September 30, 2011
Friday Night Lights
September 28, 2011
Les Misérables
September 27, 2011
Sonic the Hedgehog Spinball
With my girlfriend out of the house tonight, I figured it was a perfect time to do a little bit of logging. (And making grilled cheese sandwiches.) Here's another really short and mostly pointless game from the Sonic Mega Collection. In case it wasn't totally obvious already, it's a Sonic pinball game. ("Spin"-ball - get it?) There's not a lot to say here. The game consists of four gigantic pinball tables that you must traverse by, well, playing pinball. Each table has a boss fight that only gets unlocked after you collect three chaos emeralds scattered around the table, and all of the boss fights more or less consist of bouncing your Sonic-ball off Robotnik's head. I have to say, at least this pinball spin-off makes sense; way too many video game franchises have received pinball spin-off games - Mario, Pac-Man, Metroid, Kirby, Pokémon - and at least Sonic has always been a fast-moving ball-shaped character. So the concept doesn't even feel like much of a stretch in this case. The game couldn't have taken me much more than an hour to beat, and there are plenty of YouTube videos of tool-assisted ten-minute runs; I didn't exactly relieve myself of an enormous burden by beating this game. Still, a logging is a logging, and the backlog is now another step closer to completion.
Blindness
September 26, 2011
My Name Is Earl: Season 3
September 25, 2011
Cronos
September 21, 2011
The History of the Siege of Lisbon
Well, here's my first taste of just straight up not liking a Saramago book. Like the previous three (Blindness, Seeing, The Stone Raft) it has a simple and interesting hook- a proofreader working on a non-fiction books called The History of the Siege of Lisbon deliberately adds a single word, thus changing the entire meaning of the book. As a parallel to this story, Saramago offers up his own interpretation of what happened during the siege of Lisbon, chastising the proofreader's inability to get it right, resulting in three different levels of meta-story that I'd normally eat up and beg for more. But I don't know, something about the tone here just didn't sit quite right with me. The run-ons and lack of punctuation that usually work fine seemed especially grating, and the interesting concept didn't end up going in any particularly interesting directions. I'd normally blame this on History being one of Jose Saramago's first books- perhaps he simply hadn't perfected his writing style- but this came out a few years after The Stone Raft, which, while odd, I found at least decent. Well, there's 8 more Saramago books on my Kindle, so unlike before I'm going to temper my expectations from the rest of them, aside from maybe the one Stan commented on- The Gospel According to Jesus Christ.
September 19, 2011
Assassin's Creed
My Name Is Earl: Season 2
Scarface (1983)
Flicky
September 17, 2011
Community: Season 2
September 12, 2011
Breaking Bad: Season One
Bioshock 2
September 8, 2011
Sons of Anarchy: Season 3
September 7, 2011
The Sopranos: Season 3
September 5, 2011
My Name Is Earl: Season 1
Red State
September 4, 2011
Ico
September 3, 2011
Radiant Historia
Late in high-school, early in college, there was one rule of thumb that I usually followed when buying video games. If Atlas published it, I would love it. Now in recent years, that always hasn't been true, but for Radiant Historia, Atlas is showing my some love that I'll never forget. Some people will call this game a Chrono Trigger clone. I would call this a challenge to Chrono Trigger.
The game's time travel took into place the idea of multiple timelines. One big decision you make on early in the game makes two separate worlds, that you can travel back and forth from, learning from different perspectives. The game also ends about thirty different times. Sometimes you make a decision and everyone dies or the world ends or the world ends and everyone dies. So you have to travel back to 'nodes' or important parts of your personal history. When you go back, you're the only one that knows the future events, but all of your party retains the experience of those events. So travel to the beginning before the final boss, and you'll be tearing up enemies like no one's business.
The turn-based style of RPG is pretty unique. Instead of selecting enemy 1, 2 or 3, you actually fight them on a 3x3 grid. Your attacks push them or pull them or shift their positions, moving creatures onto the same square in the grid. Their you can perform combos and cast magic that will hit everyone. I've seen this before in Megaman Battle Network, but that was real-time, and you had a 3x3 grid you needed to move and dodge on. This one was way more chill, and make it a puzzle to plan and think out your future attacks.
The story isn't new at all, hero, princess, some bad guys destroying the world through evil blah blah blah. But the characters really wow'ed me because no one fit in a technical stereotype. There was no healer, no all attacker, no all magic user. They all were spread very evenly across the usefulness rainbow. Some healed stronger than others, some used more magic and some had unique abilities that moved the enemies around or laid traps. It was nice that I didn't have to pick my favorites and only use them, because everyone brought something to the table.
There is a lot more to say about this game, but I really don't want to. Instead I'm going to leave it like this: If you're a fan of RPGs, this is a game for your library.