November 2, 2014

South Park: The Stick of Truth


About a week or two ago, the blog's resident good deals watchdog gave me the heads up that this game was down to twenty bucks on Amazon. (Thanks, Keith!) It's a game I've been interested in a long time now; I'm a big South Park fan and I really like turn-based RPGs. And lo and behold, I loved this game!

Trev and Keith have already hit on most of what you need to know here; the game is a bit glitchy and very easy, but it's hilarious and a ton of fun. It's too bad that, as Keith said, you're limited to using just one supporting party member at a time. Still, because the game is so easy and so much fun to play, it's absolutely worth it to do every side quest and really shoot for 100% completion. I didn't quite get there - at some point, collecting every piece of equipment in the game just turns into a nearly endless fetch quest - but this was a game that deserved to have all its corners explored and enjoyed.

Those corners included not just the town of South Park, but also alien spaceships, sewers, and "the Kingdom of the North" - Canada, rendered in 8-bit, where the background music is a chiptune rendition of "O Canada" played on a loop. And in addition to aliens and sewer rats and Canadians, you fight the likes of Al Gore, ManBearPig, Underpants Gnomes, "Mongorians," gingers, Nazi zombies, aborted fetuses, sixth graders, and the myriad of creatures in Mr. Slave's ass. Typical South Park, through and through.

All in all, this was a great game. It wasn't the most technically impressive RPG I've seen in a while, but it was a blast to play. Even the fetch quests were a treat. Any fan of the show with an Xbox 360 or PS3 would do well to give this one a shot.

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