May 31, 2011
God Loves, Man Kills
written by Chris Claremont and drawn by Brent Anderson
“Once more, genocide in the name of God. A story as old as the race.”
The X-Men were created in 1963 by Stan Lee and Jack Kirby. Mutants are super-human abilities that stem from genetic mutations. Born with these genes, they develop their powers through hormones during puberty or traumatic events. People in the Marvel universe see Mutants as a separate from humans. More than a different race, but a different breed. Mutants are hated and feared, and were always a metaphor for tension in racism. In 1982 God Loves, Man Kills was made, and the metaphor is brought right into the foreground of the story. This in one of the most defining moment on why X-Men is such a classic franchise, story and idea.
The Reverend William Stryker, (who inspired the General of the same name in X2) is an anti-mutant fanatic who fuels his hate with religion and his televangelical background. He employs like minded people into his organization as mercenaries called Purifiers to track and kill mutants. Most of the dead mutants were left were they were killed with the words 'Mutie' usually written in their blood, as a warning to anyone who would get in their way. After these attacks are actually made towards the X-Men, the team of super-powered heros go on the attack, with their long time enemy Magneto.
I think Claremont had a lot of material to work with when it came to X-Men history and stories of prejudice against certain people. Previous claims for past bigots come through Stryker concentrated, claiming them to be unnatural and abominations. Using the character Nightcrawler, as an example, he cries out "You dare call that human?" And maybe he's not. The term Homo Superior is thrown around a lot in this story. A term champion by the angry and scared Magneto. But these super human mutations are present in birth, means that they don't get to choose to be Mutants. They shouldn't be hated and attacked for what they are, but should be judged by their actions. The same thing can be said for everyone.
Side note: Rev. Stryker looks like Captain Hank Murphy from Aqua Lab 2021 and his voice was in my head when I read those parts and I laughed.
Portal
The 2007 smash hit Portal was a side project created by Valve too round out The Orange Box, which contented a multiplayer FPS and one third of a full game. Who knew that this box of orange would have three games that aren't just popular Valve games, but three games that are part of video game history. Portal was the little came that not only could, but did it with cake.
You start out with a silent protagonist being led through by the omnipotent voice of GLaDOS, your instructor and taskmaster through your experiments. You're testing Aperture Science's invention of the portal gun, a device that can seamlessly transport matter between two 'doorways.' The further you advance, the less GLaDOS is your instructor, and is more of your tormentor. You don't know how you got into this experiment, nor do you know your way out. You just hope that by continuing these puzzles and trials, that you'll find and exit.
There is a reason that this game works. It's lean. There is no fat, not a single wasted step, movement, polygon or spoken line. Everything was done perfectly, mainly because they had to. The development team had a small budget and short time to work on something that really just showed off an amazing mechanic. What made this game go from amazing to instant classic was the dialogue from GLaDOS, which was dark, twisted and comedic. It really had me chuckling as I was dodging bullets and solving death traps.
Harry Potter 6: The Half Blood Prince
This movie upset me a lot. They made the whole first part about lovey dovey crap. Then they went to find the fake horcrux. Then they skipped the entire battle part in the castle. Way to ruin all the cool parts of the movie. I still enjoy it because I like Harry Potter lots but seriously they could have done a lot better with this.
Harry Potter 5: The Order of the Phoenix
So when I first saw this movie, I was not happy with it. The movies never followed the books as well as I wanted them to. The more I have watched it (on tv! it doesn't count as back-blogging!) I came to appreciate it as the best of the Harry Potter movies. It's a very well done movie. Lots of action (for a book seriously lacking in the action). So that's what I think. I think it's a very good movie that showcases some of the characters acting and some great action near the end.
Roses Are Red
Oh, hey, you guessed it, another James Patterson book. Alex Cross is involved in a series of high profile bank robberies and murders that come off as near perfect crimes. The bad guy calls himself the Mastermind and Cross thinks he has him multiple times throughout the book. First he gets lead to a group of cops. Then a mental patient. Then the mental patients doctor. In the doctor's last living moments, he says "it wasn't me". The true killer is on the loose and is going to torment Alex Cross.
Can you guess what the next book is called?
Pop Goes the Weasel
Another week another murder mystery. And that's how it goes with me lately. In this book, Alex Cross goes after Goeffrey Shafer. A serial killer (of course). But he also has diplomatic immunity making it quite difficult to do anything. He even goes as far as to frame Alex Cross for the murder of his own partner! Bad news bears. Well it turns out Alex Cross gets the best of him. Surprise.
You may think I am getting sick of these books but I still really like them. Besides the fact that Alex Cross usually gets the bad guy, they are not very predictable. Different plots different twists. So I'm still enjoying them and I'm gonna keep on chugging through the series.
The end.
May 30, 2011
Saving Private Ryan
In the second season finale of Lost, a character named Desmond is asked why, having been in prison for a long time, he never read the one book he brought in with him - Charles Dickens' Our Mutual Friend. Desmond's reasoning is simple: he wants that book to be the very last one he ever reads. While I never had any dramatic goals to read, watch, or complete anything specific on my deathbed, I must say that I always thought it would be pretty cool if I had chosen one of my many DVDs to be the one that I saved for last. For a long time, I figured I would let Saving Private Ryan be that movie. I purchased it at some point in my freshman or sophomore year of high school. Let's go with "the summer between" (2003) for the sake of specifying a date. Even back then, before I owned hundreds of DVDs, there were several I owned that I hadn't seen - I can't tell you the last time I had a clean (empty) movie backlog. Anyway, as the years wore on, I got around to watching most of my movies in due time, but never this one. And then at some point in college I realized this was the oldest DVD remaining in my backlog. At this point - probably the summer of 2008 - I decided to put it off intentionally rather than incidentally, deciding to give it the "honor" of finishing off my backlog when that day finally came. (Even before I started up this blog, the concept of watching everything I owned was important to me.) Then, during finals week of the first semester of my junior year (December 2008), the moment came. I had watched literally every movie I owned (at this point, at least three hundred) and the very last one in the way was Saving Private Ryan. But I never pulled the trigger. Christmas game and I got a new slew of movies, and even though I watched most of them quickly, a shopping trip or two increased my backlog again, slowly but consistently. This morning it stood at 13. It's currently at a dozen. It's there because I decided to stop putting off Saving Private Ryan for the sake of symbolism. It was supposed to be a fantastic and moving movie, and I figured I may as well treat myself to one of those on this fine day off. It was nice to finally reap the benefits of however many 2003 U.S. dollars I once spent on it. It was indeed a fantastic movie. For a third of my life I've been able to say that I own it, but only now can I finally boast that I've actually seen it. Yes, eight years later, the backlog broom finally swept away Saving Private Ryan. Excellent. Screw designated "last unwatched movie" status. God bless America. And for anyone who cares, the new "oldest movie in the backlog" is actually three movies: Downfall, Goodfellas, and Lawrence of Arabia, each of which was purchased on July 10th, 2010. Yeah, I keep track of this stuff now - how else am I supposed to regulate my backlog? The oldest DVD sets remaining are Seasons 3, 4, and 5 of The Wire (December 2008 purchases) and I've now watched eight straight movies without purchasing one. Can I make it to ten straight? Will the movie backlog be emptied out this summer? Will I ever finish watching The Wire? Find out by tuning in! Happy Memorial Day everyone.
May 25, 2011
The Corner
Well, the theme of May so far has been "post on Wednesdays," I guess, as this is the eighth straight post to be made on a Wednesday. (Actually, the theme of May has been "utter logging apathy," but we'll get to that in the monthly recap.) So, The Corner is a six-part HBO miniseries that focuses primarily on one family living by a street corner with heavy drug traffic in Baltimore. It's based on a nonfictional book, and even though the characters are portrayed by actors, every one of them is based on a real life person and all of the events depicted in the miniseries allegedly really happened. But I won't summarize the miniseries for you. Actually, I'm done talking about the recently logged item of interest. Instead, I want to briefly talk about the ever-changing scope and nature of my quest to "log 'em all." I can't have it "both" ways, I've realized, and by that I mean that I cannot go out of my way to collect all kinds of acclaimed TV shows and video games and books while at the same time claiming - to the world and to myself - that I'm on a mission to work my way through every book, game, and movie that I already own. Especially now that I've been working full-time for a year, I'm realizing that there just isn't enough time in the day to finish off my backlog if I'm replenishing it just as often as I'm working on it. And although I only say this now, I came to the realization long ago, and have been acting on it for a few months now, not having made any substantial purchases or acquisitions since Christmas. The biggest dilemma I face is that, the more TV I'm watching, the more TV I want to watch. The more video games I'm beating, the more I want to buy. Whenever I knock my movie backlog down to a handful of films, I seek out more to buy. I guess I'm having trouble maintaining the backlog "hunger" that allows me to make twenty posts a month while still refraining from going on a shopping spree that lands me a dozen new things in the same amount of time. But restraint from acquiring leads to apathy on the logging end. It's a vicious cycle! Perhaps the easiest way to improve my logging efficiency is to cut down on my weekly TV schedule. Summertime will allow me to do that, but it'll also give me far more reasons to go out and do something on any given night. And, hey, there's nothing wrong with living life. Book-reading, movie-watching, and game-playing are all hobbies, and I can honestly and thankfully say I've never planned my social calendar around those hobbies and never will. So I can't even promise that I'll be better at logging and posting this summer. All I can do is have faith that although my interest in logging may be waning a bit as of late, it's dwindled and risen time and time again before. "Productive" spells follow dry ones, and there's no telling when or why the urge to play/watch/read something will strike me. All I can say for sure is that the goal is still the annihilation of my backlog on all fronts, and I'll do what I can to make it happen.
May 18, 2011
Dead Space 2
The original Dead Space was a nice sleeper hit back in 2008, probably the closest a game has come to Resident Evil 4, one of my favorite games of all time. Dead Space had a little less emphasis on over-the-top wackiness and instead went for some serious scares, but it worked very well. Probably the most interesting thing about the game was the new style of combat- rather than gunning for headshots (Halo, Call of Duty) or wildly spraying bullets (Left 4 Dead), the way to get through the game is by de-limbing the alien/zombie hybrid enemies known as necromorphs. Blowing their heads off is rarely effective, they'll still come at you and do plenty of damage. I found my strategy for the most part being to shoot off both legs at first, leaving the necromorph to slowly crawl your way using its hands- at this point blowing off an arm should be enough to put it down for good. Anyway, Dead Space 2 finds our protagonist, Isaac Clarke, in a more interesting story. While the original Dead Space had Isaac only speak a few grunts and the main objective was simply to get off of the necromorph-infested ship, Dead Space 2 fleshes out a much better story. The memories of a main character who died in the first game continue to haunt Isaac, and he quickly learns that the only way to stop his descent into madness is to destroy The Marker- a huge monolith that holds immense power but mostly makes people go crazy. The gameplay for the most part was just like Dead Space, but that's no problem. The original Dead Space didn't have any glaring flaws that needed to be fixed in its sequel, so the point here was simply to go bigger and better. And Visceral Studios did just that. While the journey did feel a bit more linear, there were many more memorable moments (alliteration, hey-oh) in 2- the first encounter with the dinosaur-like Stalkers, the deep-space fight with the Tormentor, the frenetic penultimate battle with the Regenerator (Fuck the Regenerator, that thing will haunt my nightmares. An all-powerful enemy who literally can't die? Scary!) and the final boss fight, a much more interesting battle than the one found in the original. So yeah, Dead Space 2 really worked great as a sequel, and I can't imagine anyone who enjoyed the first one would be let down at all.
The Sirens of Titan
So, I finished Player Piano about an hour or two into my flight home from Ireland earlier today. It had taken me several sittings to get through, partially due to apathy, and as I've just said in my post about that initial Vonnegut effort, I simply wasn't impressed. But then I read his second book from cover to cover - all 320 pages, mind you - without so much as getting up to go to the bathroom or stretch my legs. And I really, really enjoyed it. It seems to me like Vonnegut is at his best when he takes a "big picture" approach to his writing, abandoning the confines of chronological storytelling, and tells the reader well in advance that certain things will end up happening. Perhaps he's much better at tying loose ends together than he is at creating tension. Whatever; all writers have their strengths and weaknesses. There were heavy shades of Slaughterhouse-Five in this tale of fate, free will, interplanetary travel, and the purpose and meaning of human life. The back cover blurb summarizes the book, more or less, as follows: "The world's wealthiest man is offered a once in a lifetime opportunity to travel the planets with a beautiful woman." That only barely describes part of what goes down, and yet it's about as fitting and generic a description as I could have come up with myself. This was one of Vonnegut's earliest works (his second novel) and it was interesting for me to note some things going on in this piece of fiction that he would end up incorporating into later stories, such as nationwide handicapping ("Harrison Bergeron") and the planet of Tralfamadore (Slaughterhouse-Five). The sum total was a masterfully crafted and always enticing tale about the human condition. Imaginative characters, lightheartedly depressing themes - quintessential Vonnegut, through and through. Even though it wasn't an entirely perfect novel, I enjoyed it immensely. Consider it highly recommended.
Friday Night Lights: Season 5
What do they say about all good things? They must come to an end, yeah? Well, Friday Night Lights is a phenomenal series, but it never really caught on in the ratings, so it was honestly lucky to last as long as it did. Five seasons is nothing to be disappointed about. I know it's been said before, but the ability to completely overhaul the cast without skipping a beat is one of the show's surprising strengths. Really only two characters from the first season are present for the whole of season five- Mr. and Mrs. Coach, front and center on that DVD case. Julie's missing for a good portion of the season, and I have no idea why Saracen and Riggins are on the cover- their roles are barely bigger than cameos. Billy and Mindy Riggins, Mr. and Mrs. Howard, and even Hastings are bigger characters this season. And why does Buddy Garrity never get any love for the DVD covers? Alright, I'm rambling. It's hard to say much about this show that I haven't already said in my messy rapid-fire posts back in February. It ended very appropriately- not everything is resolved, and some storylines seemed a bit rushed (Vince's sudden forgiving of his father, Luke getting back together with Becky) but overall a satisfying conclusion. Did I cry? Maybe a little bit.
Player Piano
This was Kurt Vonnegut's first novel, published almost 60 years ago in 1952. Frankly, I didn't love it. I've read five of Vonnegut's books at this point and a few of his short stories and essays, and all of them have been written with a certain light and direct tone. This book lacked that very Vonnegut essence. The main gist of Player Piano is that, in a futuristic utopian society, most people have been put out of work by efficient machines. It just didn't feel very original or unique. Maybe once you've read a certain number of futuristic dystopian novels, it feels like you've read them all. I dunno. Right from the outset, I never found a reason to empathize with any of the characters and I rarely came across an interesting theme or concept over the course of the 350-page novel. It wasn't a terrible read; it just wasn't nearly as good as the rest of Vonnegut's work that I've read. Of course, everyone has to start somewhere, and even in this book that I didn't really care for, I did find a few signs of developing (now classic) Vonnegut humor and sarcasm. Vonnegut's friend and contemporary author Joseph Heller may have struck gold immediately with Catch-22, but an author's first novel being his magnum opus is certainly the exception and not the rule. Luckily, Vonnegut's books got much better. In fact, his second one was phenomenal! Stay tuned...
May 11, 2011
Tinkers
With just fifteen pages left in Tinkers, I decided to jump into Here's The Situation. The reason for this was to allow Here's The Situation minimal time at the top of the Back-Blog. Well, it's time is up. Tinkers was a book I bought after my Kindle shopping spree was nearly finished; I wanted to buy the number one book Amazon recommended to me based on my purchases. Tinkers' claim to fame is winning last year's Pulitzer prize for fiction. So it had to be good, right? Well simply, yeah, it was pretty good. Nothing life-changing, but I enjoyed it. The basic plot is an old man on his deathbed reflecting on his life, and also hallucinating. I know, I know, we've been there before, and it wasn't pretty. This time around the book is actually readable though. It was pretty interesting to see what random memories would get pulled from the back of our protagonist's head as he awaited his inevitable death, and I liked the whole clocks motif Harding kept returning to. But I'd be lying to everyone here if I said I'd remember much about this book in a month. Oh well, I've got plenty more books where that came from, time to move on.
Here's The Situation
Yep. Last Christmas, my little brother got me two books I had asked for- the masterpieces 2666 and The Wind-Up Bird Chronicle. He also got me a book I didn't ask for, Here's The Situation written by Jersey Shore star Mike "The Situation" Sorrentino and probably written a lot more by Chris Millis, who appears in the bottom-right corner of the cover and nowhere else in the book. The book came out during the height of Jersey Shore fervor, but couldn't gain any sort of traction in sales and was a huge flop. In fact, I'm going to hold on to this book for a while, I fully expect it to become a collector's item (I was careful not to bend the pages). So what's in the book? For the most part, it's a light-hearted look at The Situation's daily life and his advice for those who venture to the Jersey shore. At times it can get a bit bizarre, with mixed results- a few pages on how to GTL while lost in the woods worked; a story about Grenadie-locks and the six abs was just embarassing. It also suffered from not really knowing what kind of book it wanted to be. At times Situation is a complete self-absorbed asshole, and the book is better off for it, which made the few human parts (Situation tells people to stay in school, Situation helps out a homeless man out of the goodness of his heart) fall on deaf ears. Overall Here's The Situation was much better than it had any right to be, but under no circumstances should that be taken as a recommendation. More like it wasn't a complete pain to read, and was short as well.
May 4, 2011
Uncharted 2: Among Thieves
Well, that didn't take long. I began playing Uncharted 2 just two days after beating its predecessor, and by the end of that day, last Saturday, I had finished 18 of the game's 26 chapters in six hours of gameplay. Actually, "gameplay" is loosely defined here, because the game includes ninety-one minutes of cinematic cut scenes. That's a full length kids' movie! And those cinematic cut scenes don't even include all of the scripted in-game events - buildings toppling, helicopters crashing, bridges and trains falling apart just behind you - that also feel very movie-like. The game was so fast-paced and addicting that I barely even had time to "stop and smell the roses," if you will, and by the time those six hours and eighteen chapters had elapsed, I wasn't ready to consider this game worthy of all the praise heaped upon it. And when things slowed down a bit, and it took me four more hours just to get through the final eight chapters (not due to difficulty, but instead due to some lengthier firefights and puzzle-filled rooms), I began to wonder if I even liked this game any more than the first one. How foolish of me! Only after finishing off the final boss last night and watching the final credits roll did I finally realize what a magnificent and special game I had just blazed through. In hindsight, the scope and story and depth of this game make the first game look entirely plain by comparison; the first game still holds up as a solid one, but if you've played this second one first, I don't see how you could ever enjoy the first one with the bar having been set so high. So, yeah - play the first Uncharted before playing this one, or don't play it at all! Let me quickly compare and connect the two games. The biggest improvement in the actual gameplay is the hand-to-hand combat. In the first game, taking out an enemy with your fists was a fickle exercise in timing, especially if you wanted to land a "strong combo." This time around, it's way more simplified, and so much cooler. Just wail away on the same button and watch as Drake delivers a cool and calculated sequence of blows. Dodge your enemy's slow motion punch with a quicktime event (easy! so easy!) and then land the finishing blow. If you're hanging from a ledge and there's someone in front of you, pressing the "punch" button will allow Drake to grab him and throw him into the abyss below in one fell swoop. If you're using a waist-high wall as cover, and an enemy is on the other side of it, the "punch" button will let Drake reach forward and smash his adversary's face into the wall's edge for an instant kill. Easy and awesome, all at once. In terms of gunplay and environment traversal, Uncharted 2 really doesn't change much from Uncharted, but I don't think it needed to. Still, there were a couple of notable improvements and expansions. Using grenades is a whole lot easier, as they've gotten rid of the silly "Sixaxis" controller gimmick in which you tilt your controller to angle the throw. There are also a few new weapons like crossbows and miniguns in addition to, I believe, all of the old ones. Finally, when traversing, you can now grab onto horizontal poles and swing from them to other poles or to ledges, a tried and true 3D-platformer ability that was noticeably lacking in the first game. When it comes to story and characters, you're getting the same type of energy-and-action-at-the-expense-of-emotional-depth tone present the first time around, but once again that's a perfectly appropriate tone for a video game. All of the main characters that survived the first game are back for this one, albeit in more limited roles, as there are a couple of new characters as well. Friends, love interests, rivals - you name it. To end this recap, I want to revise an opinion I had regarding this series. After playing the first game, and while playing the second, my thoughts were essentially, "This is great, but I'm not doing anything I haven't done before in a video game. I'm running around, climbing walls, getting into elaborate cover-based firefights, and solving puzzles, and all of it's been executed very well, but all of it's been done before. What legacy will this series leave behind? Is this really taking gaming to new heights or new places, or years from now will we just look back on Uncharted as something well-made but otherwise formulaic?" I had the same basic doubts about the "instant classic" label after playing through Infamous. But now that I can recall the entire second game as an overall production, its legacy - the groundbreaking contribution it has made to gaming history - is perfectly clear, and that's the overall "interactive cinematic experience," for lack of a better phrase. The game flows seamlessly between inevitably triggered events and gamer-controlled action. An enormous explosion will knock Drake flat on his ass in the middle of a firefight, but as he rolls for cover (uncontrolled) you'll still be able to aim his gun and fire off a few shots. You'll be riding a train winding around a very scenic and non-repetitive mountainside, but as soon as you get to a certain car, there will be an event that knocks an enemy off to the right and over a thousand-foot cliff facade. No matter how much time you take to get to said train car, and no matter how much of the mountainside you have seen, the game will seamlessly "decide" that there is now a thousand-foot drop on your right hand side. I know that's just good event scripting, but trust me when I say that it's done so simply and thoughtlessly that you don't even notice it while it's happening. Tiny details and minutia like that, I guess, are what make this such a great game. There's a fair share of mid-gameplay dialogue in which Nate or an ally will say something witty or topical as you approach a certain environmental feature, be it a ledge or a gap or whatever. But if you die and have to restart from a recent checkpoint, the characters will have an entirely different exchange of words at the obstacle. It's like the game developers said, "let's go out of our way to re-entertain the gamer on a retry attempt." Well done! It's chiefly the production value, then, that absolutely carries this game into that rare "must-play" status. The biggest problems I had with the game, aside from occasional frustration at dying late in a firefight and needing to restart it, were two glitches that caused me to require a checkpoint restart. In one, an AI ally simply never appeared to open a door, and I was stuck in a small area for about ten minutes before realizing that I had fallen victim to a glitch. The other glitch was a straight up game freeze that occurred while I was climbing a staircase late in the game - presumably, a load error. Oh well. To put it in a nutshell, if Uncharted was like Star Wars, then Uncharted 2 was like The Empire Strikes Back; the first one is a very solid effort that introduces you to the characters and sets a great tone, but the second one builds on the groundwork laid out by the first one with more intricacy and complexity and is ultimately remembered as the superior product. Let's just hope Uncharted 3 - which you can bet I'll be buying for full price and playing immediately when it comes out in November - doesn't turn out like Return of the Jedi.
May 1, 2011
Pokémon White
After 15 years of sequels and spin-offs, the Black and White games is the freshest take on the franchise. Using the mechanics from the past four games, with the feel and build of the first. The biggest difference this game has to offer is the restriction of Pokémon, which doesn't sound all that great. But it is! The game has its own region, based off America the creators say, with its own 202 Pokémon. None of these Pokémon have been in previous games, and are all completely brand new, (Unlike the past games, which have had older Pokémon show up in the wild.) You can have your Pikachus and your Beedrills after you beat the story mode. I say story mode because as Steve Sheridan shows us, beat the game in 40 hours, play for another 600. Breeding, abilities, natures and a crazy antagonist organization is back from the past four generations for a wonderful game.
A usual criticism I hear is "These Pokémon look dumb. I remember when they used to look cool." Well, as much as I like to respect your opinion, I'm going to say your wrong. Every generation has visual hits and misses. Sure this generation's designs can be laughed at, like Klinklang (bunch of gears) or Vanilluxe (ice cream cone), but what made Voltorb (ball) and Tauros (a bull) or Ekans (snake backwards) so amazing to look at? And when you get down to the competitive nitty-gritty, looks mean nothing. There is a complex meta-game underneath it all that makes some of the dumb looking ones amazing and the rest of the dumb looking ones, well just dumb. I'm looking at you Luvdisc...
I really liked the game, but backlogger beware. It's not to hard to finish, but it because the real meat of the game is after the Elite Four, it's something I wouldn't pick up for a quick "Fun and Done" kind of game. But if you played Pokémon back in 1995 then there is no better time to get back in than now.
Local
Written by Brian Wood and Drawn by Ryan Kelly
I bought Local on a whim, because it was a nice hard cover graphic novel from Oni Press and a quick flip through the book showed me it had these wonderful illustrations. I wasn't disappointed by the story either. Local stars Megan, a young girl who has a restless soul and can't stay still for too long. She moves from city to city, and every time she tries to take root in a new place, something always breaks the bonds she has with people and places, and she's off wandering again.
The book is actually a compilation of 12 short stories. Each story had a different situation, different location and different storytelling. Characters rarely follow Megan from chapter to chapter, but problems sure do. Megan has a tendency to shoot herself in the foot with bad decisions. In the first chapter, it looks like she's escaping a bad situation, and you're excited for to move on. While in the second chapter on, she seems to be making her own trouble, which he has to constantly flee from.
The stories were diverse over the twelve different chapters, ranging from quirky roommates problems to kidnappings with homicidal brothers. Each story really has to do with people and the relationships we build and destroy with them. Megan always seemed to keep a kind of distance with people. At arm's length is how she deals with everyone else, unless she was pulled in hard. It kind of kept me at arm's distance to, not getting very personal about her past or plans for the future until the final chapter. And maybe that's the whole point. You've just a passive observer this whole time, like someone who has been following Megan through her travels. She only stops and explains why when she's not running.
Creatively told and drawn with a solid strength, Local is a shinning example that graphic novels aren't for heros and villains. They are for stories.
April 2011 Recap
After another month of diminishing post counts - a month in which three of seven people didn't post anything at all, two of them for the first month ever - you would probably expect me to complain about the lack of logging and bemoan that the effort is dwindling. But I'm not going to do that! Maybe I'm just in a good mood this weekend, but I don't see the point in whining about how we're not logging as much as we used to. Every single one of us had a below-average month, but maybe I'm too focused on those statistics like "total posts" and "average posts per month" lately to remember that the point of Back-Blogged isn't just to post blog entries, but to document the quest to clear out our backlogs. And while I can't know how the month went for other bloggers in terms of purchases and acquisitions, I can say that I personally bought and received no new books, games, or movies. My month-long post total of 11 is my second-lowest count all time, but my +11 progress actually makes for one of my most progressive months ever. So, yeah. I'm congratulating myself for a month well done.
Furthermore, it wasn't a "cheap" eleven. While two of the posts I made were Pain, a very short downloadable PSN game, and Counter-Strike, an FPS with a very limited single player experience, and one more was just a movie, the other eight were five books between 200 and 500 pages in length (legitimate novels, rather than short stories), one 17-hour season of television, and two medium-length PS3 games (with Uncharted clocking in at something like eight to ten hours and Infamous being a slightly more robust twelve to fifteen). I'm not saying I went balls to the wall this month, but if every month from here on out can be as efficient as this April was (and they won't be), I could be done clearing out the backlog in only a year or so. The key this month was no new acquisitions. This was the first month since January of 2010 in which I didn't buy any new games, and the first since November in which I got no new books or movies.
In terms of specific goals, I hit six of eight, missing both The Corner and Season 2 of The Sopranos by ten episodes combined. Sween went three for six, and Brian one for four. But that's okay. When have we ever cared about hitting our monthly goals anyway? They're more of a rough path forward than specific assignments, I think. That said, of course I'm making some goals for the month of May. And here they are.
- The Sopranos: Season 2 - Because in the spirit of finishing what I've started, I should finish what I've started.
- The Corner - Ditto.
- Saving Private Ryan - It's very rare and largely pointless to make the act of watching a single movie a monthly goal, but this isn't just any movie. It's a movie I've owned, without ever having seen it, for something like eight years. My second-oldest unlogged movie is mere months old. In the spirit of Memorial Day, let me finally put this one to rest.
- Player Piano - I've just barely started Kurt Vonnegut's first novel, but with twelve hours of plane rides in my near future, I should have plenty of time to finish it off.
- The Lost Symbol - Because why try for just one book? This is a long one (650 pages) but should make for a fast read. I mean, it's Dan Brown. Could make for decent plane literature.
- Uncharted 2: Among Thieves - I want to ride the momentum of my recent gaming resurgence for as long as I can. Why not jump straight into the sequel of a game I enjoyed?
- Prince of Persia: The Forgotten Sands - Speaking of sequels to games I enjoyed, I beat Sands of Time a full year ago, immediately bought four other games from the series, and have yet to actually play any of them. That needs to change! I should note that our Xbox has been on the fritz lately, and if I can't play through this game it may be because of reasons beyond my control.
Alright, that's seven goals for a month in which I'll be vacationing for 11 days and celebrating both my own birthday and my girlfriend's - and hopefully watching the local NBA and NHL team go deep into the playoffs. I'll do what I can!
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