January 31, 2012
All The Names
January 30, 2012
Gulliver's Travels
The Big Bang Theory: Season 4
January 29, 2012
Red Steel
January 27, 2012
Fast Five
Bully
January 26, 2012
Franny and Zooey
January 25, 2012
Fight Club
The Hunger Games
Slaughterhouse-Five
I was talking Vonnegut to Sween recently (someone who seems to have digested a bit of his work) and explained that this was his favorite book in the bunch. Having only ever read Breakfast for Champions, it seemed about to time to down another of Kurt's satirically pleasing novels. Here it goes...
The most fascinating aspect of this whole novel have to be the aliens, the Tralfamadorians. Wait, I should correct myself. It's not so much them, but whole concept of them viewing the universe in the fourth dimension. Time exists as a plane of reality for them. They can see their birth and death in one singular moment - I think? Anywho, it's all very cool to try and imagine. What gets me even more are the moral ramifications of this ability. Billy (who has this power to a very limited, uncontrolled sense) knows how he will die, about WWII; he basically knows everything bad thing that will ever happen to him and those he loves before they actually happen... or maybe they've already happened...
Oh, man. I just blew my own mind.
Alright, I'll reel it in here. For all intensive purposes, if you knew the outcome of the future would - or could - you do anything to alter it for the better? By Billy and the Tralfamadorians' accepting attitude toward this indicates that Vonnegut believes in fate. We don't ever have a choice in any of our actions. It just is what it is. I think one of the aliens explains to Billy at one point that they all know how the universe will end - it will be by their own hand while developing some new spacecraft. Yet, the Tralfamadorians do nothing to stop this. They end of the fucking universe and their only response is a shoulder shrug! Whatever. I guess they just hold onto that message they tell Billy which is to just hold onto those good memories you have and forget the bad ones.
Fucking Tralfamadorians... Good book, though.
January 24, 2012
South Park: Season 14
Too Human
Travel back in time with me, dear readers, to the final day of the fourth month of the 2010th year of our Lord. It's a Friday night at the tail end of my final semester in college and I'm living it up in the event room of some hotel at the Electrical and Computer Engineering Department's Spring Banquet. My senior design project group has just won the award for best senior design project, and it's nice to know that a hundred evenings of desperately trying to figure out coding and circuitry I was never taught have not gone to complete waste. I mean, look at this certificate! And listen to that mild applause! And... what's this? Microsoft has decided to sponsor our class by rewarding the top three project teams with Xbox 360 games? There'll be time to question this later. For now, I have to decide between Halo 3 (which I and every other 360-owning SDP winner already own) or some obscure game called Too Human. I've got no interest whatsoever, but a prize is a prize and I can't refuse a free video game. Wait - it's the final day of the month. That means this surprise acquisition will leave me without net progress on the month in the video games department! No! Logging progress foiled yet again by this fucking senior design project... Alright. Present day again. That was fun, right? Reliving my college days? Anyway, I've spent the last week or so actually playing through this random acquisition of a game, Too Human, and I've got a lot to say about it. Since we're already running long, I'll let Wikipedia give you the overview:
As part of a planned game trilogy, the story is a science-fictional futuristic retelling of Norse mythology that portrays the Æsir, the Norse Gods, as cybernetic-enhanced humans, tasked with protecting mankind from the onslaught of Loki's army of machines. The player takes the role of the Norse God Baldur, who is less cybernetic than the other Gods, thus being "too human". The game incorporates elements of hack and slash and action-adventure with heavy emphasis on role-playing gameplay elements such as gathering items, upgrading equipment and choosing character classes and alignments. The game is noted for remaining in development hell for almost ten years, originally planned as a four-disc release for the Sony PlayStation in 1999.
January 23, 2012
Darkness, Take My Hand
January 22, 2012
The Informers
The Elder Scrolls V: Skyrim
Mockingjay
Catching Fire
Modern Family: Season 2
January 19, 2012
The Hunger Games
My January has mostly been spent rereading The Millennium Trilogy (aka The Girl with the Dragon Tattoo etc.) , but I told myself I would read the Hunger Games series when I was finished with those. Three people on the blog have read them. I'm sure 75% of middle schoolers have read them. And I know plenty of people my age comparing them to the HP series and the Millennium Trilogy. So ya know, I wanted to read them! I like reading!
They are what everyone else said they were. Page turning middle school level books. I started The Hunger Games, and I finished it four hours later. When I am enjoying a book, I have trouble putting it down. But this one really is a page turner because you want to know who's gonna die.
Spoiler Alerts!
Firstly, I didn't think the ending was completely predictable. Until the game changing announcement in the middle, I honestly thought the that either Peeta, Rue, or Katniss would live. I could see a scenario in which any of those happened. To tell you the truth though, I'm happy that both Peeta and Katniss lived. I think it would have been a shame to kill them both off. I understand it was predictable in that matter, but I don't generally like seeing characters I enjoy being killed off. The writing was simplistic, but hey, that's what made it such a simple quick read.
I really did enjoy it. I look forward to seeing the movie. I'm particularly excited to how much like flames they can make Peeta and Katniss look in the entrance ceremonies. But a lot of Cinna's charm is long gone knowing that he was cast as Lenny Kravitz.
Oh well! Good book! On to the second! Dreading the third!
A Drink Before the War
January 18, 2012
Call of Duty 2
January 17, 2012
Catch
God of War
January 16, 2012
The Futurological Congress
January 14, 2012
The Office: Season 7
January 12, 2012
Don't Be Afraid of the Dark
Premise time. A family moves into an old mansion (hoping to flip it and make a quick profit) when the young daughter of the family finds a secret room with a sealed grate that she removes and accidentally releases these little creatures into the house to cause havoc and whatnot. Oh, and apparently these creatures can’t be in the light. “Does it burn them like vampires, or turn them into stone?” you ask. No. They just hiss and scamper off into the dark whenever a flash of light hits their face.
Terrifying little buggers, no?
So, I’m already leading into what is probably my biggest gripe with this film: the monsters. The movie gives very little back-story on these guys other than they live deep in the ground (the house was somehow built right over a giant fissure in Earth that they live in or some shit), feed on bone, and whenever they come up to the surface they need to bring a human back down with them. Who knows why? I don’t make these rules. These critters actually serve as the source material to the tooth fairy folklore as the movie opens to the apparent author of the myth trying to bring back his son from creatures before being pulled into their lair as well – it’s the first two minutes of the movie; I haven’t ruined anything for you. But enough with their back-story. I’ll suspend my disbelief and just try to have fun with it. Initially, the creatures first whisper to the little girl to get her to do things. “Join us.” “Be our friend.” “Turn out the lights.” Creepy shit like that. It’s effective in setting the tone. Then we get to the point where we have to see these things in action. Understand why they’re really so dangerous and need to be feared. This is where I lose all respect for this film.
I tried looking for an accurate photo that truly represents the monsters’ stature, but failed to find one. Instead, here’s my best analogy. Take an ugly-ass hamster and give it opposable thumps and the ability to walk on two legs. Yes, they’re only about 10 inches tall. Now, while they do travel in packs of a dozen or so, I still fail to buy that they could kill/capture a full-grown human. More importantly, they’re just not scary. The film tries to freak you out a bit as these guys create mischief cutting the power, locking you in your room while stealing the key… I still don’t buy it. Get a big-ass boot on your foot and squash those little fuckers – a child could punt on of those things further than a Nerf football! For such small, pathetic creature, it’s outrageous what these guys get away with. They attack the groundskeeper (a burly, behemoth of a man) and bring him within an inch of his life, stabbing him spare scissors and screwdrivers, and he can’t even take one down with him. Yet when the little girl is attacked by a mob of them, she squashes one in between a sliding bookcase. Go figure? Very little suspense with – what I consider to be – no threat placed on the characters.
I will say this one positive critique (SPOILER), Katie Holmes gets killed at the end. Well, actually she just gets pulled into their lair (she sacrifices herself for the girl – I won’t go on another rant on how one good tug on the rope that’s dragging her down could have pulled the entire Fraggle Rock cast to the surface – and somehow goes on to becomes the rodents’ leader. There’s an epilogue where the family returns to the abandoned home to leave colored drawing of her, then we hear whisper through vents after they leave telling the rest of the creatures to be patient. One day and new victim will release them. Why the Hell did she suddenly become evil. And what more… if you join their little clan after being pulled down, what happened to the first guy that got sucked down in the beginning.
Ah, the whole movie is garbage. Although I’ve never seen it, the original made-for-TV version has to be better. It just has to.
The Shack
I am going to start this review by saying that this book was a Book Club assignment and in no way my choice. I was led to believe that the book was about a serial killer, and the father of the victim of said serial killer going back to the scene of the crime. Murder! Serial Killers! Sign me up.
Jesus? God? The Holy Spirit? Coming to terms with your faith and coming back to God?
I was scammed.
The book itself is an easy read. Mack, the father of a murdered girl, is introduced to us in a strange opening letter written by his friend Willie. Willie tells us all of Mack’s family history and prior issues in what I consider lazy storytelling- lots of tell and no show. When we get to Mack’s point of view, he promptly receives a letter that reads, “Meet me at The Shack -Papa”. Papa is his wife’s name for God, because they have such a close relationship. Wiki informs me that The Shack is a metaphor for “the house you build out of your own pain”.
We learn how his daughter died, how this affected his family, etc. Mack of course goes to the murder scene, The Shack, on the behest of some sketchy letter without telling his wife and then things get weird. He meets “Papa” who is a big black woman, Jesus who is a not good looking Jewish man and an Asian Lady who is the Holy Spirit. They all talk to him as separate entities, but they are the same, and explain faith in ways that made me bristle and scoff. It worked for Mack. It did not work for me. So I may be more biased than normal is explaining this book, but if you love the Lord this might be the book for you. Otherwise, save yourself the eye-rolling.