of 2013's Tomb Raider is, by contrast, a sheltered 21-year-old girl with a heart of gold. She's a college student who survives a shipwreck during an archaeological expedition and breaks down in tears the first time she's forced to kill a man. She's exceptionally loyal, unwilling to leave any member of her expedition behind, and motivated by survival rather than by the allure of the ancient ruins all around her. Moreover, she's tough and gutsy, but clearly somewhat fragile - just like a real human being would be. She grunts and winces and keels over constantly. She even pants and breathes heavy. It's funny, in a way - gone entirely are her cartoonish proportions, but they've been replaced by a very different form of hyper-sexualization, what with the cries and the whimpers and a sadistic amount of pain endured in general.

Granted, the drastic change in personality makes sense. The new Tomb Raider game serves as an origin story of sorts, and it does a great job walking Lara through the journey from "victim just trying to survive" to "conscientious gun-toting heroine." There are a few great moments in the game that almost delineate the progress in that journey, from a bloodied and battered Lara catching a glimpse of herself in the mirror to her newfound propensity for gun violence. It's certainly possible that "this" Lara ultimately becomes "that" Lara over the course of a few games. I kind of doubt it, since this Lara is a sympathetic character who's much easier to build a compelling story around, but it could happen. It's more likely that the series has truly been rebooted, and that new Lara is simply a softer, gentler, better person than old Lara. And hey - I like new Lara! I feel terrible for her. I kind of just want to give her a hug and tell her everything will be okay. But old Lara - imagine what she'd do if I tired to give her a hug? Holy shit, I'd be dead.

Here are some images for comparison, to really drive the point home:





It's in the eyes! It's all right there in the eyes.

At any rate, Tomb Raider was a lot of fun and I'd have to call it a very successful reboot. It even ended with a quick time event that brought back an element of the original Tomb Raider I'd been waiting for all game. I definitely want to play its brand new sequel, but I can't imagine I'll do so any time soon.

November 19, 2015

The Dresden Files: Books 2 - 9

This is… this is a little weird. I’ve been away for so long, it’s like coming back home from college. Sure, it’s the same house, but the furniture has been rearranged, my bedroom has been converted to my parents’ decoupage station, and clearly someone forgot to feed my hamster, Colonel Snugglebutt, while I was away.


All that said, it’s great to be back. Stan you did a fine job holding the joint up all by your lonesome, but let’s see if you we can’t bring some people back together over the holidays… sans Colonel Snugglebutt – you will be missed.




So… Dresden Files. If you’ve talked to me at all over the past year, you are likely aware I’ve developed a strong affection for a certain hardboiled wizard-detective saving the world from the supernatural foes lurking deep within Chicago’s underbelly.

This is a fantastic series that does a great job as building suspense and excitement while providing a unique twist at mythical or religious folklore that can then be grounded in our day and age. Albeit, there might be an extra note of affection for these stories as they all take place in Chicago, so that added be of context definitely accounts for something.
But with 15 books already written (and with a total of 20 proposed by the author to be released with an additional trilogy exploring Dresden fighting against the End of Days – don’t quote me on this, though), I have found my way onto book 10. With my second to last post being on my first chapter into this series, it only seems appropriate that I bring you all up to speed on this experience thus far with Dresden and his adventures. Don’t worry, I’ll be quick about this.


Dresden Files Book #2: Fool Moon


Aaaaaah-Oooooooh, Werewolves of Chicago? Several months following the events of Storm Front, book two brings up the conflict that there is a werewolf (or wolves) loose in Chicago causing havoc and killing people. Dresden must stop this, but it certainly doesn’t help that CPD and now even the FBI are breathing down his neck and believe, once again, that Dresden is responsible for all that is wrong in their city. However, if you learn anything from Butcher’s storytelling… not everything is as it seems.





Dresden Files Book #3: Grave Peril


This is where things get real. If you started reading this series from the beginning and are not hooked by the end of this book, then just stop reading. It’s hard to get better than this guy, so there might be a good chance you’ll never get into Dresden from this point out.

The story involves Dresden fighting against waves of vindictive ghosts and tormented souls… but who’s tormenting them? And why? There’s someone responsible for making the things that go bump in the night, kill in the night, and the closer Dresden gets to the truth, the more dangerous things become. This time around, Dresden is doing more than just protecting Chicago, he’s about to wage war against an ancient evil. A war that won’t be simply concluded in one measly book.


Dresden Files Book #4: Summer Knight

Faeries. They’re not always like Tinkerbell. Most times they are ruthless killing machines set on world domination. And when you’re caught in a rivalry between the creatures of Summer and the creatures of Winter, you know there’s going to be trouble.


Dresden Files Book #5: Death Masks

Another great excellent addition to the series that sets up another villain who will be in a constant battle with our hero. Point of context: Every fives books, Dresden will be dealing against this, one of his greatest foes... The Denarians.

The Denarians are the legion of 30 fallen angels bound to 30 silver coins – the same coins Judas was rumored received as payment for his betrayal of Jesus. And when a person receives one of these coins, physically touching it, the demon imprisoned within the silver is freed taking over their host’s body. It’s ugly business. Ugly business made even worse as they have one item on their agenda… bringing about the apocalypse.


Dresden Files Book #6: Blood Rites


This is a bit of a weird addition to the series. Plain and simple, Dresden is hired to solve a string of pornstar murders all taking place on the set of this major porn film shoot. Yup. But, hey, without giving too much away, there’s a lot of life-changing information Dresden receives that will… um, change his life forever. Oh! And he also gets a puppy. A Caucasian Shepherd named "Mouse," despite the fact that they look like this full grown:




Dresden Files Book #7: Dead Beat


Necromancing. It’s a big no-no in the wizard world. Punishable by death. No exceptions. But that’s not stopping a string of necromancing attacks from popping up all over Chicago. As Dresden tracks down the party (or parties) responsible, he quickly learns that he might be in over his head for this one.



All things aside, this might have the most iconic scene in the series thus far. Won’t spoil anything, but next time anyone is in Chicago, I highly recommend paying a trip to the Field Museum to see “Sue” – the world’s most complete and best preserved fossilized remains of a Tyrannosaurus rex.



Dresden Files Book #8: Proven Guilty

Horror movies. They’re all fun and games until the monsters come to life and climb out of their movie screens killing everyone in their sight. Am I right people? Dresden is once again on the case trying to figure out who or what is causing this mayhem of bringing horror villains to life. Doesn’t help that Chicago is in the midst of hosting a giant horror-movie convention at the same time.


Dresden Files Book #9: White Night

Dresden is called in by the Chicago Police to investigate a string of suicides. Upon closer inspection, Dresden finds out the victims all have something in common. They all are practicing wizards. Not fully-trained and talented wizards, mind you. More like budding apprentices. But wizards nonetheless. That doesn’t make things any less terrifying when Dresden learns that there’s a villain afoot that can lure his or her victims to take their own life. Especially when that killer looks to be your own relative.
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And there it is. As part of my re-introduction back to the blog, I give you where I am at with the Dresden series. Currently book 10 is sitting in the back of a mail truck somewhere en route to my house. I don’t know much about book 10 other than it should bring me to Dresden’s second major encounter with the Denarians. I’m looking forward to it.

Curious if this will get anyone else interested in the series. Despite these books being a super popular series in the Sci-Fi/Fantasy genre, I rarely have anyone I can talk to about these aside from my roommate. So… if anyone’s looking for something fun to read. You know who to call.

Also, it's good to be back.

November 18, 2015

Flimsy Little Plastic Miracles


First off, how much does this book cover remind you of the Back-Blogged backdrop? Ah? Ah?

Ron Currie is an author I've gone over more than once here already, most recently just earlier this month with God Is Dead. This is his third and latest book, published a few years ago. On its surface, it's the story of an author who fakes his death and then watches his unfinished novel get published and become the best-selling book since Harry Potter. But that's not really what the bulk of Flimsy Little Plastic Miracles is concerned with. The narrator also recounts his father's brutal battle with cancer and his own tragic on-and-off love story with the girl of his dreams. He also consistently brings up the idea of the "Singularity" - the not-so-distant future moment when we'll all merge our minds with machines and, in addition to being able to live forever, we'll never feel pain or discomfort again.

It's part narrative, part memoir, part speculative fiction - and the real kicker is that it's metafictional in nature. The main character in the book is named Ron Currie and he's an author from Maine; the real author Ron Currie, writing the book, lost his father to a battle with cancer. Right up front, the character-narrator Currie promises the reader that everything he's about to say is one hundred percent true, without any embellishments - which of course runs up against the idea that this very person is fictional.

There's a lot going on in Flimsy Little Plastic Miracles, but it never gets absurd or hard to follow and the various threads of the story don't ever end up getting pulled through the fourth wall; the fictional nature of the book and of the character Ron Currie are never pointed out or even hinted at within the book itself - they're just kind of there on the margins as an inside joke for the reader to consider when the narrator Ron Currie says things like, "again, this is one hundred percent true," or bemoans that his publishers would rather see him write "memoirs" than "fiction."

Currie has earned several comparisons to Kurt Vonnegut so far in his career, and although he's separate and distinct as has a voice of his own - far less silly, in general - I think "modern day Vonnegut" is a fair and apt description. Even the way this story unfolds - meandering, out of order, more concerned with people and emotions than events and interactions - feels very, you know, Vonnegut-like.

My one complaint - and it's really more of a concern than a complaint - is Currie's focus on his father's cancer and demise. He writes beautifully and succinctly about his father's final months and days, and this is obviously something that has affected him profoundly. But he already tackled the same subject with expertise in Everything Matters! to an extent where I thought there was little else to say. I mean, by all means, Currie's got plenty to say about what happened, and he's great at saying it. I just hope that he's got several more books to come, and I wonder how many of them can feature "father dying of cancer" as a story arc.

At any rate, this was another very enjoyable read from one of my favorite contemporary authors. Check this guy out, y'all. I know the rest of you like Vonnegut too.